目次 - SDL 3.0 API(アルファベット順)
SDL 3.0 API (アルファベット順)
関数
- SDL_abs
- SDL_acos
- SDL_acosf
- SDL_AcquireCameraFrame
- SDL_AcquireGPUCommandBuffer
- SDL_AcquireGPUSwapchainTexture
- SDL_AddAtomicInt - アトミック変数に加算する
- SDL_AddAtomicU32
- SDL_AddEventWatch - イベントがキューに入った場合のコールバックを追加する
- SDL_AddGamepadMapping
- SDL_AddGamepadMappingsFromFile
- SDL_AddGamepadMappingsFromIO
- SDL_AddHintCallback - 指定のヒントを監視する関数を追加する
- SDL_AddSurfaceAlternateImage
- SDL_AddTimer
- SDL_AddTimerNS
- SDL_AddVulkanRenderSemaphores
- SDL_aligned_alloc
- SDL_aligned_free
- SDL_AppEvent
- SDL_AppInit
- SDL_AppIterate
- SDL_AppQuit
- SDL_asin
- SDL_asinf
- SDL_asprintf
- SDL_AsyncIOFromFile
- SDL_atan
- SDL_atan2
- SDL_atan2f
- SDL_atanf
- SDL_atof
- SDL_atoi
- SDL_AttachVirtualJoystick
- SDL_AudioDevicePaused
- SDL_AudioStreamDevicePaused
- SDL_BeginGPUComputePass
- SDL_BeginGPUCopyPass
- SDL_BeginGPURenderPass
- SDL_BindAudioStream
- SDL_BindAudioStreams
- SDL_BindGPUComputePipeline
- SDL_BindGPUComputeSamplers
- SDL_BindGPUComputeStorageBuffers
- SDL_BindGPUComputeStorageTextures
- SDL_BindGPUFragmentSamplers
- SDL_BindGPUFragmentStorageBuffers
- SDL_BindGPUFragmentStorageTextures
- SDL_BindGPUGraphicsPipeline
- SDL_BindGPUIndexBuffer
- SDL_BindGPUVertexBuffers
- SDL_BindGPUVertexSamplers
- SDL_BindGPUVertexStorageBuffers
- SDL_BindGPUVertexStorageTextures
- SDL_BlitGPUTexture
- SDL_BlitSurface
- SDL_BlitSurface9Grid
- SDL_BlitSurfaceScaled
- SDL_BlitSurfaceTiled
- SDL_BlitSurfaceTiledWithScale
- SDL_BlitSurfaceUnchecked
- SDL_BlitSurfaceUncheckedScaled
- SDL_BroadcastCondition
- SDL_bsearch
- SDL_bsearch_r
- SDL_CalculateGPUTextureFormatSize
- SDL_calloc
- SDL_CancelGPUCommandBuffer
- SDL_CaptureMouse
- SDL_ceil
- SDL_ceilf
- SDL_ClaimWindowForGPUDevice
- SDL_CleanupTLS
- SDL_ClearAudioStream
- SDL_ClearClipboardData
- SDL_ClearComposition
- SDL_ClearError - エラーメッセージを消去する
- SDL_ClearProperty - プロパティグループのプロパティを消去する
- SDL_ClearSurface
- SDL_ClickTrayEntry
- SDL_CloseAsyncIO
- SDL_CloseAudioDevice - オーディオデバイスをクローズする
- SDL_CloseCamera
- SDL_CloseGamepad
- SDL_CloseHaptic
- SDL_CloseIO
- SDL_CloseJoystick
- SDL_CloseSensor
- SDL_CloseStorage
- SDL_CompareAndSwapAtomicInt - もしアトミック変数が「古い値」ならば「新しい値」にする
- SDL_CompareAndSwapAtomicPointer - もしポインタが「古い値」ならば「新しい値」にする
- SDL_CompareAndSwapAtomicU32
- SDL_ComposeCustomBlendMode
- SDL_ConvertAudioSamples
- SDL_ConvertEventToRenderCoordinates
- SDL_ConvertPixels
- SDL_ConvertPixelsAndColorspace
- SDL_ConvertSurface
- SDL_ConvertSurfaceAndColorspace
- SDL_CopyFile
- SDL_CopyGPUBufferToBuffer
- SDL_CopyGPUTextureToTexture
- SDL_CopyProperties
- SDL_copysign
- SDL_copysignf
- SDL_CopyStorageFile
- SDL_cos
- SDL_cosf
- SDL_crc16
- SDL_crc32
- SDL_CreateAsyncIOQueue
- SDL_CreateAudioStream - オーディオストリームを生成する
- SDL_CreateColorCursor
- SDL_CreateCondition
- SDL_CreateCursor
- SDL_CreateDirectory
- SDL_CreateEnvironment
- SDL_CreateGPUBuffer
- SDL_CreateGPUComputePipeline
- SDL_CreateGPUDevice
- SDL_CreateGPUDeviceWithProperties
- SDL_CreateGPUGraphicsPipeline
- SDL_CreateGPURenderer
- SDL_CreateGPURenderState
- SDL_CreateGPUSampler
- SDL_CreateGPUShader
- SDL_CreateGPUTexture
- SDL_CreateGPUTransferBuffer
- SDL_CreateHapticEffect
- SDL_CreateMutex
- SDL_CreatePalette
- SDL_CreatePopupWindow - 指定した親ウィンドウの子ポップアップウィンドウを生成する
- SDL_CreateProcess
- SDL_CreateProcessWithProperties
- SDL_CreateProperties - プロパティグループを生成する
- SDL_CreateRenderer
- SDL_CreateRendererWithProperties
- SDL_CreateRWLock
- SDL_CreateSemaphore
- SDL_CreateSoftwareRenderer
- SDL_CreateStorageDirectory
- SDL_CreateSurface - 指定したピクセル形式で新しいサーフェイスを生成する
- SDL_CreateSurfaceFrom
- SDL_CreateSurfacePalette
- SDL_CreateSystemCursor
- SDL_CreateTexture
- SDL_CreateTextureFromSurface
- SDL_CreateTextureWithProperties
- SDL_CreateThread
- SDL_CreateThreadWithProperties
- SDL_CreateTray
- SDL_CreateTrayMenu
- SDL_CreateTraySubmenu
- SDL_CreateWindow - 大きさとフラグを指定してウィンドウを生成する
- SDL_CreateWindowAndRenderer
- SDL_CreateWindowWithProperties - プロパティを指定してウィンドウを生成する
- SDL_CursorVisible
- SDL_DateTimeToTime
- SDL_Delay
- SDL_DelayNS
- SDL_DelayPrecise
- SDL_DestroyAsyncIOQueue
- SDL_DestroyAudioStream - オーディオストリームを破棄する
- SDL_DestroyCondition
- SDL_DestroyCursor
- SDL_DestroyEnvironment
- SDL_DestroyGPUDevice
- SDL_DestroyGPURenderState
- SDL_DestroyHapticEffect
- SDL_DestroyMutex
- SDL_DestroyPalette
- SDL_DestroyProcess
- SDL_DestroyProperties - プロパティグループを破棄する
- SDL_DestroyRenderer
- SDL_DestroyRWLock
- SDL_DestroySemaphore
- SDL_DestroySurface - サーフェイスを破棄する
- SDL_DestroyTexture
- SDL_DestroyTray
- SDL_DestroyWindow - ウィンドウを破棄する
- SDL_DestroyWindowSurface - ウィンドウに関連付けられたサーフェイスを破棄する
- SDL_DetachThread
- SDL_DetachVirtualJoystick
- SDL_DisableScreenSaver - スクリーンセーバーを無効にする
- SDL_DispatchGPUCompute
- SDL_DispatchGPUComputeIndirect
- SDL_DownloadFromGPUBuffer
- SDL_DownloadFromGPUTexture
- SDL_DrawGPUIndexedPrimitives
- SDL_DrawGPUIndexedPrimitivesIndirect
- SDL_DrawGPUPrimitives
- SDL_DrawGPUPrimitivesIndirect
- SDL_DuplicateSurface
- SDL_EGL_GetCurrentConfig - 現在のEGLコンフィグを得る
- SDL_EGL_GetCurrentDisplay - 現在のEGLディスプレイを得る
- SDL_EGL_GetProcAddress - EGLライブラリ関数を得る
- SDL_EGL_GetWindowSurface - ウィンドウのEGLサーフェイスを得る
- SDL_EGL_SetAttributeCallbacks - EGL初期化時のカスタムattribute配列を設定するのためのコールバックを設定する
- SDL_EnableScreenSaver - スクリーンセーバーを有効にする
- SDL_EndGPUComputePass
- SDL_EndGPUCopyPass
- SDL_EndGPURenderPass
- SDL_EnterAppMainCallbacks
- SDL_EnumerateDirectory
- SDL_EnumerateProperties
- SDL_EnumerateStorageDirectory
- SDL_EventEnabled - イベントの種類ごとの処理の有無を設定する
- SDL_exp
- SDL_expf
- SDL_fabs
- SDL_fabsf
- SDL_FillSurfaceRect
- SDL_FillSurfaceRects
- SDL_FilterEvents - 現在のイベントキューに対して指定のフィルタ関数を実行する
- SDL_FlashWindow - ウィンドウをフラッシュさせる
- SDL_FlipSurface
- SDL_floor
- SDL_floorf
- SDL_FlushAudioStream
- SDL_FlushEvent - イベントキューからイベントを消去する
- SDL_FlushEvents - イベントキューから複数のイベントを消去する
- SDL_FlushIO
- SDL_FlushRenderer
- SDL_fmod
- SDL_fmodf
- SDL_free
- SDL_GamepadConnected
- SDL_GamepadEventsEnabled
- SDL_GamepadHasAxis
- SDL_GamepadHasButton
- SDL_GamepadHasSensor
- SDL_GamepadSensorEnabled
- SDL_GDKResumeGPU
- SDL_GDKSuspendComplete
- SDL_GDKSuspendGPU
- SDL_GenerateMipmapsForGPUTexture
- SDL_GetAndroidActivity
- SDL_GetAndroidCachePath
- SDL_GetAndroidExternalStoragePath
- SDL_GetAndroidExternalStorageState
- SDL_GetAndroidInternalStoragePath
- SDL_GetAndroidJNIEnv
- SDL_GetAndroidSDKVersion
- SDL_GetAppMetadataProperty
- SDL_GetAssertionHandler
- SDL_GetAssertionReport
- SDL_GetAsyncIOResult
- SDL_GetAsyncIOSize
- SDL_GetAtomicInt - アトミック変数の値を得る
- SDL_GetAtomicPointer - アトミックにポインタを得る
- SDL_GetAtomicU32
- SDL_GetAudioDeviceChannelMap
- SDL_GetAudioDeviceFormat
- SDL_GetAudioDeviceGain
- SDL_GetAudioDeviceName
- SDL_GetAudioDriver
- SDL_GetAudioFormatName
- SDL_GetAudioPlaybackDevices
- SDL_GetAudioRecordingDevices
- SDL_GetAudioStreamAvailable
- SDL_GetAudioStreamData- ストリームから変換/再サンプリングされたデータを得る
- SDL_GetAudioStreamDevice
- SDL_GetAudioStreamFormat
- SDL_GetAudioStreamFrequencyRatio
- SDL_GetAudioStreamGain
- SDL_GetAudioStreamInputChannelMap
- SDL_GetAudioStreamOutputChannelMap
- SDL_GetAudioStreamProperties
- SDL_GetAudioStreamQueued
- SDL_GetBasePath
- SDL_GetBooleanProperty - プロパティグループからブール値プロパティを得る
- SDL_GetCameraDriver
- SDL_GetCameraFormat
- SDL_GetCameraID
- SDL_GetCameraName
- SDL_GetCameraPermissionState
- SDL_GetCameraPosition
- SDL_GetCameraProperties
- SDL_GetCameras
- SDL_GetCameraSupportedFormats
- SDL_GetClipboardData
- SDL_GetClipboardMimeTypes
- SDL_GetClipboardText
- SDL_GetClosestFullscreenDisplayMode - 要求に最も近いディスプレイモードを得る
- SDL_GetCPUCacheLineSize
- SDL_GetCurrentAudioDriver
- SDL_GetCurrentCameraDriver
- SDL_GetCurrentDirectory
- SDL_GetCurrentDisplayMode - 現在のディスプレイモードを得る
- SDL_GetCurrentDisplayOrientation - ディスプレイの方向を得る
- SDL_GetCurrentRenderOutputSize
- SDL_GetCurrentThreadID
- SDL_GetCurrentTime
- SDL_GetCurrentVideoDriver - 初期化された現在のビデオドライバの名前を得る
- SDL_GetCursor
- SDL_GetDateTimeLocalePreferences
- SDL_GetDayOfWeek
- SDL_GetDayOfYear
- SDL_GetDaysInMonth
- SDL_GetDefaultAssertionHandler
- SDL_GetDefaultCursor
- SDL_GetDefaultLogOutputFunction
- SDL_GetDefaultTextureScaleMode
- SDL_GetDesktopDisplayMode - デスクトップのディスプレイモードを得る
- SDL_GetDirect3D9AdapterIndex
- SDL_GetDisplayBounds - ディスプレイに表示されるデスクトップの領域を得る
- SDL_GetDisplayContentScale
- SDL_GetDisplayForPoint
- SDL_GetDisplayForRect
- SDL_GetDisplayForWindow
- SDL_GetDisplayName
- SDL_GetDisplayProperties
- SDL_GetDisplays - 現在接続中のディスプレイの一覧を得る
- SDL_GetDisplayUsableBounds
- SDL_GetDXGIOutputInfo
- SDL_getenv
- SDL_getenv_unsafe
- SDL_GetEnvironment
- SDL_GetEnvironmentVariable
- SDL_GetEnvironmentVariables
- SDL_GetError - 現在のスレッドで最後に発生したエラーのメッセージを得る
- SDL_GetEventDescription - イベントの人が読むことのできる記述を得る
- SDL_GetEventFilter - 現在のイベントフィルタを得る
- SDL_GetFloatProperty - プロパティグループから浮動小数点型プロパティを得る
- SDL_GetFullscreenDisplayModes
- SDL_GetGamepadAppleSFSymbolsNameForAxis
- SDL_GetGamepadAppleSFSymbolsNameForButton
- SDL_GetGamepadAxis
- SDL_GetGamepadAxisFromString
- SDL_GetGamepadBindings
- SDL_GetGamepadButton
- SDL_GetGamepadButtonFromString
- SDL_GetGamepadButtonLabel
- SDL_GetGamepadButtonLabelForType
- SDL_GetGamepadConnectionState
- SDL_GetGamepadFirmwareVersion
- SDL_GetGamepadFromID
- SDL_GetGamepadFromPlayerIndex
- SDL_GetGamepadGUIDForID
- SDL_GetGamepadID
- SDL_GetGamepadJoystick
- SDL_GetGamepadMapping
- SDL_GetGamepadMappingForGUID
- SDL_GetGamepadMappingForID
- SDL_GetGamepadMappings
- SDL_GetGamepadName
- SDL_GetGamepadNameForID
- SDL_GetGamepadPath
- SDL_GetGamepadPathForID
- SDL_GetGamepadPlayerIndex
- SDL_GetGamepadPlayerIndexForID
- SDL_GetGamepadPowerInfo
- SDL_GetGamepadProduct
- SDL_GetGamepadProductForID
- SDL_GetGamepadProductVersion
- SDL_GetGamepadProductVersionForID
- SDL_GetGamepadProperties
- SDL_GetGamepads
- SDL_GetGamepadSensorData
- SDL_GetGamepadSensorDataRate
- SDL_GetGamepadSerial
- SDL_GetGamepadSteamHandle
- SDL_GetGamepadStringForAxis
- SDL_GetGamepadStringForButton
- SDL_GetGamepadStringForType
- SDL_GetGamepadTouchpadFinger
- SDL_GetGamepadType
- SDL_GetGamepadTypeForID
- SDL_GetGamepadTypeFromString
- SDL_GetGamepadVendor
- SDL_GetGamepadVendorForID
- SDL_GetGDKDefaultUser
- SDL_GetGDKTaskQueue
- SDL_GetGlobalMouseState
- SDL_GetGlobalProperties
- SDL_GetGPUDeviceDriver
- SDL_GetGPUDeviceProperties
- SDL_GetGPUDriver
- SDL_GetGPURendererDevice
- SDL_GetGPUShaderFormats
- SDL_GetGPUSwapchainTextureFormat
- SDL_GetGPUTextureFormatFromPixelFormat
- SDL_GetGrabbedWindow
- SDL_GetHapticEffectStatus
- SDL_GetHapticFeatures
- SDL_GetHapticFromID
- SDL_GetHapticID
- SDL_GetHapticName
- SDL_GetHapticNameForID
- SDL_GetHaptics
- SDL_GetHint - ヒントの値を得る
- SDL_GetHintBoolean - ヒントの真偽値を得る
- SDL_GetIOProperties
- SDL_GetIOSize
- SDL_GetIOStatus
- SDL_GetJoystickAxis
- SDL_GetJoystickAxisInitialState
- SDL_GetJoystickBall
- SDL_GetJoystickButton
- SDL_GetJoystickConnectionState
- SDL_GetJoystickFirmwareVersion
- SDL_GetJoystickFromID
- SDL_GetJoystickFromPlayerIndex
- SDL_GetJoystickGUID
- SDL_GetJoystickGUIDForID
- SDL_GetJoystickGUIDInfo
- SDL_GetJoystickHat
- SDL_GetJoystickID
- SDL_GetJoystickName
- SDL_GetJoystickNameForID
- SDL_GetJoystickPath
- SDL_GetJoystickPathForID
- SDL_GetJoystickPlayerIndex
- SDL_GetJoystickPlayerIndexForID
- SDL_GetJoystickPowerInfo
- SDL_GetJoystickProduct
- SDL_GetJoystickProductForID
- SDL_GetJoystickProductVersion
- SDL_GetJoystickProductVersionForID
- SDL_GetJoystickProperties
- SDL_GetJoysticks
- SDL_GetJoystickSerial
- SDL_GetJoystickType
- SDL_GetJoystickTypeForID
- SDL_GetJoystickVendor
- SDL_GetJoystickVendorForID
- SDL_GetKeyboardFocus
- SDL_GetKeyboardNameForID
- SDL_GetKeyboards
- SDL_GetKeyboardState
- SDL_GetKeyFromName
- SDL_GetKeyFromScancode
- SDL_GetKeyName
- SDL_GetLogOutputFunction - 現在のログ出力関数を得る
- SDL_GetLogPriority - ログの分類の重要度を得る
- SDL_GetMasksForPixelFormat
- SDL_GetMaxHapticEffects
- SDL_GetMaxHapticEffectsPlaying
- SDL_GetMemoryFunctions
- SDL_GetMice
- SDL_GetModState
- SDL_GetMouseFocus
- SDL_GetMouseNameForID
- SDL_GetMouseState
- SDL_GetNaturalDisplayOrientation
- SDL_GetNumAllocations
- SDL_GetNumAudioDrivers
- SDL_GetNumberProperty - プロパティグループから整数型プロパティを得る
- SDL_GetNumCameraDrivers
- SDL_GetNumGamepadTouchpadFingers
- SDL_GetNumGamepadTouchpads
- SDL_GetNumGPUDrivers
- SDL_GetNumHapticAxes
- SDL_GetNumJoystickAxes
- SDL_GetNumJoystickBalls
- SDL_GetNumJoystickButtons
- SDL_GetNumJoystickHats
- SDL_GetNumLogicalCPUCores
- SDL_GetNumRenderDrivers
- SDL_GetNumVideoDrivers
- SDL_GetOriginalMemoryFunctions
- SDL_GetPathInfo
- SDL_GetPerformanceCounter
- SDL_GetPerformanceFrequency
- SDL_GetPixelFormatDetails
- SDL_GetPixelFormatForMasks
- SDL_GetPixelFormatFromGPUTextureFormat
- SDL_GetPixelFormatName
- SDL_GetPlatform - 環境の名前を得る
- SDL_GetPointerProperty - プロパティグループからポインタ型プロパティを得る
- SDL_GetPowerInfo
- SDL_GetPreferredLocales
- SDL_GetPrefPath
- SDL_GetPrimaryDisplay
- SDL_GetPrimarySelectionText
- SDL_GetProcessInput
- SDL_GetProcessOutput
- SDL_GetProcessProperties
- SDL_GetPropertyType
- SDL_GetRealGamepadType
- SDL_GetRealGamepadTypeForID
- SDL_GetRectAndLineIntersection
- SDL_GetRectAndLineIntersectionFloat
- SDL_GetRectEnclosingPoints
- SDL_GetRectEnclosingPointsFloat
- SDL_GetRectIntersection
- SDL_GetRectIntersectionFloat
- SDL_GetRectUnion
- SDL_GetRectUnionFloat
- SDL_GetRelativeMouseState
- SDL_GetRenderClipRect
- SDL_GetRenderColorScale
- SDL_GetRenderDrawBlendMode
- SDL_GetRenderDrawColor
- SDL_GetRenderDrawColorFloat
- SDL_GetRenderDriver
- SDL_GetRenderer
- SDL_GetRendererFromTexture
- SDL_GetRendererName
- SDL_GetRendererProperties
- SDL_GetRenderLogicalPresentation
- SDL_GetRenderLogicalPresentationRect
- SDL_GetRenderMetalCommandEncoder
- SDL_GetRenderMetalLayer
- SDL_GetRenderOutputSize
- SDL_GetRenderSafeArea
- SDL_GetRenderScale
- SDL_GetRenderTarget
- SDL_GetRenderTextureAddressMode
- SDL_GetRenderViewport
- SDL_GetRenderVSync
- SDL_GetRenderWindow
- SDL_GetRevision
- SDL_GetRGB
- SDL_GetRGBA
- SDL_GetSandbox
- SDL_GetScancodeFromKey
- SDL_GetScancodeFromName
- SDL_GetScancodeName
- SDL_GetSemaphoreValue
- SDL_GetSensorData
- SDL_GetSensorFromID
- SDL_GetSensorID
- SDL_GetSensorName
- SDL_GetSensorNameForID
- SDL_GetSensorNonPortableType
- SDL_GetSensorNonPortableTypeForID
- SDL_GetSensorProperties
- SDL_GetSensors
- SDL_GetSensorType
- SDL_GetSensorTypeForID
- SDL_GetSilenceValueForFormat
- SDL_GetSIMDAlignment
- SDL_GetStorageFileSize
- SDL_GetStoragePathInfo
- SDL_GetStorageSpaceRemaining
- SDL_GetStringProperty - プロパティグループから文字列型プロパティを得る
- SDL_GetSurfaceAlphaMod
- SDL_GetSurfaceBlendMode
- SDL_GetSurfaceClipRect
- SDL_GetSurfaceColorKey
- SDL_GetSurfaceColorMod
- SDL_GetSurfaceColorspace
- SDL_GetSurfaceImages
- SDL_GetSurfacePalette
- SDL_GetSurfaceProperties
- SDL_GetSystemPageSize
- SDL_GetSystemRAM
- SDL_GetSystemTheme
- SDL_GetTextInputArea
- SDL_GetTextureAlphaMod
- SDL_GetTextureAlphaModFloat
- SDL_GetTextureBlendMode
- SDL_GetTextureColorMod
- SDL_GetTextureColorModFloat
- SDL_GetTexturePalette
- SDL_GetTextureProperties
- SDL_GetTextureScaleMode
- SDL_GetTextureSize
- SDL_GetThreadID
- SDL_GetThreadName
- SDL_GetThreadState
- SDL_GetTicks
- SDL_GetTicksNS
- SDL_GetTLS
- SDL_GetTouchDeviceName
- SDL_GetTouchDevices
- SDL_GetTouchDeviceType
- SDL_GetTouchFingers
- SDL_GetTrayEntries
- SDL_GetTrayEntryChecked
- SDL_GetTrayEntryEnabled
- SDL_GetTrayEntryLabel
- SDL_GetTrayEntryParent
- SDL_GetTrayMenu
- SDL_GetTrayMenuParentEntry
- SDL_GetTrayMenuParentTray
- SDL_GetTraySubmenu
- SDL_GetUserFolder
- SDL_GetVersion
- SDL_GetVideoDriver
- SDL_GetWindowAspectRatio
- SDL_GetWindowBordersSize
- SDL_GetWindowDisplayScale
- SDL_GetWindowFlags
- SDL_GetWindowFromEvent - イベントに関連付けられたウィンドウを得る
- SDL_GetWindowFromID
- SDL_GetWindowFullscreenMode
- SDL_GetWindowICCProfile
- SDL_GetWindowID
- SDL_GetWindowKeyboardGrab
- SDL_GetWindowMaximumSize
- SDL_GetWindowMinimumSize
- SDL_GetWindowMouseGrab
- SDL_GetWindowMouseRect
- SDL_GetWindowOpacity
- SDL_GetWindowParent
- SDL_GetWindowPixelDensity
- SDL_GetWindowPixelFormat
- SDL_GetWindowPosition
- SDL_GetWindowProgressState
- SDL_GetWindowProgressValue
- SDL_GetWindowProperties
- SDL_GetWindowRelativeMouseMode
- SDL_GetWindows
- SDL_GetWindowSafeArea
- SDL_GetWindowSize
- SDL_GetWindowSizeInPixels
- SDL_GetWindowSurface
- SDL_GetWindowSurfaceVSync
- SDL_GetWindowTitle
- SDL_GL_CreateContext
- SDL_GL_DestroyContext
- SDL_GL_ExtensionSupported
- SDL_GL_GetAttribute
- SDL_GL_GetCurrentContext
- SDL_GL_GetCurrentWindow
- SDL_GL_GetProcAddress
- SDL_GL_GetSwapInterval
- SDL_GL_LoadLibrary
- SDL_GL_MakeCurrent
- SDL_GL_ResetAttributes
- SDL_GL_SetAttribute
- SDL_GL_SetSwapInterval
- SDL_GL_SwapWindow
- SDL_GL_UnloadLibrary
- SDL_GlobDirectory
- SDL_GlobStorageDirectory
- SDL_GPUSupportsProperties
- SDL_GPUSupportsShaderFormats
- SDL_GPUTextureFormatTexelBlockSize
- SDL_GPUTextureSupportsFormat
- SDL_GPUTextureSupportsSampleCount
- SDL_GUIDToString - SDL_GUIDからASCII文字列を得る
- SDL_HapticEffectSupported
- SDL_HapticRumbleSupported
- SDL_HasAltiVec
- SDL_HasARMSIMD
- SDL_HasAVX
- SDL_HasAVX2
- SDL_HasAVX512F
- SDL_HasClipboardData
- SDL_HasClipboardText
- SDL_HasEvent - キューに指定のイベントが存在するか調査する
- SDL_HasEvents - キューに指定の範囲のイベントが存在するか調査する
- SDL_HasExactlyOneBitSet32
- SDL_HasGamepad
- SDL_HasJoystick
- SDL_HasKeyboard
- SDL_HasLASX
- SDL_HasLSX
- SDL_HasMMX
- SDL_HasMouse
- SDL_HasNEON
- SDL_HasPrimarySelectionText
- SDL_HasProperty - プロパティグループにプロパティが存在するを得る
- SDL_HasRectIntersection
- SDL_HasRectIntersectionFloat
- SDL_HasScreenKeyboardSupport
- SDL_HasSSE
- SDL_HasSSE2
- SDL_HasSSE3
- SDL_HasSSE41
- SDL_HasSSE42
- SDL_hid_ble_scan
- SDL_hid_close
- SDL_hid_device_change_count
- SDL_hid_enumerate
- SDL_hid_exit
- SDL_hid_free_enumeration
- SDL_hid_get_device_info
- SDL_hid_get_feature_report
- SDL_hid_get_indexed_string
- SDL_hid_get_input_report
- SDL_hid_get_manufacturer_string
- SDL_hid_get_product_string
- SDL_hid_get_properties
- SDL_hid_get_report_descriptor
- SDL_hid_get_serial_number_string
- SDL_hid_init
- SDL_hid_open
- SDL_hid_open_path
- SDL_hid_read
- SDL_hid_read_timeout
- SDL_hid_send_feature_report
- SDL_hid_set_nonblocking
- SDL_hid_write
- SDL_HideCursor
- SDL_HideWindow
- SDL_iconv
- SDL_iconv_close
- SDL_iconv_open
- SDL_iconv_string
- SDL_Init - SDLライブラリを初期化する
- SDL_InitHapticRumble
- SDL_InitSubSystem - SDLライブラリを初期化する互換関数
- SDL_InsertGPUDebugLabel
- SDL_InsertTrayEntryAt
- SDL_IOFromConstMem
- SDL_IOFromDynamicMem
- SDL_IOFromFile
- SDL_IOFromMem
- SDL_IOprintf
- SDL_IOvprintf
- SDL_isalnum
- SDL_isalpha
- SDL_IsAudioDevicePhysical
- SDL_IsAudioDevicePlayback
- SDL_isblank
- SDL_IsChromebook
- SDL_iscntrl
- SDL_IsDeXMode
- SDL_isdigit
- SDL_IsGamepad
- SDL_isgraph
- SDL_isinf
- SDL_isinff
- SDL_IsJoystickHaptic
- SDL_IsJoystickVirtual
- SDL_islower
- SDL_IsMainThread
- SDL_IsMouseHaptic
- SDL_isnan
- SDL_isnanf
- SDL_isprint
- SDL_ispunct
- SDL_isspace
- SDL_IsTablet
- SDL_IsTraySupported
- SDL_IsTV
- SDL_isupper
- SDL_isxdigit
- SDL_itoa
- SDL_JoystickConnected
- SDL_JoystickEventsEnabled
- SDL_KillProcess
- SDL_lltoa
- SDL_LoadBMP
- SDL_LoadBMP_IO
- SDL_LoadFile
- SDL_LoadFile_IO
- SDL_LoadFileAsync
- SDL_LoadFunction
- SDL_LoadObject
- SDL_LoadPNG
- SDL_LoadPNG_IO
- SDL_LoadWAV
- SDL_LoadWAV_IO
- SDL_LockAudioStream
- SDL_LockJoysticks
- SDL_LockMutex
- SDL_LockProperties
- SDL_LockRWLockForReading
- SDL_LockRWLockForWriting
- SDL_LockSpinlock - 0でない値を設定することでスピンロックする
- SDL_LockSurface
- SDL_LockTexture
- SDL_LockTextureToSurface
- SDL_Log - SDL_LOG_CATEGORY_APPLICATION分類ログをSDL_LOG_PRIORITY_INFOの重要度で出力する
- SDL_log
- SDL_log10
- SDL_log10f
- SDL_LogCritical - SDL_LOG_PRIORITY_CRITICALの重要度でログを出力する
- SDL_LogDebug - SDL_LOG_PRIORITY_DEBUGの重要度でログを出力する
- SDL_LogError - SDL_LOG_PRIORITY_ERRORの重要度でログを出力する
- SDL_logf
- SDL_LogInfo - SDL_LOG_PRIORITY_INFOの重要度でログを出力する
- SDL_LogMessage - 指定の分類と重要度でログを出力する
- SDL_LogMessageV - 指定の分類と重要度でログを出力する
- SDL_LogTrace - SDL_LOG_PRIORITY_TRACEの重要度でログを出力する
- SDL_LogVerbose - SDL_LOG_PRIORITY_VERBOSEの重要度でログを出力する
- SDL_LogWarn - SDL_LOG_PRIORITY_WARNの重要度でログを出力する
- SDL_lround
- SDL_lroundf
- SDL_ltoa
- SDL_main - アプリケーションのプログラムエントリー関数
- SDL_malloc
- SDL_MapGPUTransferBuffer
- SDL_MapRGB
- SDL_MapRGBA
- SDL_MapSurfaceRGB
- SDL_MapSurfaceRGBA
- SDL_MaximizeWindow
- SDL_memcmp
- SDL_memcpy
- SDL_memmove
- SDL_MemoryBarrierAcquireFunction
- SDL_MemoryBarrierReleaseFunction
- SDL_memset
- SDL_memset4
- SDL_Metal_CreateView
- SDL_Metal_DestroyView
- SDL_Metal_GetLayer
- SDL_MinimizeWindow
- SDL_MixAudio
- SDL_modf
- SDL_modff
- SDL_MostSignificantBitIndex32
- SDL_murmur3_32
- SDL_OnApplicationDidChangeStatusBarOrientation
- SDL_OnApplicationDidEnterBackground
- SDL_OnApplicationDidEnterForeground
- SDL_OnApplicationDidReceiveMemoryWarning
- SDL_OnApplicationWillEnterBackground
- SDL_OnApplicationWillEnterForeground
- SDL_OnApplicationWillTerminate
- SDL_OpenAudioDevice - オーディオデバイスをオープンする
- SDL_OpenAudioDeviceStream - 簡単のため典型的なオーディオの初期化を一度に行う関数
- SDL_OpenCamera
- SDL_OpenFileStorage
- SDL_OpenGamepad
- SDL_OpenHaptic
- SDL_OpenHapticFromJoystick
- SDL_OpenHapticFromMouse
- SDL_OpenIO
- SDL_OpenJoystick
- SDL_OpenSensor
- SDL_OpenStorage
- SDL_OpenTitleStorage
- SDL_OpenURL - ブラウザ等の外部アプリケーションでURL/URIを開く
- SDL_OpenUserStorage
- SDL_OutOfMemory - メモリの確保に失敗したことを表すエラーを設定する
- SDL_PauseAudioDevice
- SDL_PauseAudioStreamDevice - オーディオデバイスに関連付けられたオーディオストリームの再生を一時停止する
- SDL_PauseHaptic
- SDL_PeepEvents - イベントキューのメッセージをチェックし, それらを戻す
- SDL_PlayHapticRumble
- SDL_PointInRect
- SDL_PointInRectFloat
- SDL_PollEvent - 未処理のイベントをキューから得る
- SDL_PopGPUDebugGroup
- SDL_pow
- SDL_powf
- SDL_PremultiplyAlpha
- SDL_PremultiplySurfaceAlpha
- SDL_PumpEvents - 入力デバイスから吸い出したイベントをイベントループに加える
- SDL_PushEvent - イベントをキューに加える
- SDL_PushGPUComputeUniformData
- SDL_PushGPUDebugGroup
- SDL_PushGPUFragmentUniformData
- SDL_PushGPUVertexUniformData
- SDL_PutAudioStreamData - ストリームにデータを追加する
- SDL_PutAudioStreamDataNoCopy
- SDL_PutAudioStreamPlanarData
- SDL_qsort
- SDL_qsort_r
- SDL_QueryGPUFence
- SDL_Quit - 初期化した全てのサブシステムを終了する
- SDL_QuitSubSystem - SDLのサブシステムを終了する
- SDL_RaiseWindow
- SDL_rand
- SDL_rand_bits
- SDL_rand_bits_r
- SDL_rand_r
- SDL_randf
- SDL_randf_r
- SDL_ReadAsyncIO
- SDL_ReadIO
- SDL_ReadProcess
- SDL_ReadS16BE
- SDL_ReadS16LE
- SDL_ReadS32BE
- SDL_ReadS32LE
- SDL_ReadS64BE
- SDL_ReadS64LE
- SDL_ReadS8
- SDL_ReadStorageFile
- SDL_ReadSurfacePixel
- SDL_ReadSurfacePixelFloat
- SDL_ReadU16BE
- SDL_ReadU16LE
- SDL_ReadU32BE
- SDL_ReadU32LE
- SDL_ReadU64BE
- SDL_ReadU64LE
- SDL_ReadU8
- SDL_realloc
- SDL_RectEmpty
- SDL_RectEmptyFloat
- SDL_RectsEqual
- SDL_RectsEqualEpsilon
- SDL_RectsEqualFloat
- SDL_RectToFRect
- SDL_RegisterApp - SDLが使用するためにwin32ウィンドウクラスを登録する
- SDL_RegisterEvents - 複数のユーザ定義のイベントの領域を確保し, 先頭のイベントの番号を戻す
- SDL_ReleaseCameraFrame
- SDL_ReleaseGPUBuffer
- SDL_ReleaseGPUComputePipeline
- SDL_ReleaseGPUFence
- SDL_ReleaseGPUGraphicsPipeline
- SDL_ReleaseGPUSampler
- SDL_ReleaseGPUShader
- SDL_ReleaseGPUTexture
- SDL_ReleaseGPUTransferBuffer
- SDL_ReleaseWindowFromGPUDevice
- SDL_ReloadGamepadMappings
- SDL_RemoveEventWatch - SDL_AddEventWatch()で追加されたイベント監視コールバックを削除する
- SDL_RemoveHintCallback - 指定のヒントを監視する関数を取り除く
- SDL_RemovePath
- SDL_RemoveStoragePath
- SDL_RemoveSurfaceAlternateImages
- SDL_RemoveTimer
- SDL_RemoveTrayEntry
- SDL_RenamePath
- SDL_RenameStoragePath
- SDL_RenderClear
- SDL_RenderClipEnabled
- SDL_RenderCoordinatesFromWindow
- SDL_RenderCoordinatesToWindow
- SDL_RenderDebugText
- SDL_RenderDebugTextFormat
- SDL_RenderFillRect
- SDL_RenderFillRects
- SDL_RenderGeometry
- SDL_RenderGeometryRaw
- SDL_RenderLine
- SDL_RenderLines
- SDL_RenderPoint
- SDL_RenderPoints
- SDL_RenderPresent
- SDL_RenderReadPixels
- SDL_RenderRect
- SDL_RenderRects
- SDL_RenderTexture
- SDL_RenderTexture9Grid
- SDL_RenderTexture9GridTiled
- SDL_RenderTextureAffine
- SDL_RenderTextureRotated
- SDL_RenderTextureTiled
- SDL_RenderViewportSet
- SDL_ReportAssertion
- SDL_RequestAndroidPermission
- SDL_ResetAssertionReport
- SDL_ResetHint - ヒントをデフォルト値に戻す
- SDL_ResetHints - 全てのヒントをデフォルトの値にリセットする
- SDL_ResetKeyboard
- SDL_ResetLogPriorities - 全ての重要度をデフォルトに戻す
- SDL_RestoreWindow
- SDL_ResumeAudioDevice
- SDL_ResumeAudioStreamDevice - オーディオデバイスに関連付けられたオーディオストリームの一時停止を解除する
- SDL_ResumeHaptic
- SDL_round
- SDL_roundf
- SDL_RumbleGamepad
- SDL_RumbleGamepadTriggers
- SDL_RumbleJoystick
- SDL_RumbleJoystickTriggers
- SDL_RunApp - SDLアプリケーションの初期化と起動を行う
- SDL_RunHapticEffect
- SDL_RunOnMainThread
- SDL_SaveBMP
- SDL_SaveBMP_IO
- SDL_SaveFile
- SDL_SaveFile_IO
- SDL_SavePNG
- SDL_SavePNG_IO
- SDL_scalbn
- SDL_scalbnf
- SDL_ScaleSurface
- SDL_ScreenKeyboardShown
- SDL_ScreenSaverEnabled
- SDL_SeekIO
- SDL_SendAndroidBackButton
- SDL_SendAndroidMessage
- SDL_SendGamepadEffect
- SDL_SendJoystickEffect
- SDL_SendJoystickVirtualSensorData
- SDL_SetAppMetadata - アプリケーションの基本的なメタデータを指定する
- SDL_SetAppMetadataProperty - アプリケーションのメタデータをプロパティで指定する
- SDL_SetAssertionHandler
- SDL_SetAtomicInt - アトミック変数に値を設定する
- SDL_SetAtomicPointer - アトミックにポインタを設定する
- SDL_SetAtomicU32
- SDL_SetAudioDeviceGain
- SDL_SetAudioIterationCallbacks
- SDL_SetAudioPostmixCallback
- SDL_SetAudioStreamFormat
- SDL_SetAudioStreamFrequencyRatio
- SDL_SetAudioStreamGain
- SDL_SetAudioStreamGetCallback
- SDL_SetAudioStreamInputChannelMap
- SDL_SetAudioStreamOutputChannelMap
- SDL_SetAudioStreamPutCallback
- SDL_SetBooleanProperty - プロパティグループのブール型プロパティを設定する
- SDL_SetClipboardData
- SDL_SetClipboardText
- SDL_SetCurrentThreadPriority
- SDL_SetCursor
- SDL_SetDefaultTextureScaleMode
- SDL_setenv_unsafe
- SDL_SetEnvironmentVariable
- SDL_SetError - 現在のスレッドのSDLエラーメッセージを設定する
- SDL_SetErrorV - 現在のスレッドのSDLエラーメッセージを設定する
- SDL_SetEventEnabled - イベントの種類ごとの処理の有無を得る
- SDL_SetEventFilter - 内部イベントキューに追加する前に全てのイベントを処理するフィルタを設定する
- SDL_SetFloatProperty - プロパティグループの浮動小数点型プロパティを設定する
- SDL_SetGamepadEventsEnabled
- SDL_SetGamepadLED
- SDL_SetGamepadMapping
- SDL_SetGamepadPlayerIndex
- SDL_SetGamepadSensorEnabled
- SDL_SetGPUAllowedFramesInFlight
- SDL_SetGPUBlendConstants
- SDL_SetGPUBufferName
- SDL_SetGPURenderState
- SDL_SetGPURenderStateFragmentUniforms
- SDL_SetGPUScissor
- SDL_SetGPUStencilReference
- SDL_SetGPUSwapchainParameters
- SDL_SetGPUTextureName
- SDL_SetGPUViewport
- SDL_SetHapticAutocenter
- SDL_SetHapticGain
- SDL_SetHint - ヒントを通常の優先度で設定する
- SDL_SetHintWithPriority - ヒントを指定の優先度で設定する
- SDL_SetInitialized
- SDL_SetiOSAnimationCallback
- SDL_SetiOSEventPump
- SDL_SetJoystickEventsEnabled
- SDL_SetJoystickLED
- SDL_SetJoystickPlayerIndex
- SDL_SetJoystickVirtualAxis
- SDL_SetJoystickVirtualBall
- SDL_SetJoystickVirtualButton
- SDL_SetJoystickVirtualHat
- SDL_SetJoystickVirtualTouchpad
- SDL_SetLinuxThreadPriority
- SDL_SetLinuxThreadPriorityAndPolicy
- SDL_SetLogOutputFunction - ログ出力関数を置き換える
- SDL_SetLogPriorities - 全ての分類の重要度を設定する
- SDL_SetLogPriority - 分類の重要度を設定する
- SDL_SetLogPriorityPrefix
- SDL_SetMainReady - SDL_Main()を使わないときSDL_Init()の失敗を回避する
- SDL_SetMemoryFunctions
- SDL_SetModState
- SDL_SetNumberProperty - プロパティグループの整数型プロパティを設定する
- SDL_SetPaletteColors
- SDL_SetPointerProperty - プロパティグループのポインタ型プロパティを設定する
- SDL_SetPointerPropertyWithCleanup
- SDL_SetPrimarySelectionText
- SDL_SetRelativeMouseTransform
- SDL_SetRenderClipRect
- SDL_SetRenderColorScale
- SDL_SetRenderDrawBlendMode
- SDL_SetRenderDrawColor
- SDL_SetRenderDrawColorFloat
- SDL_SetRenderGPUState
- SDL_SetRenderLogicalPresentation
- SDL_SetRenderScale
- SDL_SetRenderTarget
- SDL_SetRenderTextureAddressMode
- SDL_SetRenderViewport
- SDL_SetRenderVSync
- SDL_SetScancodeName
- SDL_SetStringProperty - プロパティグループの文字列型プロパティを設定する
- SDL_SetSurfaceAlphaMod
- SDL_SetSurfaceBlendMode
- SDL_SetSurfaceClipRect
- SDL_SetSurfaceColorKey
- SDL_SetSurfaceColorMod
- SDL_SetSurfaceColorspace
- SDL_SetSurfacePalette
- SDL_SetSurfaceRLE
- SDL_SetTextInputArea
- SDL_SetTextureAlphaMod
- SDL_SetTextureAlphaModFloat
- SDL_SetTextureBlendMode
- SDL_SetTextureColorMod
- SDL_SetTextureColorModFloat
- SDL_SetTexturePalette
- SDL_SetTextureScaleMode
- SDL_SetTLS
- SDL_SetTrayEntryCallback
- SDL_SetTrayEntryChecked
- SDL_SetTrayEntryEnabled
- SDL_SetTrayEntryLabel
- SDL_SetTrayIcon
- SDL_SetTrayTooltip
- SDL_SetWindowAlwaysOnTop
- SDL_SetWindowAspectRatio
- SDL_SetWindowBordered
- SDL_SetWindowFocusable
- SDL_SetWindowFullscreen
- SDL_SetWindowFullscreenMode
- SDL_SetWindowHitTest
- SDL_SetWindowIcon
- SDL_SetWindowKeyboardGrab
- SDL_SetWindowMaximumSize
- SDL_SetWindowMinimumSize
- SDL_SetWindowModal
- SDL_SetWindowMouseGrab
- SDL_SetWindowMouseRect
- SDL_SetWindowOpacity
- SDL_SetWindowParent
- SDL_SetWindowPosition
- SDL_SetWindowProgressState
- SDL_SetWindowProgressValue
- SDL_SetWindowRelativeMouseMode
- SDL_SetWindowResizable
- SDL_SetWindowShape
- SDL_SetWindowSize
- SDL_SetWindowsMessageHook
- SDL_SetWindowSurfaceVSync
- SDL_SetWindowTitle
- SDL_SetX11EventHook
- SDL_ShouldInit
- SDL_ShouldQuit
- SDL_ShowAndroidToast
- SDL_ShowCursor
- SDL_ShowFileDialogWithProperties
- SDL_ShowMessageBox
- SDL_ShowOpenFileDialog
- SDL_ShowOpenFolderDialog
- SDL_ShowSaveFileDialog
- SDL_ShowSimpleMessageBox
- SDL_ShowWindow
- SDL_ShowWindowSystemMenu
- SDL_SignalAsyncIOQueue
- SDL_SignalCondition
- SDL_SignalSemaphore
- SDL_sin
- SDL_sinf
- SDL_size_add_check_overflow
- SDL_size_mul_check_overflow
- SDL_snprintf
- SDL_sqrt
- SDL_sqrtf
- SDL_srand
- SDL_sscanf
- SDL_StartTextInput
- SDL_StartTextInputWithProperties
- SDL_StepBackUTF8
- SDL_StepUTF8
- SDL_StopHapticEffect
- SDL_StopHapticEffects
- SDL_StopHapticRumble
- SDL_StopTextInput
- SDL_StorageReady
- SDL_strcasecmp
- SDL_strcasestr
- SDL_strchr
- SDL_strcmp
- SDL_strdup
- SDL_StretchSurface
- SDL_StringToGUID - GUID文字列をSDL_GUID構造体に変換する
- SDL_strlcat
- SDL_strlcpy
- SDL_strlen
- SDL_strlwr
- SDL_strncasecmp
- SDL_strncmp
- SDL_strndup
- SDL_strnlen
- SDL_strnstr
- SDL_strpbrk
- SDL_strrchr
- SDL_strrev
- SDL_strstr
- SDL_strtod
- SDL_strtok_r
- SDL_strtol
- SDL_strtoll
- SDL_strtoul
- SDL_strtoull
- SDL_strupr
- SDL_SubmitGPUCommandBuffer
- SDL_SubmitGPUCommandBufferAndAcquireFence
- SDL_SurfaceHasAlternateImages
- SDL_SurfaceHasColorKey
- SDL_SurfaceHasRLE
- SDL_Swap16
- SDL_Swap32
- SDL_Swap64
- SDL_SwapFloat
- SDL_swprintf
- SDL_SyncWindow
- SDL_tan
- SDL_tanf
- SDL_TellIO
- SDL_TextInputActive
- SDL_TimeFromWindows
- SDL_TimeToDateTime
- SDL_TimeToWindows
- SDL_tolower
- SDL_toupper
- SDL_trunc
- SDL_truncf
- SDL_TryLockMutex
- SDL_TryLockRWLockForReading
- SDL_TryLockRWLockForWriting
- SDL_TryLockSpinlock - 0でない値を設定することでスピンロックを試みる
- SDL_TryWaitSemaphore
- SDL_UCS4ToUTF8
- SDL_uitoa
- SDL_ulltoa
- SDL_ultoa
- SDL_UnbindAudioStream
- SDL_UnbindAudioStreams
- SDL_UnloadObject
- SDL_UnlockAudioStream
- SDL_UnlockJoysticks
- SDL_UnlockMutex
- SDL_UnlockProperties
- SDL_UnlockRWLock
- SDL_UnlockSpinlock - 0を設定することでスピンロックを解除する
- SDL_UnlockSurface
- SDL_UnlockTexture
- SDL_UnmapGPUTransferBuffer
- SDL_UnregisterApp - SDL_RegisterAppで登録したwin32ウィンドウクラスを解除する
- SDL_unsetenv_unsafe
- SDL_UnsetEnvironmentVariable
- SDL_UpdateGamepads
- SDL_UpdateHapticEffect
- SDL_UpdateJoysticks
- SDL_UpdateNVTexture
- SDL_UpdateSensors
- SDL_UpdateTexture
- SDL_UpdateTrays
- SDL_UpdateWindowSurface
- SDL_UpdateWindowSurfaceRects
- SDL_UpdateYUVTexture
- SDL_UploadToGPUBuffer
- SDL_UploadToGPUTexture
- SDL_utf8strlcpy
- SDL_utf8strlen
- SDL_utf8strnlen
- SDL_vasprintf
- SDL_vsnprintf
- SDL_vsscanf
- SDL_vswprintf
- SDL_Vulkan_CreateSurface
- SDL_Vulkan_DestroySurface
- SDL_Vulkan_GetInstanceExtensions
- SDL_Vulkan_GetPresentationSupport
- SDL_Vulkan_GetVkGetInstanceProcAddr
- SDL_Vulkan_LoadLibrary
- SDL_Vulkan_UnloadLibrary
- SDL_WaitAndAcquireGPUSwapchainTexture
- SDL_WaitAsyncIOResult
- SDL_WaitCondition
- SDL_WaitConditionTimeout
- SDL_WaitEvent - 次のイベントが発生するまで無制限に待つ
- SDL_WaitEventTimeout - 次のイベントが発生するまで指定の時間(ミリ秒)待つ
- SDL_WaitForGPUFences
- SDL_WaitForGPUIdle
- SDL_WaitForGPUSwapchain
- SDL_WaitProcess
- SDL_WaitSemaphore
- SDL_WaitSemaphoreTimeout
- SDL_WaitThread
- SDL_WarpMouseGlobal
- SDL_WarpMouseInWindow
- SDL_WasInit - 初期化された個別のサブシステムのマスクを得る
- SDL_wcscasecmp
- SDL_wcscmp
- SDL_wcsdup
- SDL_wcslcat
- SDL_wcslcpy
- SDL_wcslen
- SDL_wcsncasecmp
- SDL_wcsncmp
- SDL_wcsnlen
- SDL_wcsnstr
- SDL_wcsstr
- SDL_wcstol
- SDL_WindowHasSurface
- SDL_WindowSupportsGPUPresentMode
- SDL_WindowSupportsGPUSwapchainComposition
- SDL_WriteAsyncIO
- SDL_WriteIO
- SDL_WriteS16BE
- SDL_WriteS16LE
- SDL_WriteS32BE
- SDL_WriteS32LE
- SDL_WriteS64BE
- SDL_WriteS64LE
- SDL_WriteS8
- SDL_WriteStorageFile
- SDL_WriteSurfacePixel
- SDL_WriteSurfacePixelFloat
- SDL_WriteU16BE
- SDL_WriteU16LE
- SDL_WriteU32BE
- SDL_WriteU32LE
- SDL_WriteU64BE
- SDL_WriteU64LE
- SDL_WriteU8
型
- SDL_AppEvent_func
- SDL_AppInit_func
- SDL_AppIterate_func
- SDL_AppQuit_func
- SDL_AssertionHandler
- SDL_AsyncIO
- SDL_AsyncIOQueue
- SDL_AudioDeviceID - オーディオデバイスインスタンスIDの型
- SDL_AudioIterationCallback
- SDL_AudioPostmixCallback
- SDL_AudioStream - オーディオストリームを表す不透明型
- SDL_AudioStreamCallback - SDL_AudioStreamからデータを受け取ったとき呼ばれるコールバック関数の型
- SDL_AudioStreamDataCompleteCallback
- SDL_BlendMode
- SDL_calloc_func
- SDL_Camera
- SDL_CameraID
- SDL_CleanupPropertyCallback
- SDL_ClipboardCleanupCallback
- SDL_ClipboardDataCallback
- SDL_CompareCallback
- SDL_CompareCallback_r
- SDL_Condition
- SDL_Cursor
- SDL_DialogFileCallback
- SDL_DisplayID - 現在システムに接続されているディスプレイのユニークID
- SDL_WindowID - ウィンドウユニークID
- SDL_DisplayModeData
- SDL_EGLAttrib
- SDL_EGLAttribArrayCallback - EGL環境初期化時の追加のattributeを得るコールバックの型
- SDL_EGLConfig
- SDL_EGLDisplay
- SDL_EGLint
- SDL_EGLIntArrayCallback - EGLサーフェイス/コンテキスト初期化時の追加のattributeを得るコールバックの型
- SDL_EGLSurface
- SDL_EnumerateDirectoryCallback
- SDL_EnumeratePropertiesCallback
- SDL_Environment
- SDL_EventFilter - イベントキューを監視するためのコールバック関数の型
- SDL_FingerID
- SDL_free_func
- SDL_FunctionPointer
- SDL_Gamepad
- SDL_GLContext
- SDL_GLContextFlag
- SDL_GLContextReleaseFlag
- SDL_GLContextResetNotification
- SDL_GlobFlags
- SDL_GLProfile
- SDL_GPUBuffer
- SDL_GPUBufferUsageFlags
- SDL_GPUColorComponentFlags
- SDL_GPUCommandBuffer
- SDL_GPUComputePass
- SDL_GPUComputePipeline
- SDL_GPUCopyPass
- SDL_GPUDevice
- SDL_GPUFence
- SDL_GPUGraphicsPipeline
- SDL_GPURenderPass
- SDL_GPURenderState
- SDL_GPUSampler
- SDL_GPUShader
- SDL_GPUShaderFormat
- SDL_GPUTexture
- SDL_GPUTextureUsageFlags
- SDL_GPUTransferBuffer
- SDL_Haptic
- SDL_HapticDirectionType
- SDL_HapticEffectID
- SDL_HapticEffectType
- SDL_HapticID
- SDL_hid_device
- SDL_HintCallback - ヒントの値の変化の通知するために使用されるコールバックの型
- SDL_HitTest
- SDL_iconv_t
- SDL_InitFlags - SDL_InitとSDL_InitSubSystemの初期化フラグの型
- SDL_iOSAnimationCallback
- SDL_IOStream
- SDL_Joystick
- SDL_JoystickID
- SDL_KeyboardID
- SDL_Keycode
- SDL_Keymod
- SDL_LogOutputFunction - ログ出力関数のプロトタイプ型
- SDL_main_func - アプリケーションのmain()関数のプロトタイプ型
- SDL_MainThreadCallback
- SDL_malloc_func
- SDL_MessageBoxButtonFlags
- SDL_MessageBoxFlags
- SDL_MetalView
- SDL_MouseButtonFlags
- SDL_MouseID
- SDL_MouseMotionTransformCallback
- SDL_Mutex
- SDL_NSTimerCallback
- SDL_PenID
- SDL_PenInputFlags
- SDL_Process
- SDL_PropertiesID - SDLプロパティグループID
- SDL_realloc_func
- SDL_Renderer
- SDL_RequestAndroidPermissionCallback
- SDL_RWLock
- SDL_Semaphore
- SDL_Sensor
- SDL_SensorID
- SDL_SharedObject
- SDL_SpinLock
- SDL_Storage
- SDL_SurfaceFlags - SDL_Surfaceのフラグの型
- SDL_Thread
- SDL_ThreadFunction
- SDL_ThreadID
- SDL_Time
- SDL_TimerCallback
- SDL_TimerID
- SDL_TLSDestructorCallback
- SDL_TLSID
- SDL_TouchID
- SDL_Tray
- SDL_TrayCallback
- SDL_TrayEntry
- SDL_TrayEntryFlags
- SDL_TrayMenu
- SDL_Window - ウィンドウを識別する不透明型
- SDL_WindowFlags - ウィンドウ状態フラグの型
- SDL_WindowID - ウィンドウユニークID
- SDL_WindowsMessageHook
- SDL_X11EventHook
- Sint16
- Sint32
- Sint64
- Sint8
- Uint16
- Uint32
- Uint64
- Uint8
構造体
- SDL_AssertData
- SDL_AsyncIOOutcome
- SDL_AtomicInt - アトミック整数値を表す構造体
- SDL_AtomicU32 - アトミックな符号付き32ビット整数値を表す構造体
- SDL_AudioDeviceEvent - オーディオデバイスイベントの構造体(event.adevice.*)
- SDL_AudioSpec - オーディオデータの形式を表す構造体
- SDL_CameraDeviceEvent - カメラデバイスイベントの構造体(event.cdevice.*)
- SDL_CameraSpec
- SDL_ClipboardEvent - クリップボードイベントの構造体(event.clipboard.*)
- SDL_Color
- SDL_CommonEvent - 全イベントの共通フィールドの構造体
- SDL_DateTime
- SDL_DialogFileFilter
- SDL_DisplayEvent - ディスプレイイベントの構造体(event.display.*)
- SDL_DisplayMode
- SDL_DropEvent - ドロップイベントの構造体(event.drop.*)
- SDL_Event - 異なる種類のイベントの情報を持つ共用体
- SDL_FColor
- SDL_Finger
- SDL_FPoint
- SDL_FRect
- SDL_GamepadAxisEvent - ゲームパッド移動イベントの構造体(event.gaxis.*)
- SDL_GamepadBinding
- SDL_GamepadButtonEvent - ゲームパッドボタンイベントの構造体(event.gbutton.*)
- SDL_GamepadDeviceEvent - ゲームパッドデバイスイベントの構造体(event.gdevice.*)
- SDL_GamepadSensorEvent - ゲームパッドセンサーイベントの構造体(event.gsensor.*)
- SDL_GamepadTouchpadEvent - ゲームパッドタッチイベントの構造体(event.gdevice.*)
- SDL_GPUBlitInfo
- SDL_GPUBlitRegion
- SDL_GPUBufferBinding
- SDL_GPUBufferCreateInfo
- SDL_GPUBufferLocation
- SDL_GPUBufferRegion
- SDL_GPUColorTargetBlendState
- SDL_GPUColorTargetDescription
- SDL_GPUColorTargetInfo
- SDL_GPUComputePipelineCreateInfo
- SDL_GPUDepthStencilState
- SDL_GPUDepthStencilTargetInfo
- SDL_GPUGraphicsPipelineCreateInfo
- SDL_GPUGraphicsPipelineTargetInfo
- SDL_GPUIndexedIndirectDrawCommand
- SDL_GPUIndirectDispatchCommand
- SDL_GPUIndirectDrawCommand
- SDL_GPUMultisampleState
- SDL_GPURasterizerState
- SDL_GPURenderStateCreateInfo
- SDL_GPURenderStateDesc
- SDL_GPUSamplerCreateInfo
- SDL_GPUShaderCreateInfo
- SDL_GPUStencilOpState
- SDL_GPUStorageBufferReadWriteBinding
- SDL_GPUStorageTextureReadWriteBinding
- SDL_GPUTextureCreateInfo
- SDL_GPUTextureLocation
- SDL_GPUTextureRegion
- SDL_GPUTextureSamplerBinding
- SDL_GPUTextureTransferInfo
- SDL_GPUTransferBufferCreateInfo
- SDL_GPUTransferBufferLocation
- SDL_GPUVertexAttribute
- SDL_GPUVertexBufferDescription
- SDL_GPUVertexInputState
- SDL_GPUViewport
- SDL_GUID - 128ビットの識別子の構造体
- SDL_HapticCondition
- SDL_HapticConstant
- SDL_HapticCustom
- SDL_HapticDirection
- SDL_HapticEffect
- SDL_HapticLeftRight
- SDL_HapticPeriodic
- SDL_HapticRamp
- SDL_hid_device_info
- SDL_InitState
- SDL_IOStreamInterface
- SDL_JoyAxisEvent - ジョイスティック移動イベントの構造体(event.jaxis.*)
- SDL_JoyBallEvent - ジョイスティックボールイベントの構造体(event.jball.*)
- SDL_JoyBatteryEvent - ジョイスティックバッテリー残量変化イベントの情報の構造体(event.jbattery.*)
- SDL_JoyButtonEvent - ジョイスティックボタンイベントの構造体(event.jbutton.*)
- SDL_JoyDeviceEvent - ジョイスティックデバイスイベントの構造体(event.jdevice.*)
- SDL_JoyHatEvent - ジョイスティックハットイベントの構造体(event.jhat.*)
- SDL_KeyboardDeviceEvent - キーボードデバイスイベントの構造体(event.kdevice.*)
- SDL_KeyboardEvent - キーボードイベントの構造体(event.key.*)
- SDL_Locale
- SDL_MessageBoxButtonData
- SDL_MessageBoxColor
- SDL_MessageBoxColorScheme
- SDL_MessageBoxData
- SDL_MouseButtonEvent - マウスボタンイベントの構造体(event.button.*)
- SDL_MouseDeviceEvent - マウスデバイスイベントの構造体(event.mdevice.*)
- SDL_MouseMotionEvent - マウス移動イベントの構造体(event.motion.*)
- SDL_MouseWheelEvent - マウスホイールイベントの構造体(event.wheel.*)
- SDL_Palette
- SDL_PathInfo
- SDL_PenAxisEvent - 感圧式ペン筆圧/角度イベントの構造体(event.paxis.*)
- SDL_PenButtonEvent - 感圧式ペンボタンイベントの構造体(event.pbutton.*)
- SDL_PenMotionEvent - 感圧式ペン移動イベントの構造体(event.pmotion.*)
- SDL_PenProximityEvent - 感圧式ペン接近イベントの構造体(event.pproximity.*)
- SDL_PenTouchEvent - 感圧式ペンタッチイベントの構造体(event.ptouch.*)
- SDL_PinchFingerEvent - ピンチイベントの構造体(event.pinch.*)
- SDL_PixelFormatDetails
- SDL_Point
- SDL_QuitEvent - 終了要求イベントの構造体(event.quit.*)
- SDL_Rect
- SDL_RenderEvent - レンダライベントの構造体(event.render.*)
- SDL_SensorEvent - センサーイベントの構造体(event.sensor.*)
- SDL_StorageInterface
- SDL_Surface - ソフトウェア転送で使われるピクセルの集まりの構造体
- SDL_TextEditingCandidatesEvent - IME変換候補イベントの構造体(event.edit_candidates.*)
- SDL_TextEditingEvent - テキスト編集イベントの構造体(event.edit.*)
- SDL_TextInputEvent - テキスト入力イベントの構造体(event.text.*)
- SDL_Texture
- SDL_TouchFingerEvent - タッチイベントの構造体(event.tfinger.*)
- SDL_UserEvent - ユーザ定義イベントの構造体(event.user.*)
- SDL_Vertex
- SDL_VirtualJoystickDesc
- SDL_VirtualJoystickSensorDesc
- SDL_VirtualJoystickTouchpadDesc
- SDL_WindowEvent - ウィンドウイベントの構造体(event.window.*)
列挙体
- SDL_AppResult
- SDL_ArrayOrder
- SDL_AssertState
- SDL_AsyncIOResult
- SDL_AsyncIOTaskType
- SDL_AudioFormat - オーディオ形式の列挙体
- SDL_BitmapOrder
- SDL_BlendFactor
- SDL_BlendOperation
- SDL_CameraPermissionState
- SDL_CameraPosition
- SDL_Capitalization
- SDL_ChromaLocation
- SDL_ColorPrimaries
- SDL_ColorRange
- SDL_Colorspace
- SDL_ColorType
- SDL_DateFormat
- SDL_DisplayOrientation
- SDL_EnumerationResult
- SDL_EventAction
- SDL_EventType - イベントの種類の列挙体
- SDL_FileDialogType
- SDL_FlashOperation
- SDL_FlipMode
- SDL_Folder
- SDL_GamepadAxis
- SDL_GamepadBindingType
- SDL_GamepadButton
- SDL_GamepadButtonLabel
- SDL_GamepadType
- SDL_GLAttr
- SDL_GPUBlendFactor
- SDL_GPUBlendOp
- SDL_GPUCompareOp
- SDL_GPUCubeMapFace
- SDL_GPUCullMode
- SDL_GPUFillMode
- SDL_GPUFilter
- SDL_GPUFrontFace
- SDL_GPUIndexElementSize
- SDL_GPULoadOp
- SDL_GPUPresentMode
- SDL_GPUPrimitiveType
- SDL_GPUSampleCount
- SDL_GPUSamplerAddressMode
- SDL_GPUSamplerMipmapMode
- SDL_GPUShaderStage
- SDL_GPUStencilOp
- SDL_GPUStoreOp
- SDL_GPUSwapchainComposition
- SDL_GPUTextureFormat
- SDL_GPUTextureType
- SDL_GPUTransferBufferUsage
- SDL_GPUVertexElementFormat
- SDL_GPUVertexInputRate
- SDL_hid_bus_type
- SDL_HintPriority - ヒントの優先度の列挙体
- SDL_HitTestResult
- SDL_InitStatus
- SDL_IOStatus
- SDL_IOWhence
- SDL_JoystickConnectionState
- SDL_JoystickType
- SDL_LogCategory - 設定済みのログの分類の列挙体
- SDL_LogPriority - 定義済みのログの重要度の列挙体
- SDL_MatrixCoefficients
- SDL_MessageBoxColorType
- SDL_MouseWheelDirection
- SDL_PackedLayout
- SDL_PackedOrder
- SDL_PathType
- SDL_PenAxis
- SDL_PixelFormat - ピクセル形式の列挙体
- SDL_PixelType
- SDL_PowerState
- SDL_ProcessIO
- SDL_ProgressState
- SDL_PropertyType - SDLプロパティ型の列挙体
- SDL_RendererLogicalPresentation
- SDL_Sandbox
- SDL_ScaleMode
- SDL_Scancode
- SDL_SensorType
- SDL_SystemCursor
- SDL_SystemTheme
- SDL_TextInputType
- SDL_TextureAccess
- SDL_TextureAddressMode
- SDL_ThreadPriority
- SDL_ThreadState
- SDL_TimeFormat
- SDL_TouchDeviceType
- SDL_TransferCharacteristics
マクロ
- SDL_ACQUIRE
- SDL_ACQUIRE_SHARED
- SDL_ACQUIRED_AFTER
- SDL_ACQUIRED_BEFORE
- SDL_ALIGNED
- SDL_ALLOC_SIZE
- SDL_ALPHA_OPAQUE
- SDL_ALPHA_OPAQUE_FLOAT
- SDL_ALPHA_TRANSPARENT
- SDL_ALPHA_TRANSPARENT_FLOAT
- SDL_ALTIVEC_INTRINSICS
- SDL_ANALYZER_NORETURN
- SDL_ANDROID_EXTERNAL_STORAGE_READ
- SDL_ANDROID_EXTERNAL_STORAGE_WRITE
- SDL_arraysize
- SDL_assert
- SDL_assert_always
- SDL_ASSERT_CAPABILITY
- SDL_ASSERT_LEVEL
- SDL_assert_paranoid
- SDL_assert_release
- SDL_ASSERT_SHARED_CAPABILITY
- SDL_AssertBreakpoint
- SDL_AtomicDecRef
- SDL_AtomicIncRef
- SDL_AUDIO_BITSIZE
- SDL_AUDIO_BYTESIZE
- SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
- SDL_AUDIO_DEVICE_DEFAULT_RECORDING
- SDL_AUDIO_FRAMESIZE
- SDL_AUDIO_ISBIGENDIAN
- SDL_AUDIO_ISFLOAT
- SDL_AUDIO_ISINT
- SDL_AUDIO_ISLITTLEENDIAN
- SDL_AUDIO_ISSIGNED
- SDL_AUDIO_ISUNSIGNED
- SDL_AUDIO_MASK_BIG_ENDIAN
- SDL_AUDIO_MASK_BITSIZE
- SDL_AUDIO_MASK_FLOAT
- SDL_AUDIO_MASK_SIGNED
- SDL_AVX2_INTRINSICS
- SDL_AVX512F_INTRINSICS
- SDL_AVX_INTRINSICS
- SDL_BIG_ENDIAN
- SDL_BITSPERPIXEL
- SDL_BLENDMODE_ADD
- SDL_BLENDMODE_ADD_PREMULTIPLIED
- SDL_BLENDMODE_BLEND
- SDL_BLENDMODE_BLEND_PREMULTIPLIED
- SDL_BLENDMODE_INVALID
- SDL_BLENDMODE_MOD
- SDL_BLENDMODE_MUL
- SDL_BLENDMODE_NONE
- SDL_BUTTON_LEFT
- SDL_BUTTON_LMASK
- SDL_BUTTON_MASK
- SDL_BUTTON_MIDDLE
- SDL_BUTTON_MMASK
- SDL_BUTTON_RIGHT
- SDL_BUTTON_RMASK
- SDL_BUTTON_X1
- SDL_BUTTON_X1MASK
- SDL_BUTTON_X2
- SDL_BUTTON_X2MASK
- SDL_BYTEORDER
- SDL_BYTESPERPIXEL
- SDL_CACHELINE_SIZE
- SDL_CAPABILITY
- SDL_clamp
- SDL_COLORSPACECHROMA
- SDL_COLORSPACEMATRIX
- SDL_COLORSPACEPRIMARIES
- SDL_COLORSPACERANGE
- SDL_COLORSPACETRANSFER
- SDL_COLORSPACETYPE
- SDL_COMPILE_TIME_ASSERT
- SDL_CompilerBarrier
- SDL_const_cast
- SDL_copyp
- SDL_CPUPauseInstruction
- SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
- SDL_DECLSPEC
- SDL_DEFINE_AUDIO_FORMAT
- SDL_DEFINE_COLORSPACE
- SDL_DEFINE_PIXELFORMAT
- SDL_DEFINE_PIXELFOURCC
- SDL_DEPRECATED
- SDL_disabled_assert
- SDL_ELF_NOTE_DLOPEN
- SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
- SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
- SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
- SDL_enabled_assert
- SDL_EXCLUDES
- SDL_FALLTHROUGH
- SDL_FILE
- SDL_FLOATWORDORDER
- SDL_FLT_EPSILON
- SDL_FORCE_INLINE
- SDL_FOURCC
- SDL_FUNCTION
- SDL_FUNCTION_POINTER_IS_VOID_POINTER
- SDL_GL_CONTEXT_DEBUG_FLAG
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
- SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
- SDL_GL_CONTEXT_PROFILE_CORE
- SDL_GL_CONTEXT_PROFILE_ES
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
- SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
- SDL_GL_CONTEXT_RESET_LOSE_CONTEXT
- SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
- SDL_GLOB_CASEINSENSITIVE
- SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ
- SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE
- SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ
- SDL_GPU_BUFFERUSAGE_INDEX
- SDL_GPU_BUFFERUSAGE_INDIRECT
- SDL_GPU_BUFFERUSAGE_VERTEX
- SDL_GPU_COLORCOMPONENT_A
- SDL_GPU_COLORCOMPONENT_B
- SDL_GPU_COLORCOMPONENT_G
- SDL_GPU_COLORCOMPONENT_R
- SDL_GPU_RENDERER
- SDL_GPU_SHADERFORMAT_DXBC
- SDL_GPU_SHADERFORMAT_DXIL
- SDL_GPU_SHADERFORMAT_INVALID
- SDL_GPU_SHADERFORMAT_METALLIB
- SDL_GPU_SHADERFORMAT_MSL
- SDL_GPU_SHADERFORMAT_PRIVATE
- SDL_GPU_SHADERFORMAT_SPIRV
- SDL_GPU_TEXTUREUSAGE_COLOR_TARGET
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE
- SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE
- SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET
- SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ
- SDL_GPU_TEXTUREUSAGE_SAMPLER
- SDL_GUARDED_BY
- SDL_HAPTIC_AUTOCENTER
- SDL_HAPTIC_CARTESIAN
- SDL_HAPTIC_CONSTANT
- SDL_HAPTIC_CUSTOM
- SDL_HAPTIC_DAMPER
- SDL_HAPTIC_FRICTION
- SDL_HAPTIC_GAIN
- SDL_HAPTIC_INERTIA
- SDL_HAPTIC_INFINITY
- SDL_HAPTIC_LEFTRIGHT
- SDL_HAPTIC_PAUSE
- SDL_HAPTIC_POLAR
- SDL_HAPTIC_RAMP
- SDL_HAPTIC_RESERVED1
- SDL_HAPTIC_RESERVED2
- SDL_HAPTIC_RESERVED3
- SDL_HAPTIC_SAWTOOTHDOWN
- SDL_HAPTIC_SAWTOOTHUP
- SDL_HAPTIC_SINE
- SDL_HAPTIC_SPHERICAL
- SDL_HAPTIC_SPRING
- SDL_HAPTIC_SQUARE
- SDL_HAPTIC_STATUS
- SDL_HAPTIC_STEERING_AXIS
- SDL_HAPTIC_TRIANGLE
- SDL_HAS_BUILTIN
- SDL_HAT_CENTERED
- SDL_HAT_DOWN
- SDL_HAT_LEFT
- SDL_HAT_LEFTDOWN
- SDL_HAT_LEFTUP
- SDL_HAT_RIGHT
- SDL_HAT_RIGHTDOWN
- SDL_HAT_RIGHTUP
- SDL_HAT_UP
- SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
- SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
- SDL_HINT_ANDROID_BLOCK_ON_PAUSE
- SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
- SDL_HINT_ANDROID_TRAP_BACK_BUTTON
- SDL_HINT_APP_ID
- SDL_HINT_APP_NAME
- SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS
- SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
- SDL_HINT_ASSERT
- SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
- SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
- SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
- SDL_HINT_AUDIO_CATEGORY
- SDL_HINT_AUDIO_CHANNELS
- SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME
- SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES
- SDL_HINT_AUDIO_DEVICE_STREAM_NAME
- SDL_HINT_AUDIO_DEVICE_STREAM_ROLE
- SDL_HINT_AUDIO_DISK_INPUT_FILE
- SDL_HINT_AUDIO_DISK_OUTPUT_FILE
- SDL_HINT_AUDIO_DISK_TIMESCALE
- SDL_HINT_AUDIO_DRIVER
- SDL_HINT_AUDIO_DUMMY_TIMESCALE
- SDL_HINT_AUDIO_FORMAT
- SDL_HINT_AUDIO_FREQUENCY
- SDL_HINT_AUDIO_INCLUDE_MONITORS
- SDL_HINT_AUTO_UPDATE_JOYSTICKS
- SDL_HINT_AUTO_UPDATE_SENSORS
- SDL_HINT_BMP_SAVE_LEGACY_FORMAT
- SDL_HINT_CAMERA_DRIVER
- SDL_HINT_CPU_FEATURE_MASK
- SDL_HINT_DEBUG_LOGGING
- SDL_HINT_DISPLAY_USABLE_BOUNDS
- SDL_HINT_EGL_LIBRARY
- SDL_HINT_EMSCRIPTEN_ASYNCIFY
- SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR
- SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT
- SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
- SDL_HINT_ENABLE_SCREEN_KEYBOARD
- SDL_HINT_EVDEV_DEVICES
- SDL_HINT_EVENT_LOGGING
- SDL_HINT_FILE_DIALOG_DRIVER
- SDL_HINT_FORCE_RAISEWINDOW
- SDL_HINT_FRAMEBUFFER_ACCELERATION
- SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES
- SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
- SDL_HINT_GAMECONTROLLER_SENSOR_FUSION
- SDL_HINT_GAMECONTROLLERCONFIG
- SDL_HINT_GAMECONTROLLERCONFIG_FILE
- SDL_HINT_GAMECONTROLLERTYPE
- SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
- SDL_HINT_GDK_TEXTINPUT_DESCRIPTION
- SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH
- SDL_HINT_GDK_TEXTINPUT_SCOPE
- SDL_HINT_GDK_TEXTINPUT_TITLE
- SDL_HINT_GPU_DRIVER
- SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS
- SDL_HINT_HIDAPI_IGNORE_DEVICES
- SDL_HINT_HIDAPI_LIBUSB
- SDL_HINT_HIDAPI_LIBUSB_WHITELIST
- SDL_HINT_HIDAPI_UDEV
- SDL_HINT_IME_IMPLEMENTED_UI
- SDL_HINT_INVALID_PARAM_CHECKS
- SDL_HINT_IOS_HIDE_HOME_INDICATOR
- SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
- SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES
- SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED
- SDL_HINT_JOYSTICK_BLACKLIST_DEVICES
- SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED
- SDL_HINT_JOYSTICK_DEVICE
- SDL_HINT_JOYSTICK_DIRECTINPUT
- SDL_HINT_JOYSTICK_ENHANCED_REPORTS
- SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES
- SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED
- SDL_HINT_JOYSTICK_GAMECUBE_DEVICES
- SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED
- SDL_HINT_JOYSTICK_GAMEINPUT
- SDL_HINT_JOYSTICK_HAPTIC_AXES
- SDL_HINT_JOYSTICK_HIDAPI
- SDL_HINT_JOYSTICK_HIDAPI_8BITDO
- SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
- SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI
- SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE
- SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
- SDL_HINT_JOYSTICK_HIDAPI_GIP
- SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA
- SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
- SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED
- SDL_HINT_JOYSTICK_HIDAPI_LG4FF
- SDL_HINT_JOYSTICK_HIDAPI_LUNA
- SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC
- SDL_HINT_JOYSTICK_HIDAPI_PS3
- SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER
- SDL_HINT_JOYSTICK_HIDAPI_PS4
- SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL
- SDL_HINT_JOYSTICK_HIDAPI_PS5
- SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED
- SDL_HINT_JOYSTICK_HIDAPI_SHIELD
- SDL_HINT_JOYSTICK_HIDAPI_SINPUT
- SDL_HINT_JOYSTICK_HIDAPI_STADIA
- SDL_HINT_JOYSTICK_HIDAPI_STEAM
- SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
- SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI
- SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK
- SDL_HINT_JOYSTICK_HIDAPI_SWITCH
- SDL_HINT_JOYSTICK_HIDAPI_SWITCH2
- SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
- SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED
- SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS
- SDL_HINT_JOYSTICK_HIDAPI_WII
- SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED
- SDL_HINT_JOYSTICK_HIDAPI_XBOX
- SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
- SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED
- SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS
- SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE
- SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED
- SDL_HINT_JOYSTICK_HIDAPI_ZUIKI
- SDL_HINT_JOYSTICK_IOKIT
- SDL_HINT_JOYSTICK_LINUX_CLASSIC
- SDL_HINT_JOYSTICK_LINUX_DEADZONES
- SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
- SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
- SDL_HINT_JOYSTICK_MFI
- SDL_HINT_JOYSTICK_RAWINPUT
- SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
- SDL_HINT_JOYSTICK_ROG_CHAKRAM
- SDL_HINT_JOYSTICK_THREAD
- SDL_HINT_JOYSTICK_THROTTLE_DEVICES
- SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED
- SDL_HINT_JOYSTICK_WGI
- SDL_HINT_JOYSTICK_WHEEL_DEVICES
- SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED
- SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES
- SDL_HINT_KEYCODE_OPTIONS
- SDL_HINT_KMSDRM_DEVICE_INDEX
- SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER
- SDL_HINT_LOG_BACKENDS
- SDL_HINT_LOGGING
- SDL_HINT_MAC_BACKGROUND_APP
- SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
- SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH
- SDL_HINT_MAC_OPTION_AS_ALT
- SDL_HINT_MAC_SCROLL_MOMENTUM
- SDL_HINT_MAIN_CALLBACK_RATE
- SDL_HINT_MOUSE_AUTO_CAPTURE
- SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR
- SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS
- SDL_HINT_MOUSE_DOUBLE_CLICK_TIME
- SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE
- SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
- SDL_HINT_MOUSE_NORMAL_SPEED_SCALE
- SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE
- SDL_HINT_MOUSE_RELATIVE_MODE_CENTER
- SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE
- SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE
- SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
- SDL_HINT_MOUSE_TOUCH_EVENTS
- SDL_HINT_MUTE_CONSOLE_KEYBOARD
- SDL_HINT_NO_SIGNAL_HANDLERS
- SDL_HINT_OPENGL_ES_DRIVER
- SDL_HINT_OPENGL_LIBRARY
- SDL_HINT_OPENVR_LIBRARY
- SDL_HINT_ORIENTATIONS
- SDL_HINT_PEN_MOUSE_EVENTS
- SDL_HINT_PEN_TOUCH_EVENTS
- SDL_HINT_POLL_SENTINEL
- SDL_HINT_PREFERRED_LOCALES
- SDL_HINT_PS2_GS_HEIGHT
- SDL_HINT_PS2_GS_MODE
- SDL_HINT_PS2_GS_PROGRESSIVE
- SDL_HINT_PS2_GS_WIDTH
- SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE
- SDL_HINT_RENDER_DIRECT3D11_DEBUG
- SDL_HINT_RENDER_DIRECT3D11_WARP
- SDL_HINT_RENDER_DIRECT3D_THREADSAFE
- SDL_HINT_RENDER_DRIVER
- SDL_HINT_RENDER_GPU_DEBUG
- SDL_HINT_RENDER_GPU_LOW_POWER
- SDL_HINT_RENDER_LINE_METHOD
- SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE
- SDL_HINT_RENDER_VSYNC
- SDL_HINT_RENDER_VULKAN_DEBUG
- SDL_HINT_RETURN_KEY_HIDES_IME
- SDL_HINT_ROG_GAMEPAD_MICE
- SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED
- SDL_HINT_RPI_VIDEO_LAYER
- SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME
- SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
- SDL_HINT_STORAGE_TITLE_DRIVER
- SDL_HINT_STORAGE_USER_DRIVER
- SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL
- SDL_HINT_THREAD_PRIORITY_POLICY
- SDL_HINT_TIMER_RESOLUTION
- SDL_HINT_TOUCH_MOUSE_EVENTS
- SDL_HINT_TRACKPAD_IS_TOUCH_ONLY
- SDL_HINT_TV_REMOTE_AS_JOYSTICK
- SDL_HINT_VIDEO_ALLOW_SCREENSAVER
- SDL_HINT_VIDEO_DISPLAY_PRIORITY
- SDL_HINT_VIDEO_DOUBLE_BUFFER
- SDL_HINT_VIDEO_DRIVER
- SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES
- SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK
- SDL_HINT_VIDEO_FORCE_EGL
- SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY
- SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES
- SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE
- SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE
- SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
- SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES
- SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
- SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR
- SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION
- SDL_HINT_VIDEO_WAYLAND_MODE_SCALING
- SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
- SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY
- SDL_HINT_VIDEO_WIN_D3DCOMPILER
- SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
- SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
- SDL_HINT_VIDEO_X11_NET_WM_PING
- SDL_HINT_VIDEO_X11_NODIRECTCOLOR
- SDL_HINT_VIDEO_X11_SCALING_FACTOR
- SDL_HINT_VIDEO_X11_VISUALID
- SDL_HINT_VIDEO_X11_WINDOW_VISUALID
- SDL_HINT_VIDEO_X11_XRANDR
- SDL_HINT_VITA_ENABLE_BACK_TOUCH
- SDL_HINT_VITA_ENABLE_FRONT_TOUCH
- SDL_HINT_VITA_MODULE_PATH
- SDL_HINT_VITA_PVR_INIT
- SDL_HINT_VITA_PVR_OPENGL
- SDL_HINT_VITA_RESOLUTION
- SDL_HINT_VITA_TOUCH_MOUSE_DEVICE
- SDL_HINT_VULKAN_DISPLAY
- SDL_HINT_VULKAN_LIBRARY
- SDL_HINT_WAVE_CHUNK_LIMIT
- SDL_HINT_WAVE_FACT_CHUNK
- SDL_HINT_WAVE_RIFF_CHUNK_SIZE
- SDL_HINT_WAVE_TRUNCATION
- SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED
- SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN
- SDL_HINT_WINDOW_ALLOW_TOPMOST
- SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
- SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4
- SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS
- SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
- SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE
- SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL
- SDL_HINT_WINDOWS_GAMEINPUT
- SDL_HINT_WINDOWS_INTRESOURCE_ICON
- SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL
- SDL_HINT_WINDOWS_RAW_KEYBOARD
- SDL_HINT_WINDOWS_USE_D3D9EX
- SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT
- SDL_HINT_X11_WINDOW_TYPE
- SDL_HINT_X11_XCB_LIBRARY
- SDL_HINT_XINPUT_ENABLED
- SDL_ICONV_E2BIG
- SDL_ICONV_EILSEQ
- SDL_ICONV_EINVAL
- SDL_ICONV_ERROR
- SDL_iconv_utf8_locale
- SDL_iconv_utf8_ucs2
- SDL_iconv_utf8_ucs4
- SDL_iconv_wchar_utf8
- SDL_IN_BYTECAP
- SDL_INIT_AUDIO
- SDL_INIT_CAMERA
- SDL_INIT_EVENTS
- SDL_INIT_GAMEPAD
- SDL_INIT_HAPTIC
- SDL_INIT_INTERFACE
- SDL_INIT_JOYSTICK
- SDL_INIT_SENSOR
- SDL_INIT_VIDEO
- SDL_INLINE
- SDL_INOUT_Z_CAP
- SDL_INVALID_UNICODE_CODEPOINT
- SDL_InvalidParamError - 不正な操作をしたとき一般的なエラーを報告するためのマクロ
- SDL_ISCOLORSPACE_FULL_RANGE
- SDL_ISCOLORSPACE_LIMITED_RANGE
- SDL_ISCOLORSPACE_MATRIX_BT2020_NCL
- SDL_ISCOLORSPACE_MATRIX_BT601
- SDL_ISCOLORSPACE_MATRIX_BT709
- SDL_ISPIXELFORMAT_10BIT
- SDL_ISPIXELFORMAT_ALPHA
- SDL_ISPIXELFORMAT_ARRAY
- SDL_ISPIXELFORMAT_FLOAT
- SDL_ISPIXELFORMAT_FOURCC
- SDL_ISPIXELFORMAT_INDEXED
- SDL_ISPIXELFORMAT_PACKED
- SDL_JOYSTICK_AXIS_MAX
- SDL_JOYSTICK_AXIS_MIN
- SDL_KMOD_ALT
- SDL_KMOD_CAPS
- SDL_KMOD_CTRL
- SDL_KMOD_GUI
- SDL_KMOD_LALT
- SDL_KMOD_LCTRL
- SDL_KMOD_LEVEL5
- SDL_KMOD_LGUI
- SDL_KMOD_LSHIFT
- SDL_KMOD_MODE
- SDL_KMOD_NONE
- SDL_KMOD_NUM
- SDL_KMOD_RALT
- SDL_KMOD_RCTRL
- SDL_KMOD_RGUI
- SDL_KMOD_RSHIFT
- SDL_KMOD_SCROLL
- SDL_KMOD_SHIFT
- SDL_LASX_INTRINSICS
- SDL_LIL_ENDIAN
- SDL_LINE
- SDL_LSX_INTRINSICS
- SDL_MAIN_HANDLED - SDLの代わりにアプリケーションがエントリーポイントを提供することをSDLに知らせるマクロ
- SDL_MAIN_USE_CALLBACKS - mainの代わりにmainコールバックを使用することをSDLに知らせるマクロ
- SDL_MAJOR_VERSION
- SDL_MALLOC
- SDL_max
- SDL_MAX_SINT16
- SDL_MAX_SINT32
- SDL_MAX_SINT64
- SDL_MAX_SINT8
- SDL_MAX_TIME
- SDL_MAX_UINT16
- SDL_MAX_UINT32
- SDL_MAX_UINT64
- SDL_MAX_UINT8
- SDL_MemoryBarrierAcquire
- SDL_MemoryBarrierRelease
- SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
- SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
- SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
- SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
- SDL_MESSAGEBOX_ERROR
- SDL_MESSAGEBOX_INFORMATION
- SDL_MESSAGEBOX_WARNING
- SDL_MICRO_VERSION
- SDL_min
- SDL_MIN_SINT16
- SDL_MIN_SINT32
- SDL_MIN_SINT64
- SDL_MIN_SINT8
- SDL_MIN_TIME
- SDL_MIN_UINT16
- SDL_MIN_UINT32
- SDL_MIN_UINT64
- SDL_MIN_UINT8
- SDL_MINOR_VERSION
- SDL_MMX_INTRINSICS
- SDL_MOUSE_TOUCHID
- SDL_MS_PER_SECOND
- SDL_MS_TO_NS
- SDL_MUSTLOCK
- SDL_NEON_INTRINSICS
- SDL_NO_THREAD_SAFETY_ANALYSIS
- SDL_NODISCARD
- SDL_NOLONGLONG
- SDL_NORETURN
- SDL_NS_PER_MS
- SDL_NS_PER_SECOND
- SDL_NS_PER_US
- SDL_NS_TO_MS
- SDL_NS_TO_SECONDS
- SDL_NS_TO_US
- SDL_NULL_WHILE_LOOP_CONDITION
- SDL_OUT_BYTECAP
- SDL_OUT_CAP
- SDL_OUT_Z_BYTECAP
- SDL_OUT_Z_CAP
- SDL_PEN_INPUT_BUTTON_1
- SDL_PEN_INPUT_BUTTON_2
- SDL_PEN_INPUT_BUTTON_3
- SDL_PEN_INPUT_BUTTON_4
- SDL_PEN_INPUT_BUTTON_5
- SDL_PEN_INPUT_DOWN
- SDL_PEN_INPUT_ERASER_TIP
- SDL_PEN_MOUSEID
- SDL_PEN_TOUCHID
- SDL_PI_D
- SDL_PI_F
- SDL_PIXELFLAG
- SDL_PIXELLAYOUT
- SDL_PIXELORDER
- SDL_PIXELTYPE
- SDL_PLATFORM_3DS
- SDL_PLATFORM_AIX
- SDL_PLATFORM_ANDROID
- SDL_PLATFORM_APPLE
- SDL_PLATFORM_BSDI
- SDL_PLATFORM_CYGWIN
- SDL_PLATFORM_EMSCRIPTEN
- SDL_PLATFORM_FREEBSD
- SDL_PLATFORM_GDK
- SDL_PLATFORM_HAIKU
- SDL_PLATFORM_HPUX
- SDL_PLATFORM_HURD
- SDL_PLATFORM_IOS
- SDL_PLATFORM_IRIX
- SDL_PLATFORM_LINUX
- SDL_PLATFORM_MACOS
- SDL_PLATFORM_NETBSD
- SDL_PLATFORM_NGAGE
- SDL_PLATFORM_OPENBSD
- SDL_PLATFORM_OS2
- SDL_PLATFORM_OSF
- SDL_PLATFORM_PS2
- SDL_PLATFORM_PSP
- SDL_PLATFORM_QNXNTO
- SDL_PLATFORM_RISCOS
- SDL_PLATFORM_SOLARIS
- SDL_PLATFORM_TVOS
- SDL_PLATFORM_UNIX
- SDL_PLATFORM_VISIONOS
- SDL_PLATFORM_VITA
- SDL_PLATFORM_WIN32
- SDL_PLATFORM_WINDOWS
- SDL_PLATFORM_WINGDK
- SDL_PLATFORM_XBOXONE
- SDL_PLATFORM_XBOXSERIES
- SDL_PRILL_PREFIX
- SDL_PRILLd
- SDL_PRILLu
- SDL_PRILLx
- SDL_PRILLX
- SDL_PRINTF_FORMAT_STRING
- SDL_PRINTF_VARARG_FUNC
- SDL_PRINTF_VARARG_FUNCV
- SDL_PRIs32
- SDL_PRIs64
- SDL_PRIu32
- SDL_PRIu64
- SDL_PRIX32
- SDL_PRIx32
- SDL_PRIx64
- SDL_PRIX64
- SDL_PROP_APP_METADATA_COPYRIGHT_STRING
- SDL_PROP_APP_METADATA_CREATOR_STRING
- SDL_PROP_APP_METADATA_IDENTIFIER_STRING
- SDL_PROP_APP_METADATA_NAME_STRING
- SDL_PROP_APP_METADATA_TYPE_STRING
- SDL_PROP_APP_METADATA_URL_STRING
- SDL_PROP_APP_METADATA_VERSION_STRING
- SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN
- SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN
- SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN
- SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER
- SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER
- SDL_PROP_FILE_DIALOG_ACCEPT_STRING
- SDL_PROP_FILE_DIALOG_CANCEL_STRING
- SDL_PROP_FILE_DIALOG_FILTERS_POINTER
- SDL_PROP_FILE_DIALOG_LOCATION_STRING
- SDL_PROP_FILE_DIALOG_MANY_BOOLEAN
- SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER
- SDL_PROP_FILE_DIALOG_TITLE_STRING
- SDL_PROP_FILE_DIALOG_WINDOW_POINTER
- SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
- SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
- SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
- SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
- SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
- SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER
- SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
- SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING
- SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING
- SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING
- SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN
- SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN
- SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING
- SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING
- SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING
- SDL_PROP_GPU_DEVICE_NAME_STRING
- SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING
- SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING
- SDL_PROP_GPU_SHADER_CREATE_NAME_STRING
- SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT
- SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT
- SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT
- SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT
- SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT
- SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
- SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
- SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING
- SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER
- SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER
- SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER
- SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER
- SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER
- SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC
- SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER
- SDL_PROP_IOSTREAM_MEMORY_POINTER
- SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER
- SDL_PROP_IOSTREAM_STDIO_FILE_POINTER
- SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER
- SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN
- SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN
- SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN
- SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN
- SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN
- SDL_PROP_NAME_STRING
- SDL_PROP_PROCESS_BACKGROUND_BOOLEAN
- SDL_PROP_PROCESS_CREATE_ARGS_POINTER
- SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN
- SDL_PROP_PROCESS_CREATE_CMDLINE_STRING
- SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER
- SDL_PROP_PROCESS_CREATE_STDERR_NUMBER
- SDL_PROP_PROCESS_CREATE_STDERR_POINTER
- SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN
- SDL_PROP_PROCESS_CREATE_STDIN_NUMBER
- SDL_PROP_PROCESS_CREATE_STDIN_POINTER
- SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER
- SDL_PROP_PROCESS_CREATE_STDOUT_POINTER
- SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
- SDL_PROP_PROCESS_PID_NUMBER
- SDL_PROP_PROCESS_STDERR_POINTER
- SDL_PROP_PROCESS_STDIN_POINTER
- SDL_PROP_PROCESS_STDOUT_POINTER
- SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER
- SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN
- SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN
- SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN
- SDL_PROP_RENDERER_CREATE_NAME_STRING
- SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
- SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
- SDL_PROP_RENDERER_CREATE_SURFACE_POINTER
- SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
- SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
- SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
- SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
- SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
- SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
- SDL_PROP_RENDERER_CREATE_WINDOW_POINTER
- SDL_PROP_RENDERER_D3D11_DEVICE_POINTER
- SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER
- SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER
- SDL_PROP_RENDERER_D3D12_DEVICE_POINTER
- SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER
- SDL_PROP_RENDERER_D3D9_DEVICE_POINTER
- SDL_PROP_RENDERER_GPU_DEVICE_POINTER
- SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN
- SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT
- SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER
- SDL_PROP_RENDERER_NAME_STRING
- SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER
- SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT
- SDL_PROP_RENDERER_SURFACE_POINTER
- SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER
- SDL_PROP_RENDERER_VSYNC_NUMBER
- SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER
- SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
- SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER
- SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER
- SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
- SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER
- SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER
- SDL_PROP_RENDERER_WINDOW_POINTER
- SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT
- SDL_PROP_SURFACE_HOTSPOT_X_NUMBER
- SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER
- SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT
- SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING
- SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER
- SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN
- SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER
- SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN
- SDL_PROP_TEXTINPUT_TYPE_NUMBER
- SDL_PROP_TEXTURE_ACCESS_NUMBER
- SDL_PROP_TEXTURE_COLORSPACE_NUMBER
- SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER
- SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER
- SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER
- SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER
- SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER
- SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER
- SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER
- SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER
- SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER
- SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER
- SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER
- SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER
- SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER
- SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT
- SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER
- SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER
- SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER
- SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER
- SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER
- SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT
- SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER
- SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER
- SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER
- SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER
- SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER
- SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER
- SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER
- SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER
- SDL_PROP_TEXTURE_FORMAT_NUMBER
- SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER
- SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER
- SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER
- SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER
- SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT
- SDL_PROP_TEXTURE_HEIGHT_NUMBER
- SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT
- SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT
- SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
- SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER
- SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER
- SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER
- SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER
- SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER
- SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER
- SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER
- SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER
- SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER
- SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT
- SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
- SDL_PROP_TEXTURE_WIDTH_NUMBER
- SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER
- SDL_PROP_THREAD_CREATE_NAME_STRING
- SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER
- SDL_PROP_THREAD_CREATE_USERDATA_POINTER
- SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER
- SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER
- SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER
- SDL_PROP_WINDOW_COCOA_WINDOW_POINTER
- SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN
- SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN
- SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER
- SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER
- SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN
- SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING
- SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
- SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
- SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING
- SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
- SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
- SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN
- SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN
- SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER
- SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN
- SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN
- SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN
- SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN
- SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN
- SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN
- SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN
- SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN
- SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN
- SDL_PROP_WINDOW_CREATE_PARENT_POINTER
- SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN
- SDL_PROP_WINDOW_CREATE_TITLE_STRING
- SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN
- SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN
- SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN
- SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN
- SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN
- SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN
- SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER
- SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER
- SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER
- SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER
- SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER
- SDL_PROP_WINDOW_CREATE_X_NUMBER
- SDL_PROP_WINDOW_CREATE_Y_NUMBER
- SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID
- SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING
- SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
- SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT
- SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING
- SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN
- SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT
- SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER
- SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER
- SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER
- SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER
- SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT
- SDL_PROP_WINDOW_SHAPE_POINTER
- SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER
- SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER
- SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER
- SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER
- SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER
- SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER
- SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER
- SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER
- SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER
- SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER
- SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER
- SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
- SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER
- SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER
- SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER
- SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING
- SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER
- SDL_PROP_WINDOW_WIN32_HDC_POINTER
- SDL_PROP_WINDOW_WIN32_HWND_POINTER
- SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER
- SDL_PROP_WINDOW_X11_DISPLAY_POINTER
- SDL_PROP_WINDOW_X11_SCREEN_NUMBER
- SDL_PROP_WINDOW_X11_WINDOW_NUMBER
- SDL_PT_GUARDED_BY
- SDL_reinterpret_cast
- SDL_RELEASE
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- SDL_WINDOWPOS_UNDEFINED_MASK
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- SDLK_KP_8
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- SDLK_KP_BINARY
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- SDLK_KP_COLON
- SDLK_KP_COMMA
- SDLK_KP_D
- SDLK_KP_DBLAMPERSAND
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- SDLK_KP_DECIMAL
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- SDLK_KP_LEFTBRACE
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- SDLK_KP_LESS
- SDLK_KP_MEMADD
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- SDLK_KP_MEMRECALL
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- SDLK_KP_MEMSUBTRACT
- SDLK_KP_MINUS
- SDLK_KP_MULTIPLY
- SDLK_KP_OCTAL
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- SDLK_KP_PLUS
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- SDLK_KP_RIGHTBRACE
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- SDLK_KP_TAB
- SDLK_KP_VERTICALBAR
- SDLK_KP_XOR
- SDLK_L
- SDLK_LALT
- SDLK_LCTRL
- SDLK_LEFT
- SDLK_LEFT_TAB
- SDLK_LEFTBRACE
- SDLK_LEFTBRACKET
- SDLK_LEFTPAREN
- SDLK_LESS
- SDLK_LEVEL5_SHIFT
- SDLK_LGUI
- SDLK_LHYPER
- SDLK_LMETA
- SDLK_LSHIFT
- SDLK_M
- SDLK_MEDIA_EJECT
- SDLK_MEDIA_FAST_FORWARD
- SDLK_MEDIA_NEXT_TRACK
- SDLK_MEDIA_PAUSE
- SDLK_MEDIA_PLAY
- SDLK_MEDIA_PLAY_PAUSE
- SDLK_MEDIA_PREVIOUS_TRACK
- SDLK_MEDIA_RECORD
- SDLK_MEDIA_REWIND
- SDLK_MEDIA_SELECT
- SDLK_MEDIA_STOP
- SDLK_MENU
- SDLK_MINUS
- SDLK_MODE
- SDLK_MULTI_KEY_COMPOSE
- SDLK_MUTE
- SDLK_N
- SDLK_NUMLOCKCLEAR
- SDLK_O
- SDLK_OPER
- SDLK_OUT
- SDLK_P
- SDLK_PAGEDOWN
- SDLK_PAGEUP
- SDLK_PASTE
- SDLK_PAUSE
- SDLK_PERCENT
- SDLK_PERIOD
- SDLK_PIPE
- SDLK_PLUS
- SDLK_PLUSMINUS
- SDLK_POWER
- SDLK_PRINTSCREEN
- SDLK_PRIOR
- SDLK_Q
- SDLK_QUESTION
- SDLK_R
- SDLK_RALT
- SDLK_RCTRL
- SDLK_RETURN
- SDLK_RETURN2
- SDLK_RGUI
- SDLK_RHYPER
- SDLK_RIGHT
- SDLK_RIGHTBRACE
- SDLK_RIGHTBRACKET
- SDLK_RIGHTPAREN
- SDLK_RMETA
- SDLK_RSHIFT
- SDLK_S
- SDLK_SCANCODE_MASK
- SDLK_SCROLLLOCK
- SDLK_SELECT
- SDLK_SEMICOLON
- SDLK_SEPARATOR
- SDLK_SLASH
- SDLK_SLEEP
- SDLK_SOFTLEFT
- SDLK_SOFTRIGHT
- SDLK_SPACE
- SDLK_STOP
- SDLK_SYSREQ
- SDLK_T
- SDLK_TAB
- SDLK_THOUSANDSSEPARATOR
- SDLK_TILDE
- SDLK_U
- SDLK_UNDERSCORE
- SDLK_UNDO
- SDLK_UNKNOWN
- SDLK_UP
- SDLK_V
- SDLK_VOLUMEDOWN
- SDLK_VOLUMEUP
- SDLK_W
- SDLK_WAKE
- SDLK_X
- SDLK_Y
- SDLK_Z
SDL Wikiへのリンク
SDL 3.0 API by Name - SDL Wiki