目次 - SDL 3.0 API(アルファベット順)

SDL 3.0 API (アルファベット順)

関数

  1. SDL_abs
  2. SDL_acos
  3. SDL_acosf
  4. SDL_AcquireCameraFrame
  5. SDL_AcquireGPUCommandBuffer
  6. SDL_AcquireGPUSwapchainTexture
  7. SDL_AddAtomicInt - アトミック変数に加算する
  8. SDL_AddAtomicU32
  9. SDL_AddEventWatch - イベントがキューに入った場合のコールバックを追加する
  10. SDL_AddGamepadMapping
  11. SDL_AddGamepadMappingsFromFile
  12. SDL_AddGamepadMappingsFromIO
  13. SDL_AddHintCallback - 指定のヒントを監視する関数を追加する
  14. SDL_AddSurfaceAlternateImage
  15. SDL_AddTimer
  16. SDL_AddTimerNS
  17. SDL_AddVulkanRenderSemaphores
  18. SDL_aligned_alloc
  19. SDL_aligned_free
  20. SDL_AppEvent
  21. SDL_AppInit
  22. SDL_AppIterate
  23. SDL_AppQuit
  24. SDL_asin
  25. SDL_asinf
  26. SDL_asprintf
  27. SDL_AsyncIOFromFile
  28. SDL_atan
  29. SDL_atan2
  30. SDL_atan2f
  31. SDL_atanf
  32. SDL_atof
  33. SDL_atoi
  34. SDL_AttachVirtualJoystick
  35. SDL_AudioDevicePaused
  36. SDL_AudioStreamDevicePaused
  37. SDL_BeginGPUComputePass
  38. SDL_BeginGPUCopyPass
  39. SDL_BeginGPURenderPass
  40. SDL_BindAudioStream
  41. SDL_BindAudioStreams
  42. SDL_BindGPUComputePipeline
  43. SDL_BindGPUComputeSamplers
  44. SDL_BindGPUComputeStorageBuffers
  45. SDL_BindGPUComputeStorageTextures
  46. SDL_BindGPUFragmentSamplers
  47. SDL_BindGPUFragmentStorageBuffers
  48. SDL_BindGPUFragmentStorageTextures
  49. SDL_BindGPUGraphicsPipeline
  50. SDL_BindGPUIndexBuffer
  51. SDL_BindGPUVertexBuffers
  52. SDL_BindGPUVertexSamplers
  53. SDL_BindGPUVertexStorageBuffers
  54. SDL_BindGPUVertexStorageTextures
  55. SDL_BlitGPUTexture
  56. SDL_BlitSurface
  57. SDL_BlitSurface9Grid
  58. SDL_BlitSurfaceScaled
  59. SDL_BlitSurfaceTiled
  60. SDL_BlitSurfaceTiledWithScale
  61. SDL_BlitSurfaceUnchecked
  62. SDL_BlitSurfaceUncheckedScaled
  63. SDL_BroadcastCondition
  64. SDL_bsearch
  65. SDL_bsearch_r
  66. SDL_CalculateGPUTextureFormatSize
  67. SDL_calloc
  68. SDL_CancelGPUCommandBuffer
  69. SDL_CaptureMouse
  70. SDL_ceil
  71. SDL_ceilf
  72. SDL_ClaimWindowForGPUDevice
  73. SDL_CleanupTLS
  74. SDL_ClearAudioStream
  75. SDL_ClearClipboardData
  76. SDL_ClearComposition
  77. SDL_ClearError - エラーメッセージを消去する
  78. SDL_ClearProperty - プロパティグループのプロパティを消去する
  79. SDL_ClearSurface
  80. SDL_ClickTrayEntry
  81. SDL_CloseAsyncIO
  82. SDL_CloseAudioDevice - オーディオデバイスをクローズする
  83. SDL_CloseCamera
  84. SDL_CloseGamepad
  85. SDL_CloseHaptic
  86. SDL_CloseIO
  87. SDL_CloseJoystick
  88. SDL_CloseSensor
  89. SDL_CloseStorage
  90. SDL_CompareAndSwapAtomicInt - もしアトミック変数が「古い値」ならば「新しい値」にする
  91. SDL_CompareAndSwapAtomicPointer - もしポインタが「古い値」ならば「新しい値」にする
  92. SDL_CompareAndSwapAtomicU32
  93. SDL_ComposeCustomBlendMode
  94. SDL_ConvertAudioSamples
  95. SDL_ConvertEventToRenderCoordinates
  96. SDL_ConvertPixels
  97. SDL_ConvertPixelsAndColorspace
  98. SDL_ConvertSurface
  99. SDL_ConvertSurfaceAndColorspace
  100. SDL_CopyFile
  101. SDL_CopyGPUBufferToBuffer
  102. SDL_CopyGPUTextureToTexture
  103. SDL_CopyProperties
  104. SDL_copysign
  105. SDL_copysignf
  106. SDL_CopyStorageFile
  107. SDL_cos
  108. SDL_cosf
  109. SDL_crc16
  110. SDL_crc32
  111. SDL_CreateAsyncIOQueue
  112. SDL_CreateAudioStream - オーディオストリームを生成する
  113. SDL_CreateColorCursor
  114. SDL_CreateCondition
  115. SDL_CreateCursor
  116. SDL_CreateDirectory
  117. SDL_CreateEnvironment
  118. SDL_CreateGPUBuffer
  119. SDL_CreateGPUComputePipeline
  120. SDL_CreateGPUDevice
  121. SDL_CreateGPUDeviceWithProperties
  122. SDL_CreateGPUGraphicsPipeline
  123. SDL_CreateGPURenderer
  124. SDL_CreateGPURenderState
  125. SDL_CreateGPUSampler
  126. SDL_CreateGPUShader
  127. SDL_CreateGPUTexture
  128. SDL_CreateGPUTransferBuffer
  129. SDL_CreateHapticEffect
  130. SDL_CreateMutex
  131. SDL_CreatePalette
  132. SDL_CreatePopupWindow - 指定した親ウィンドウの子ポップアップウィンドウを生成する
  133. SDL_CreateProcess
  134. SDL_CreateProcessWithProperties
  135. SDL_CreateProperties - プロパティグループを生成する
  136. SDL_CreateRenderer
  137. SDL_CreateRendererWithProperties
  138. SDL_CreateRWLock
  139. SDL_CreateSemaphore
  140. SDL_CreateSoftwareRenderer
  141. SDL_CreateStorageDirectory
  142. SDL_CreateSurface - 指定したピクセル形式で新しいサーフェイスを生成する
  143. SDL_CreateSurfaceFrom
  144. SDL_CreateSurfacePalette
  145. SDL_CreateSystemCursor
  146. SDL_CreateTexture
  147. SDL_CreateTextureFromSurface
  148. SDL_CreateTextureWithProperties
  149. SDL_CreateThread
  150. SDL_CreateThreadWithProperties
  151. SDL_CreateTray
  152. SDL_CreateTrayMenu
  153. SDL_CreateTraySubmenu
  154. SDL_CreateWindow - 大きさとフラグを指定してウィンドウを生成する
  155. SDL_CreateWindowAndRenderer
  156. SDL_CreateWindowWithProperties - プロパティを指定してウィンドウを生成する
  157. SDL_CursorVisible
  158. SDL_DateTimeToTime
  159. SDL_Delay
  160. SDL_DelayNS
  161. SDL_DelayPrecise
  162. SDL_DestroyAsyncIOQueue
  163. SDL_DestroyAudioStream - オーディオストリームを破棄する
  164. SDL_DestroyCondition
  165. SDL_DestroyCursor
  166. SDL_DestroyEnvironment
  167. SDL_DestroyGPUDevice
  168. SDL_DestroyGPURenderState
  169. SDL_DestroyHapticEffect
  170. SDL_DestroyMutex
  171. SDL_DestroyPalette
  172. SDL_DestroyProcess
  173. SDL_DestroyProperties - プロパティグループを破棄する
  174. SDL_DestroyRenderer
  175. SDL_DestroyRWLock
  176. SDL_DestroySemaphore
  177. SDL_DestroySurface - サーフェイスを破棄する
  178. SDL_DestroyTexture
  179. SDL_DestroyTray
  180. SDL_DestroyWindow - ウィンドウを破棄する
  181. SDL_DestroyWindowSurface - ウィンドウに関連付けられたサーフェイスを破棄する
  182. SDL_DetachThread
  183. SDL_DetachVirtualJoystick
  184. SDL_DisableScreenSaver - スクリーンセーバーを無効にする
  185. SDL_DispatchGPUCompute
  186. SDL_DispatchGPUComputeIndirect
  187. SDL_DownloadFromGPUBuffer
  188. SDL_DownloadFromGPUTexture
  189. SDL_DrawGPUIndexedPrimitives
  190. SDL_DrawGPUIndexedPrimitivesIndirect
  191. SDL_DrawGPUPrimitives
  192. SDL_DrawGPUPrimitivesIndirect
  193. SDL_DuplicateSurface
  194. SDL_EGL_GetCurrentConfig - 現在のEGLコンフィグを得る
  195. SDL_EGL_GetCurrentDisplay - 現在のEGLディスプレイを得る
  196. SDL_EGL_GetProcAddress - EGLライブラリ関数を得る
  197. SDL_EGL_GetWindowSurface - ウィンドウのEGLサーフェイスを得る
  198. SDL_EGL_SetAttributeCallbacks - EGL初期化時のカスタムattribute配列を設定するのためのコールバックを設定する
  199. SDL_EnableScreenSaver - スクリーンセーバーを有効にする
  200. SDL_EndGPUComputePass
  201. SDL_EndGPUCopyPass
  202. SDL_EndGPURenderPass
  203. SDL_EnterAppMainCallbacks
  204. SDL_EnumerateDirectory
  205. SDL_EnumerateProperties
  206. SDL_EnumerateStorageDirectory
  207. SDL_EventEnabled - イベントの種類ごとの処理の有無を設定する
  208. SDL_exp
  209. SDL_expf
  210. SDL_fabs
  211. SDL_fabsf
  212. SDL_FillSurfaceRect
  213. SDL_FillSurfaceRects
  214. SDL_FilterEvents - 現在のイベントキューに対して指定のフィルタ関数を実行する
  215. SDL_FlashWindow - ウィンドウをフラッシュさせる
  216. SDL_FlipSurface
  217. SDL_floor
  218. SDL_floorf
  219. SDL_FlushAudioStream
  220. SDL_FlushEvent - イベントキューからイベントを消去する
  221. SDL_FlushEvents - イベントキューから複数のイベントを消去する
  222. SDL_FlushIO
  223. SDL_FlushRenderer
  224. SDL_fmod
  225. SDL_fmodf
  226. SDL_free
  227. SDL_GamepadConnected
  228. SDL_GamepadEventsEnabled
  229. SDL_GamepadHasAxis
  230. SDL_GamepadHasButton
  231. SDL_GamepadHasSensor
  232. SDL_GamepadSensorEnabled
  233. SDL_GDKResumeGPU
  234. SDL_GDKSuspendComplete
  235. SDL_GDKSuspendGPU
  236. SDL_GenerateMipmapsForGPUTexture
  237. SDL_GetAndroidActivity
  238. SDL_GetAndroidCachePath
  239. SDL_GetAndroidExternalStoragePath
  240. SDL_GetAndroidExternalStorageState
  241. SDL_GetAndroidInternalStoragePath
  242. SDL_GetAndroidJNIEnv
  243. SDL_GetAndroidSDKVersion
  244. SDL_GetAppMetadataProperty
  245. SDL_GetAssertionHandler
  246. SDL_GetAssertionReport
  247. SDL_GetAsyncIOResult
  248. SDL_GetAsyncIOSize
  249. SDL_GetAtomicInt - アトミック変数の値を得る
  250. SDL_GetAtomicPointer - アトミックにポインタを得る
  251. SDL_GetAtomicU32
  252. SDL_GetAudioDeviceChannelMap
  253. SDL_GetAudioDeviceFormat
  254. SDL_GetAudioDeviceGain
  255. SDL_GetAudioDeviceName
  256. SDL_GetAudioDriver
  257. SDL_GetAudioFormatName
  258. SDL_GetAudioPlaybackDevices
  259. SDL_GetAudioRecordingDevices
  260. SDL_GetAudioStreamAvailable
  261. SDL_GetAudioStreamData- ストリームから変換/再サンプリングされたデータを得る
  262. SDL_GetAudioStreamDevice
  263. SDL_GetAudioStreamFormat
  264. SDL_GetAudioStreamFrequencyRatio
  265. SDL_GetAudioStreamGain
  266. SDL_GetAudioStreamInputChannelMap
  267. SDL_GetAudioStreamOutputChannelMap
  268. SDL_GetAudioStreamProperties
  269. SDL_GetAudioStreamQueued
  270. SDL_GetBasePath
  271. SDL_GetBooleanProperty - プロパティグループからブール値プロパティを得る
  272. SDL_GetCameraDriver
  273. SDL_GetCameraFormat
  274. SDL_GetCameraID
  275. SDL_GetCameraName
  276. SDL_GetCameraPermissionState
  277. SDL_GetCameraPosition
  278. SDL_GetCameraProperties
  279. SDL_GetCameras
  280. SDL_GetCameraSupportedFormats
  281. SDL_GetClipboardData
  282. SDL_GetClipboardMimeTypes
  283. SDL_GetClipboardText
  284. SDL_GetClosestFullscreenDisplayMode - 要求に最も近いディスプレイモードを得る
  285. SDL_GetCPUCacheLineSize
  286. SDL_GetCurrentAudioDriver
  287. SDL_GetCurrentCameraDriver
  288. SDL_GetCurrentDirectory
  289. SDL_GetCurrentDisplayMode - 現在のディスプレイモードを得る
  290. SDL_GetCurrentDisplayOrientation - ディスプレイの方向を得る
  291. SDL_GetCurrentRenderOutputSize
  292. SDL_GetCurrentThreadID
  293. SDL_GetCurrentTime
  294. SDL_GetCurrentVideoDriver - 初期化された現在のビデオドライバの名前を得る
  295. SDL_GetCursor
  296. SDL_GetDateTimeLocalePreferences
  297. SDL_GetDayOfWeek
  298. SDL_GetDayOfYear
  299. SDL_GetDaysInMonth
  300. SDL_GetDefaultAssertionHandler
  301. SDL_GetDefaultCursor
  302. SDL_GetDefaultLogOutputFunction
  303. SDL_GetDefaultTextureScaleMode
  304. SDL_GetDesktopDisplayMode - デスクトップのディスプレイモードを得る
  305. SDL_GetDirect3D9AdapterIndex
  306. SDL_GetDisplayBounds - ディスプレイに表示されるデスクトップの領域を得る
  307. SDL_GetDisplayContentScale
  308. SDL_GetDisplayForPoint
  309. SDL_GetDisplayForRect
  310. SDL_GetDisplayForWindow
  311. SDL_GetDisplayName
  312. SDL_GetDisplayProperties
  313. SDL_GetDisplays - 現在接続中のディスプレイの一覧を得る
  314. SDL_GetDisplayUsableBounds
  315. SDL_GetDXGIOutputInfo
  316. SDL_getenv
  317. SDL_getenv_unsafe
  318. SDL_GetEnvironment
  319. SDL_GetEnvironmentVariable
  320. SDL_GetEnvironmentVariables
  321. SDL_GetError - 現在のスレッドで最後に発生したエラーのメッセージを得る
  322. SDL_GetEventDescription - イベントの人が読むことのできる記述を得る
  323. SDL_GetEventFilter - 現在のイベントフィルタを得る
  324. SDL_GetFloatProperty - プロパティグループから浮動小数点型プロパティを得る
  325. SDL_GetFullscreenDisplayModes
  326. SDL_GetGamepadAppleSFSymbolsNameForAxis
  327. SDL_GetGamepadAppleSFSymbolsNameForButton
  328. SDL_GetGamepadAxis
  329. SDL_GetGamepadAxisFromString
  330. SDL_GetGamepadBindings
  331. SDL_GetGamepadButton
  332. SDL_GetGamepadButtonFromString
  333. SDL_GetGamepadButtonLabel
  334. SDL_GetGamepadButtonLabelForType
  335. SDL_GetGamepadConnectionState
  336. SDL_GetGamepadFirmwareVersion
  337. SDL_GetGamepadFromID
  338. SDL_GetGamepadFromPlayerIndex
  339. SDL_GetGamepadGUIDForID
  340. SDL_GetGamepadID
  341. SDL_GetGamepadJoystick
  342. SDL_GetGamepadMapping
  343. SDL_GetGamepadMappingForGUID
  344. SDL_GetGamepadMappingForID
  345. SDL_GetGamepadMappings
  346. SDL_GetGamepadName
  347. SDL_GetGamepadNameForID
  348. SDL_GetGamepadPath
  349. SDL_GetGamepadPathForID
  350. SDL_GetGamepadPlayerIndex
  351. SDL_GetGamepadPlayerIndexForID
  352. SDL_GetGamepadPowerInfo
  353. SDL_GetGamepadProduct
  354. SDL_GetGamepadProductForID
  355. SDL_GetGamepadProductVersion
  356. SDL_GetGamepadProductVersionForID
  357. SDL_GetGamepadProperties
  358. SDL_GetGamepads
  359. SDL_GetGamepadSensorData
  360. SDL_GetGamepadSensorDataRate
  361. SDL_GetGamepadSerial
  362. SDL_GetGamepadSteamHandle
  363. SDL_GetGamepadStringForAxis
  364. SDL_GetGamepadStringForButton
  365. SDL_GetGamepadStringForType
  366. SDL_GetGamepadTouchpadFinger
  367. SDL_GetGamepadType
  368. SDL_GetGamepadTypeForID
  369. SDL_GetGamepadTypeFromString
  370. SDL_GetGamepadVendor
  371. SDL_GetGamepadVendorForID
  372. SDL_GetGDKDefaultUser
  373. SDL_GetGDKTaskQueue
  374. SDL_GetGlobalMouseState
  375. SDL_GetGlobalProperties
  376. SDL_GetGPUDeviceDriver
  377. SDL_GetGPUDeviceProperties
  378. SDL_GetGPUDriver
  379. SDL_GetGPURendererDevice
  380. SDL_GetGPUShaderFormats
  381. SDL_GetGPUSwapchainTextureFormat
  382. SDL_GetGPUTextureFormatFromPixelFormat
  383. SDL_GetGrabbedWindow
  384. SDL_GetHapticEffectStatus
  385. SDL_GetHapticFeatures
  386. SDL_GetHapticFromID
  387. SDL_GetHapticID
  388. SDL_GetHapticName
  389. SDL_GetHapticNameForID
  390. SDL_GetHaptics
  391. SDL_GetHint - ヒントの値を得る
  392. SDL_GetHintBoolean - ヒントの真偽値を得る
  393. SDL_GetIOProperties
  394. SDL_GetIOSize
  395. SDL_GetIOStatus
  396. SDL_GetJoystickAxis
  397. SDL_GetJoystickAxisInitialState
  398. SDL_GetJoystickBall
  399. SDL_GetJoystickButton
  400. SDL_GetJoystickConnectionState
  401. SDL_GetJoystickFirmwareVersion
  402. SDL_GetJoystickFromID
  403. SDL_GetJoystickFromPlayerIndex
  404. SDL_GetJoystickGUID
  405. SDL_GetJoystickGUIDForID
  406. SDL_GetJoystickGUIDInfo
  407. SDL_GetJoystickHat
  408. SDL_GetJoystickID
  409. SDL_GetJoystickName
  410. SDL_GetJoystickNameForID
  411. SDL_GetJoystickPath
  412. SDL_GetJoystickPathForID
  413. SDL_GetJoystickPlayerIndex
  414. SDL_GetJoystickPlayerIndexForID
  415. SDL_GetJoystickPowerInfo
  416. SDL_GetJoystickProduct
  417. SDL_GetJoystickProductForID
  418. SDL_GetJoystickProductVersion
  419. SDL_GetJoystickProductVersionForID
  420. SDL_GetJoystickProperties
  421. SDL_GetJoysticks
  422. SDL_GetJoystickSerial
  423. SDL_GetJoystickType
  424. SDL_GetJoystickTypeForID
  425. SDL_GetJoystickVendor
  426. SDL_GetJoystickVendorForID
  427. SDL_GetKeyboardFocus
  428. SDL_GetKeyboardNameForID
  429. SDL_GetKeyboards
  430. SDL_GetKeyboardState
  431. SDL_GetKeyFromName
  432. SDL_GetKeyFromScancode
  433. SDL_GetKeyName
  434. SDL_GetLogOutputFunction - 現在のログ出力関数を得る
  435. SDL_GetLogPriority - ログの分類の重要度を得る
  436. SDL_GetMasksForPixelFormat
  437. SDL_GetMaxHapticEffects
  438. SDL_GetMaxHapticEffectsPlaying
  439. SDL_GetMemoryFunctions
  440. SDL_GetMice
  441. SDL_GetModState
  442. SDL_GetMouseFocus
  443. SDL_GetMouseNameForID
  444. SDL_GetMouseState
  445. SDL_GetNaturalDisplayOrientation
  446. SDL_GetNumAllocations
  447. SDL_GetNumAudioDrivers
  448. SDL_GetNumberProperty - プロパティグループから整数型プロパティを得る
  449. SDL_GetNumCameraDrivers
  450. SDL_GetNumGamepadTouchpadFingers
  451. SDL_GetNumGamepadTouchpads
  452. SDL_GetNumGPUDrivers
  453. SDL_GetNumHapticAxes
  454. SDL_GetNumJoystickAxes
  455. SDL_GetNumJoystickBalls
  456. SDL_GetNumJoystickButtons
  457. SDL_GetNumJoystickHats
  458. SDL_GetNumLogicalCPUCores
  459. SDL_GetNumRenderDrivers
  460. SDL_GetNumVideoDrivers
  461. SDL_GetOriginalMemoryFunctions
  462. SDL_GetPathInfo
  463. SDL_GetPerformanceCounter
  464. SDL_GetPerformanceFrequency
  465. SDL_GetPixelFormatDetails
  466. SDL_GetPixelFormatForMasks
  467. SDL_GetPixelFormatFromGPUTextureFormat
  468. SDL_GetPixelFormatName
  469. SDL_GetPlatform - 環境の名前を得る
  470. SDL_GetPointerProperty - プロパティグループからポインタ型プロパティを得る
  471. SDL_GetPowerInfo
  472. SDL_GetPreferredLocales
  473. SDL_GetPrefPath
  474. SDL_GetPrimaryDisplay
  475. SDL_GetPrimarySelectionText
  476. SDL_GetProcessInput
  477. SDL_GetProcessOutput
  478. SDL_GetProcessProperties
  479. SDL_GetPropertyType
  480. SDL_GetRealGamepadType
  481. SDL_GetRealGamepadTypeForID
  482. SDL_GetRectAndLineIntersection
  483. SDL_GetRectAndLineIntersectionFloat
  484. SDL_GetRectEnclosingPoints
  485. SDL_GetRectEnclosingPointsFloat
  486. SDL_GetRectIntersection
  487. SDL_GetRectIntersectionFloat
  488. SDL_GetRectUnion
  489. SDL_GetRectUnionFloat
  490. SDL_GetRelativeMouseState
  491. SDL_GetRenderClipRect
  492. SDL_GetRenderColorScale
  493. SDL_GetRenderDrawBlendMode
  494. SDL_GetRenderDrawColor
  495. SDL_GetRenderDrawColorFloat
  496. SDL_GetRenderDriver
  497. SDL_GetRenderer
  498. SDL_GetRendererFromTexture
  499. SDL_GetRendererName
  500. SDL_GetRendererProperties
  501. SDL_GetRenderLogicalPresentation
  502. SDL_GetRenderLogicalPresentationRect
  503. SDL_GetRenderMetalCommandEncoder
  504. SDL_GetRenderMetalLayer
  505. SDL_GetRenderOutputSize
  506. SDL_GetRenderSafeArea
  507. SDL_GetRenderScale
  508. SDL_GetRenderTarget
  509. SDL_GetRenderTextureAddressMode
  510. SDL_GetRenderViewport
  511. SDL_GetRenderVSync
  512. SDL_GetRenderWindow
  513. SDL_GetRevision
  514. SDL_GetRGB
  515. SDL_GetRGBA
  516. SDL_GetSandbox
  517. SDL_GetScancodeFromKey
  518. SDL_GetScancodeFromName
  519. SDL_GetScancodeName
  520. SDL_GetSemaphoreValue
  521. SDL_GetSensorData
  522. SDL_GetSensorFromID
  523. SDL_GetSensorID
  524. SDL_GetSensorName
  525. SDL_GetSensorNameForID
  526. SDL_GetSensorNonPortableType
  527. SDL_GetSensorNonPortableTypeForID
  528. SDL_GetSensorProperties
  529. SDL_GetSensors
  530. SDL_GetSensorType
  531. SDL_GetSensorTypeForID
  532. SDL_GetSilenceValueForFormat
  533. SDL_GetSIMDAlignment
  534. SDL_GetStorageFileSize
  535. SDL_GetStoragePathInfo
  536. SDL_GetStorageSpaceRemaining
  537. SDL_GetStringProperty - プロパティグループから文字列型プロパティを得る
  538. SDL_GetSurfaceAlphaMod
  539. SDL_GetSurfaceBlendMode
  540. SDL_GetSurfaceClipRect
  541. SDL_GetSurfaceColorKey
  542. SDL_GetSurfaceColorMod
  543. SDL_GetSurfaceColorspace
  544. SDL_GetSurfaceImages
  545. SDL_GetSurfacePalette
  546. SDL_GetSurfaceProperties
  547. SDL_GetSystemPageSize
  548. SDL_GetSystemRAM
  549. SDL_GetSystemTheme
  550. SDL_GetTextInputArea
  551. SDL_GetTextureAlphaMod
  552. SDL_GetTextureAlphaModFloat
  553. SDL_GetTextureBlendMode
  554. SDL_GetTextureColorMod
  555. SDL_GetTextureColorModFloat
  556. SDL_GetTexturePalette
  557. SDL_GetTextureProperties
  558. SDL_GetTextureScaleMode
  559. SDL_GetTextureSize
  560. SDL_GetThreadID
  561. SDL_GetThreadName
  562. SDL_GetThreadState
  563. SDL_GetTicks
  564. SDL_GetTicksNS
  565. SDL_GetTLS
  566. SDL_GetTouchDeviceName
  567. SDL_GetTouchDevices
  568. SDL_GetTouchDeviceType
  569. SDL_GetTouchFingers
  570. SDL_GetTrayEntries
  571. SDL_GetTrayEntryChecked
  572. SDL_GetTrayEntryEnabled
  573. SDL_GetTrayEntryLabel
  574. SDL_GetTrayEntryParent
  575. SDL_GetTrayMenu
  576. SDL_GetTrayMenuParentEntry
  577. SDL_GetTrayMenuParentTray
  578. SDL_GetTraySubmenu
  579. SDL_GetUserFolder
  580. SDL_GetVersion
  581. SDL_GetVideoDriver
  582. SDL_GetWindowAspectRatio
  583. SDL_GetWindowBordersSize
  584. SDL_GetWindowDisplayScale
  585. SDL_GetWindowFlags
  586. SDL_GetWindowFromEvent - イベントに関連付けられたウィンドウを得る
  587. SDL_GetWindowFromID
  588. SDL_GetWindowFullscreenMode
  589. SDL_GetWindowICCProfile
  590. SDL_GetWindowID
  591. SDL_GetWindowKeyboardGrab
  592. SDL_GetWindowMaximumSize
  593. SDL_GetWindowMinimumSize
  594. SDL_GetWindowMouseGrab
  595. SDL_GetWindowMouseRect
  596. SDL_GetWindowOpacity
  597. SDL_GetWindowParent
  598. SDL_GetWindowPixelDensity
  599. SDL_GetWindowPixelFormat
  600. SDL_GetWindowPosition
  601. SDL_GetWindowProgressState
  602. SDL_GetWindowProgressValue
  603. SDL_GetWindowProperties
  604. SDL_GetWindowRelativeMouseMode
  605. SDL_GetWindows
  606. SDL_GetWindowSafeArea
  607. SDL_GetWindowSize
  608. SDL_GetWindowSizeInPixels
  609. SDL_GetWindowSurface
  610. SDL_GetWindowSurfaceVSync
  611. SDL_GetWindowTitle
  612. SDL_GL_CreateContext
  613. SDL_GL_DestroyContext
  614. SDL_GL_ExtensionSupported
  615. SDL_GL_GetAttribute
  616. SDL_GL_GetCurrentContext
  617. SDL_GL_GetCurrentWindow
  618. SDL_GL_GetProcAddress
  619. SDL_GL_GetSwapInterval
  620. SDL_GL_LoadLibrary
  621. SDL_GL_MakeCurrent
  622. SDL_GL_ResetAttributes
  623. SDL_GL_SetAttribute
  624. SDL_GL_SetSwapInterval
  625. SDL_GL_SwapWindow
  626. SDL_GL_UnloadLibrary
  627. SDL_GlobDirectory
  628. SDL_GlobStorageDirectory
  629. SDL_GPUSupportsProperties
  630. SDL_GPUSupportsShaderFormats
  631. SDL_GPUTextureFormatTexelBlockSize
  632. SDL_GPUTextureSupportsFormat
  633. SDL_GPUTextureSupportsSampleCount
  634. SDL_GUIDToString - SDL_GUIDからASCII文字列を得る
  635. SDL_HapticEffectSupported
  636. SDL_HapticRumbleSupported
  637. SDL_HasAltiVec
  638. SDL_HasARMSIMD
  639. SDL_HasAVX
  640. SDL_HasAVX2
  641. SDL_HasAVX512F
  642. SDL_HasClipboardData
  643. SDL_HasClipboardText
  644. SDL_HasEvent - キューに指定のイベントが存在するか調査する
  645. SDL_HasEvents - キューに指定の範囲のイベントが存在するか調査する
  646. SDL_HasExactlyOneBitSet32
  647. SDL_HasGamepad
  648. SDL_HasJoystick
  649. SDL_HasKeyboard
  650. SDL_HasLASX
  651. SDL_HasLSX
  652. SDL_HasMMX
  653. SDL_HasMouse
  654. SDL_HasNEON
  655. SDL_HasPrimarySelectionText
  656. SDL_HasProperty - プロパティグループにプロパティが存在するを得る
  657. SDL_HasRectIntersection
  658. SDL_HasRectIntersectionFloat
  659. SDL_HasScreenKeyboardSupport
  660. SDL_HasSSE
  661. SDL_HasSSE2
  662. SDL_HasSSE3
  663. SDL_HasSSE41
  664. SDL_HasSSE42
  665. SDL_hid_ble_scan
  666. SDL_hid_close
  667. SDL_hid_device_change_count
  668. SDL_hid_enumerate
  669. SDL_hid_exit
  670. SDL_hid_free_enumeration
  671. SDL_hid_get_device_info
  672. SDL_hid_get_feature_report
  673. SDL_hid_get_indexed_string
  674. SDL_hid_get_input_report
  675. SDL_hid_get_manufacturer_string
  676. SDL_hid_get_product_string
  677. SDL_hid_get_properties
  678. SDL_hid_get_report_descriptor
  679. SDL_hid_get_serial_number_string
  680. SDL_hid_init
  681. SDL_hid_open
  682. SDL_hid_open_path
  683. SDL_hid_read
  684. SDL_hid_read_timeout
  685. SDL_hid_send_feature_report
  686. SDL_hid_set_nonblocking
  687. SDL_hid_write
  688. SDL_HideCursor
  689. SDL_HideWindow
  690. SDL_iconv
  691. SDL_iconv_close
  692. SDL_iconv_open
  693. SDL_iconv_string
  694. SDL_Init - SDLライブラリを初期化する
  695. SDL_InitHapticRumble
  696. SDL_InitSubSystem - SDLライブラリを初期化する互換関数
  697. SDL_InsertGPUDebugLabel
  698. SDL_InsertTrayEntryAt
  699. SDL_IOFromConstMem
  700. SDL_IOFromDynamicMem
  701. SDL_IOFromFile
  702. SDL_IOFromMem
  703. SDL_IOprintf
  704. SDL_IOvprintf
  705. SDL_isalnum
  706. SDL_isalpha
  707. SDL_IsAudioDevicePhysical
  708. SDL_IsAudioDevicePlayback
  709. SDL_isblank
  710. SDL_IsChromebook
  711. SDL_iscntrl
  712. SDL_IsDeXMode
  713. SDL_isdigit
  714. SDL_IsGamepad
  715. SDL_isgraph
  716. SDL_isinf
  717. SDL_isinff
  718. SDL_IsJoystickHaptic
  719. SDL_IsJoystickVirtual
  720. SDL_islower
  721. SDL_IsMainThread
  722. SDL_IsMouseHaptic
  723. SDL_isnan
  724. SDL_isnanf
  725. SDL_isprint
  726. SDL_ispunct
  727. SDL_isspace
  728. SDL_IsTablet
  729. SDL_IsTraySupported
  730. SDL_IsTV
  731. SDL_isupper
  732. SDL_isxdigit
  733. SDL_itoa
  734. SDL_JoystickConnected
  735. SDL_JoystickEventsEnabled
  736. SDL_KillProcess
  737. SDL_lltoa
  738. SDL_LoadBMP
  739. SDL_LoadBMP_IO
  740. SDL_LoadFile
  741. SDL_LoadFile_IO
  742. SDL_LoadFileAsync
  743. SDL_LoadFunction
  744. SDL_LoadObject
  745. SDL_LoadPNG
  746. SDL_LoadPNG_IO
  747. SDL_LoadWAV
  748. SDL_LoadWAV_IO
  749. SDL_LockAudioStream
  750. SDL_LockJoysticks
  751. SDL_LockMutex
  752. SDL_LockProperties
  753. SDL_LockRWLockForReading
  754. SDL_LockRWLockForWriting
  755. SDL_LockSpinlock - 0でない値を設定することでスピンロックする
  756. SDL_LockSurface
  757. SDL_LockTexture
  758. SDL_LockTextureToSurface
  759. SDL_Log - SDL_LOG_CATEGORY_APPLICATION分類ログをSDL_LOG_PRIORITY_INFOの重要度で出力する
  760. SDL_log
  761. SDL_log10
  762. SDL_log10f
  763. SDL_LogCritical - SDL_LOG_PRIORITY_CRITICALの重要度でログを出力する
  764. SDL_LogDebug - SDL_LOG_PRIORITY_DEBUGの重要度でログを出力する
  765. SDL_LogError - SDL_LOG_PRIORITY_ERRORの重要度でログを出力する
  766. SDL_logf
  767. SDL_LogInfo - SDL_LOG_PRIORITY_INFOの重要度でログを出力する
  768. SDL_LogMessage - 指定の分類と重要度でログを出力する
  769. SDL_LogMessageV - 指定の分類と重要度でログを出力する
  770. SDL_LogTrace - SDL_LOG_PRIORITY_TRACEの重要度でログを出力する
  771. SDL_LogVerbose - SDL_LOG_PRIORITY_VERBOSEの重要度でログを出力する
  772. SDL_LogWarn - SDL_LOG_PRIORITY_WARNの重要度でログを出力する
  773. SDL_lround
  774. SDL_lroundf
  775. SDL_ltoa
  776. SDL_main - アプリケーションのプログラムエントリー関数
  777. SDL_malloc
  778. SDL_MapGPUTransferBuffer
  779. SDL_MapRGB
  780. SDL_MapRGBA
  781. SDL_MapSurfaceRGB
  782. SDL_MapSurfaceRGBA
  783. SDL_MaximizeWindow
  784. SDL_memcmp
  785. SDL_memcpy
  786. SDL_memmove
  787. SDL_MemoryBarrierAcquireFunction
  788. SDL_MemoryBarrierReleaseFunction
  789. SDL_memset
  790. SDL_memset4
  791. SDL_Metal_CreateView
  792. SDL_Metal_DestroyView
  793. SDL_Metal_GetLayer
  794. SDL_MinimizeWindow
  795. SDL_MixAudio
  796. SDL_modf
  797. SDL_modff
  798. SDL_MostSignificantBitIndex32
  799. SDL_murmur3_32
  800. SDL_OnApplicationDidChangeStatusBarOrientation
  801. SDL_OnApplicationDidEnterBackground
  802. SDL_OnApplicationDidEnterForeground
  803. SDL_OnApplicationDidReceiveMemoryWarning
  804. SDL_OnApplicationWillEnterBackground
  805. SDL_OnApplicationWillEnterForeground
  806. SDL_OnApplicationWillTerminate
  807. SDL_OpenAudioDevice - オーディオデバイスをオープンする
  808. SDL_OpenAudioDeviceStream - 簡単のため典型的なオーディオの初期化を一度に行う関数
  809. SDL_OpenCamera
  810. SDL_OpenFileStorage
  811. SDL_OpenGamepad
  812. SDL_OpenHaptic
  813. SDL_OpenHapticFromJoystick
  814. SDL_OpenHapticFromMouse
  815. SDL_OpenIO
  816. SDL_OpenJoystick
  817. SDL_OpenSensor
  818. SDL_OpenStorage
  819. SDL_OpenTitleStorage
  820. SDL_OpenURL - ブラウザ等の外部アプリケーションでURL/URIを開く
  821. SDL_OpenUserStorage
  822. SDL_OutOfMemory - メモリの確保に失敗したことを表すエラーを設定する
  823. SDL_PauseAudioDevice
  824. SDL_PauseAudioStreamDevice - オーディオデバイスに関連付けられたオーディオストリームの再生を一時停止する
  825. SDL_PauseHaptic
  826. SDL_PeepEvents - イベントキューのメッセージをチェックし, それらを戻す
  827. SDL_PlayHapticRumble
  828. SDL_PointInRect
  829. SDL_PointInRectFloat
  830. SDL_PollEvent - 未処理のイベントをキューから得る
  831. SDL_PopGPUDebugGroup
  832. SDL_pow
  833. SDL_powf
  834. SDL_PremultiplyAlpha
  835. SDL_PremultiplySurfaceAlpha
  836. SDL_PumpEvents - 入力デバイスから吸い出したイベントをイベントループに加える
  837. SDL_PushEvent - イベントをキューに加える
  838. SDL_PushGPUComputeUniformData
  839. SDL_PushGPUDebugGroup
  840. SDL_PushGPUFragmentUniformData
  841. SDL_PushGPUVertexUniformData
  842. SDL_PutAudioStreamData - ストリームにデータを追加する
  843. SDL_PutAudioStreamDataNoCopy
  844. SDL_PutAudioStreamPlanarData
  845. SDL_qsort
  846. SDL_qsort_r
  847. SDL_QueryGPUFence
  848. SDL_Quit - 初期化した全てのサブシステムを終了する
  849. SDL_QuitSubSystem - SDLのサブシステムを終了する
  850. SDL_RaiseWindow
  851. SDL_rand
  852. SDL_rand_bits
  853. SDL_rand_bits_r
  854. SDL_rand_r
  855. SDL_randf
  856. SDL_randf_r
  857. SDL_ReadAsyncIO
  858. SDL_ReadIO
  859. SDL_ReadProcess
  860. SDL_ReadS16BE
  861. SDL_ReadS16LE
  862. SDL_ReadS32BE
  863. SDL_ReadS32LE
  864. SDL_ReadS64BE
  865. SDL_ReadS64LE
  866. SDL_ReadS8
  867. SDL_ReadStorageFile
  868. SDL_ReadSurfacePixel
  869. SDL_ReadSurfacePixelFloat
  870. SDL_ReadU16BE
  871. SDL_ReadU16LE
  872. SDL_ReadU32BE
  873. SDL_ReadU32LE
  874. SDL_ReadU64BE
  875. SDL_ReadU64LE
  876. SDL_ReadU8
  877. SDL_realloc
  878. SDL_RectEmpty
  879. SDL_RectEmptyFloat
  880. SDL_RectsEqual
  881. SDL_RectsEqualEpsilon
  882. SDL_RectsEqualFloat
  883. SDL_RectToFRect
  884. SDL_RegisterApp - SDLが使用するためにwin32ウィンドウクラスを登録する
  885. SDL_RegisterEvents - 複数のユーザ定義のイベントの領域を確保し, 先頭のイベントの番号を戻す
  886. SDL_ReleaseCameraFrame
  887. SDL_ReleaseGPUBuffer
  888. SDL_ReleaseGPUComputePipeline
  889. SDL_ReleaseGPUFence
  890. SDL_ReleaseGPUGraphicsPipeline
  891. SDL_ReleaseGPUSampler
  892. SDL_ReleaseGPUShader
  893. SDL_ReleaseGPUTexture
  894. SDL_ReleaseGPUTransferBuffer
  895. SDL_ReleaseWindowFromGPUDevice
  896. SDL_ReloadGamepadMappings
  897. SDL_RemoveEventWatch - SDL_AddEventWatch()で追加されたイベント監視コールバックを削除する
  898. SDL_RemoveHintCallback - 指定のヒントを監視する関数を取り除く
  899. SDL_RemovePath
  900. SDL_RemoveStoragePath
  901. SDL_RemoveSurfaceAlternateImages
  902. SDL_RemoveTimer
  903. SDL_RemoveTrayEntry
  904. SDL_RenamePath
  905. SDL_RenameStoragePath
  906. SDL_RenderClear
  907. SDL_RenderClipEnabled
  908. SDL_RenderCoordinatesFromWindow
  909. SDL_RenderCoordinatesToWindow
  910. SDL_RenderDebugText
  911. SDL_RenderDebugTextFormat
  912. SDL_RenderFillRect
  913. SDL_RenderFillRects
  914. SDL_RenderGeometry
  915. SDL_RenderGeometryRaw
  916. SDL_RenderLine
  917. SDL_RenderLines
  918. SDL_RenderPoint
  919. SDL_RenderPoints
  920. SDL_RenderPresent
  921. SDL_RenderReadPixels
  922. SDL_RenderRect
  923. SDL_RenderRects
  924. SDL_RenderTexture
  925. SDL_RenderTexture9Grid
  926. SDL_RenderTexture9GridTiled
  927. SDL_RenderTextureAffine
  928. SDL_RenderTextureRotated
  929. SDL_RenderTextureTiled
  930. SDL_RenderViewportSet
  931. SDL_ReportAssertion
  932. SDL_RequestAndroidPermission
  933. SDL_ResetAssertionReport
  934. SDL_ResetHint - ヒントをデフォルト値に戻す
  935. SDL_ResetHints - 全てのヒントをデフォルトの値にリセットする
  936. SDL_ResetKeyboard
  937. SDL_ResetLogPriorities - 全ての重要度をデフォルトに戻す
  938. SDL_RestoreWindow
  939. SDL_ResumeAudioDevice
  940. SDL_ResumeAudioStreamDevice - オーディオデバイスに関連付けられたオーディオストリームの一時停止を解除する
  941. SDL_ResumeHaptic
  942. SDL_round
  943. SDL_roundf
  944. SDL_RumbleGamepad
  945. SDL_RumbleGamepadTriggers
  946. SDL_RumbleJoystick
  947. SDL_RumbleJoystickTriggers
  948. SDL_RunApp - SDLアプリケーションの初期化と起動を行う
  949. SDL_RunHapticEffect
  950. SDL_RunOnMainThread
  951. SDL_SaveBMP
  952. SDL_SaveBMP_IO
  953. SDL_SaveFile
  954. SDL_SaveFile_IO
  955. SDL_SavePNG
  956. SDL_SavePNG_IO
  957. SDL_scalbn
  958. SDL_scalbnf
  959. SDL_ScaleSurface
  960. SDL_ScreenKeyboardShown
  961. SDL_ScreenSaverEnabled
  962. SDL_SeekIO
  963. SDL_SendAndroidBackButton
  964. SDL_SendAndroidMessage
  965. SDL_SendGamepadEffect
  966. SDL_SendJoystickEffect
  967. SDL_SendJoystickVirtualSensorData
  968. SDL_SetAppMetadata - アプリケーションの基本的なメタデータを指定する
  969. SDL_SetAppMetadataProperty - アプリケーションのメタデータをプロパティで指定する
  970. SDL_SetAssertionHandler
  971. SDL_SetAtomicInt - アトミック変数に値を設定する
  972. SDL_SetAtomicPointer - アトミックにポインタを設定する
  973. SDL_SetAtomicU32
  974. SDL_SetAudioDeviceGain
  975. SDL_SetAudioIterationCallbacks
  976. SDL_SetAudioPostmixCallback
  977. SDL_SetAudioStreamFormat
  978. SDL_SetAudioStreamFrequencyRatio
  979. SDL_SetAudioStreamGain
  980. SDL_SetAudioStreamGetCallback
  981. SDL_SetAudioStreamInputChannelMap
  982. SDL_SetAudioStreamOutputChannelMap
  983. SDL_SetAudioStreamPutCallback
  984. SDL_SetBooleanProperty - プロパティグループのブール型プロパティを設定する
  985. SDL_SetClipboardData
  986. SDL_SetClipboardText
  987. SDL_SetCurrentThreadPriority
  988. SDL_SetCursor
  989. SDL_SetDefaultTextureScaleMode
  990. SDL_setenv_unsafe
  991. SDL_SetEnvironmentVariable
  992. SDL_SetError - 現在のスレッドのSDLエラーメッセージを設定する
  993. SDL_SetErrorV - 現在のスレッドのSDLエラーメッセージを設定する
  994. SDL_SetEventEnabled - イベントの種類ごとの処理の有無を得る
  995. SDL_SetEventFilter - 内部イベントキューに追加する前に全てのイベントを処理するフィルタを設定する
  996. SDL_SetFloatProperty - プロパティグループの浮動小数点型プロパティを設定する
  997. SDL_SetGamepadEventsEnabled
  998. SDL_SetGamepadLED
  999. SDL_SetGamepadMapping
  1000. SDL_SetGamepadPlayerIndex
  1001. SDL_SetGamepadSensorEnabled
  1002. SDL_SetGPUAllowedFramesInFlight
  1003. SDL_SetGPUBlendConstants
  1004. SDL_SetGPUBufferName
  1005. SDL_SetGPURenderState
  1006. SDL_SetGPURenderStateFragmentUniforms
  1007. SDL_SetGPUScissor
  1008. SDL_SetGPUStencilReference
  1009. SDL_SetGPUSwapchainParameters
  1010. SDL_SetGPUTextureName
  1011. SDL_SetGPUViewport
  1012. SDL_SetHapticAutocenter
  1013. SDL_SetHapticGain
  1014. SDL_SetHint - ヒントを通常の優先度で設定する
  1015. SDL_SetHintWithPriority - ヒントを指定の優先度で設定する
  1016. SDL_SetInitialized
  1017. SDL_SetiOSAnimationCallback
  1018. SDL_SetiOSEventPump
  1019. SDL_SetJoystickEventsEnabled
  1020. SDL_SetJoystickLED
  1021. SDL_SetJoystickPlayerIndex
  1022. SDL_SetJoystickVirtualAxis
  1023. SDL_SetJoystickVirtualBall
  1024. SDL_SetJoystickVirtualButton
  1025. SDL_SetJoystickVirtualHat
  1026. SDL_SetJoystickVirtualTouchpad
  1027. SDL_SetLinuxThreadPriority
  1028. SDL_SetLinuxThreadPriorityAndPolicy
  1029. SDL_SetLogOutputFunction - ログ出力関数を置き換える
  1030. SDL_SetLogPriorities - 全ての分類の重要度を設定する
  1031. SDL_SetLogPriority - 分類の重要度を設定する
  1032. SDL_SetLogPriorityPrefix
  1033. SDL_SetMainReady - SDL_Main()を使わないときSDL_Init()の失敗を回避する
  1034. SDL_SetMemoryFunctions
  1035. SDL_SetModState
  1036. SDL_SetNumberProperty - プロパティグループの整数型プロパティを設定する
  1037. SDL_SetPaletteColors
  1038. SDL_SetPointerProperty - プロパティグループのポインタ型プロパティを設定する
  1039. SDL_SetPointerPropertyWithCleanup
  1040. SDL_SetPrimarySelectionText
  1041. SDL_SetRelativeMouseTransform
  1042. SDL_SetRenderClipRect
  1043. SDL_SetRenderColorScale
  1044. SDL_SetRenderDrawBlendMode
  1045. SDL_SetRenderDrawColor
  1046. SDL_SetRenderDrawColorFloat
  1047. SDL_SetRenderGPUState
  1048. SDL_SetRenderLogicalPresentation
  1049. SDL_SetRenderScale
  1050. SDL_SetRenderTarget
  1051. SDL_SetRenderTextureAddressMode
  1052. SDL_SetRenderViewport
  1053. SDL_SetRenderVSync
  1054. SDL_SetScancodeName
  1055. SDL_SetStringProperty - プロパティグループの文字列型プロパティを設定する
  1056. SDL_SetSurfaceAlphaMod
  1057. SDL_SetSurfaceBlendMode
  1058. SDL_SetSurfaceClipRect
  1059. SDL_SetSurfaceColorKey
  1060. SDL_SetSurfaceColorMod
  1061. SDL_SetSurfaceColorspace
  1062. SDL_SetSurfacePalette
  1063. SDL_SetSurfaceRLE
  1064. SDL_SetTextInputArea
  1065. SDL_SetTextureAlphaMod
  1066. SDL_SetTextureAlphaModFloat
  1067. SDL_SetTextureBlendMode
  1068. SDL_SetTextureColorMod
  1069. SDL_SetTextureColorModFloat
  1070. SDL_SetTexturePalette
  1071. SDL_SetTextureScaleMode
  1072. SDL_SetTLS
  1073. SDL_SetTrayEntryCallback
  1074. SDL_SetTrayEntryChecked
  1075. SDL_SetTrayEntryEnabled
  1076. SDL_SetTrayEntryLabel
  1077. SDL_SetTrayIcon
  1078. SDL_SetTrayTooltip
  1079. SDL_SetWindowAlwaysOnTop
  1080. SDL_SetWindowAspectRatio
  1081. SDL_SetWindowBordered
  1082. SDL_SetWindowFocusable
  1083. SDL_SetWindowFullscreen
  1084. SDL_SetWindowFullscreenMode
  1085. SDL_SetWindowHitTest
  1086. SDL_SetWindowIcon
  1087. SDL_SetWindowKeyboardGrab
  1088. SDL_SetWindowMaximumSize
  1089. SDL_SetWindowMinimumSize
  1090. SDL_SetWindowModal
  1091. SDL_SetWindowMouseGrab
  1092. SDL_SetWindowMouseRect
  1093. SDL_SetWindowOpacity
  1094. SDL_SetWindowParent
  1095. SDL_SetWindowPosition
  1096. SDL_SetWindowProgressState
  1097. SDL_SetWindowProgressValue
  1098. SDL_SetWindowRelativeMouseMode
  1099. SDL_SetWindowResizable
  1100. SDL_SetWindowShape
  1101. SDL_SetWindowSize
  1102. SDL_SetWindowsMessageHook
  1103. SDL_SetWindowSurfaceVSync
  1104. SDL_SetWindowTitle
  1105. SDL_SetX11EventHook
  1106. SDL_ShouldInit
  1107. SDL_ShouldQuit
  1108. SDL_ShowAndroidToast
  1109. SDL_ShowCursor
  1110. SDL_ShowFileDialogWithProperties
  1111. SDL_ShowMessageBox
  1112. SDL_ShowOpenFileDialog
  1113. SDL_ShowOpenFolderDialog
  1114. SDL_ShowSaveFileDialog
  1115. SDL_ShowSimpleMessageBox
  1116. SDL_ShowWindow
  1117. SDL_ShowWindowSystemMenu
  1118. SDL_SignalAsyncIOQueue
  1119. SDL_SignalCondition
  1120. SDL_SignalSemaphore
  1121. SDL_sin
  1122. SDL_sinf
  1123. SDL_size_add_check_overflow
  1124. SDL_size_mul_check_overflow
  1125. SDL_snprintf
  1126. SDL_sqrt
  1127. SDL_sqrtf
  1128. SDL_srand
  1129. SDL_sscanf
  1130. SDL_StartTextInput
  1131. SDL_StartTextInputWithProperties
  1132. SDL_StepBackUTF8
  1133. SDL_StepUTF8
  1134. SDL_StopHapticEffect
  1135. SDL_StopHapticEffects
  1136. SDL_StopHapticRumble
  1137. SDL_StopTextInput
  1138. SDL_StorageReady
  1139. SDL_strcasecmp
  1140. SDL_strcasestr
  1141. SDL_strchr
  1142. SDL_strcmp
  1143. SDL_strdup
  1144. SDL_StretchSurface
  1145. SDL_StringToGUID - GUID文字列をSDL_GUID構造体に変換する
  1146. SDL_strlcat
  1147. SDL_strlcpy
  1148. SDL_strlen
  1149. SDL_strlwr
  1150. SDL_strncasecmp
  1151. SDL_strncmp
  1152. SDL_strndup
  1153. SDL_strnlen
  1154. SDL_strnstr
  1155. SDL_strpbrk
  1156. SDL_strrchr
  1157. SDL_strrev
  1158. SDL_strstr
  1159. SDL_strtod
  1160. SDL_strtok_r
  1161. SDL_strtol
  1162. SDL_strtoll
  1163. SDL_strtoul
  1164. SDL_strtoull
  1165. SDL_strupr
  1166. SDL_SubmitGPUCommandBuffer
  1167. SDL_SubmitGPUCommandBufferAndAcquireFence
  1168. SDL_SurfaceHasAlternateImages
  1169. SDL_SurfaceHasColorKey
  1170. SDL_SurfaceHasRLE
  1171. SDL_Swap16
  1172. SDL_Swap32
  1173. SDL_Swap64
  1174. SDL_SwapFloat
  1175. SDL_swprintf
  1176. SDL_SyncWindow
  1177. SDL_tan
  1178. SDL_tanf
  1179. SDL_TellIO
  1180. SDL_TextInputActive
  1181. SDL_TimeFromWindows
  1182. SDL_TimeToDateTime
  1183. SDL_TimeToWindows
  1184. SDL_tolower
  1185. SDL_toupper
  1186. SDL_trunc
  1187. SDL_truncf
  1188. SDL_TryLockMutex
  1189. SDL_TryLockRWLockForReading
  1190. SDL_TryLockRWLockForWriting
  1191. SDL_TryLockSpinlock - 0でない値を設定することでスピンロックを試みる
  1192. SDL_TryWaitSemaphore
  1193. SDL_UCS4ToUTF8
  1194. SDL_uitoa
  1195. SDL_ulltoa
  1196. SDL_ultoa
  1197. SDL_UnbindAudioStream
  1198. SDL_UnbindAudioStreams
  1199. SDL_UnloadObject
  1200. SDL_UnlockAudioStream
  1201. SDL_UnlockJoysticks
  1202. SDL_UnlockMutex
  1203. SDL_UnlockProperties
  1204. SDL_UnlockRWLock
  1205. SDL_UnlockSpinlock - 0を設定することでスピンロックを解除する
  1206. SDL_UnlockSurface
  1207. SDL_UnlockTexture
  1208. SDL_UnmapGPUTransferBuffer
  1209. SDL_UnregisterApp - SDL_RegisterAppで登録したwin32ウィンドウクラスを解除する
  1210. SDL_unsetenv_unsafe
  1211. SDL_UnsetEnvironmentVariable
  1212. SDL_UpdateGamepads
  1213. SDL_UpdateHapticEffect
  1214. SDL_UpdateJoysticks
  1215. SDL_UpdateNVTexture
  1216. SDL_UpdateSensors
  1217. SDL_UpdateTexture
  1218. SDL_UpdateTrays
  1219. SDL_UpdateWindowSurface
  1220. SDL_UpdateWindowSurfaceRects
  1221. SDL_UpdateYUVTexture
  1222. SDL_UploadToGPUBuffer
  1223. SDL_UploadToGPUTexture
  1224. SDL_utf8strlcpy
  1225. SDL_utf8strlen
  1226. SDL_utf8strnlen
  1227. SDL_vasprintf
  1228. SDL_vsnprintf
  1229. SDL_vsscanf
  1230. SDL_vswprintf
  1231. SDL_Vulkan_CreateSurface
  1232. SDL_Vulkan_DestroySurface
  1233. SDL_Vulkan_GetInstanceExtensions
  1234. SDL_Vulkan_GetPresentationSupport
  1235. SDL_Vulkan_GetVkGetInstanceProcAddr
  1236. SDL_Vulkan_LoadLibrary
  1237. SDL_Vulkan_UnloadLibrary
  1238. SDL_WaitAndAcquireGPUSwapchainTexture
  1239. SDL_WaitAsyncIOResult
  1240. SDL_WaitCondition
  1241. SDL_WaitConditionTimeout
  1242. SDL_WaitEvent - 次のイベントが発生するまで無制限に待つ
  1243. SDL_WaitEventTimeout - 次のイベントが発生するまで指定の時間(ミリ秒)待つ
  1244. SDL_WaitForGPUFences
  1245. SDL_WaitForGPUIdle
  1246. SDL_WaitForGPUSwapchain
  1247. SDL_WaitProcess
  1248. SDL_WaitSemaphore
  1249. SDL_WaitSemaphoreTimeout
  1250. SDL_WaitThread
  1251. SDL_WarpMouseGlobal
  1252. SDL_WarpMouseInWindow
  1253. SDL_WasInit - 初期化された個別のサブシステムのマスクを得る
  1254. SDL_wcscasecmp
  1255. SDL_wcscmp
  1256. SDL_wcsdup
  1257. SDL_wcslcat
  1258. SDL_wcslcpy
  1259. SDL_wcslen
  1260. SDL_wcsncasecmp
  1261. SDL_wcsncmp
  1262. SDL_wcsnlen
  1263. SDL_wcsnstr
  1264. SDL_wcsstr
  1265. SDL_wcstol
  1266. SDL_WindowHasSurface
  1267. SDL_WindowSupportsGPUPresentMode
  1268. SDL_WindowSupportsGPUSwapchainComposition
  1269. SDL_WriteAsyncIO
  1270. SDL_WriteIO
  1271. SDL_WriteS16BE
  1272. SDL_WriteS16LE
  1273. SDL_WriteS32BE
  1274. SDL_WriteS32LE
  1275. SDL_WriteS64BE
  1276. SDL_WriteS64LE
  1277. SDL_WriteS8
  1278. SDL_WriteStorageFile
  1279. SDL_WriteSurfacePixel
  1280. SDL_WriteSurfacePixelFloat
  1281. SDL_WriteU16BE
  1282. SDL_WriteU16LE
  1283. SDL_WriteU32BE
  1284. SDL_WriteU32LE
  1285. SDL_WriteU64BE
  1286. SDL_WriteU64LE
  1287. SDL_WriteU8

  1. SDL_AppEvent_func
  2. SDL_AppInit_func
  3. SDL_AppIterate_func
  4. SDL_AppQuit_func
  5. SDL_AssertionHandler
  6. SDL_AsyncIO
  7. SDL_AsyncIOQueue
  8. SDL_AudioDeviceID - オーディオデバイスインスタンスIDの型
  9. SDL_AudioIterationCallback
  10. SDL_AudioPostmixCallback
  11. SDL_AudioStream - オーディオストリームを表す不透明型
  12. SDL_AudioStreamCallback - SDL_AudioStreamからデータを受け取ったとき呼ばれるコールバック関数の型
  13. SDL_AudioStreamDataCompleteCallback
  14. SDL_BlendMode
  15. SDL_calloc_func
  16. SDL_Camera
  17. SDL_CameraID
  18. SDL_CleanupPropertyCallback
  19. SDL_ClipboardCleanupCallback
  20. SDL_ClipboardDataCallback
  21. SDL_CompareCallback
  22. SDL_CompareCallback_r
  23. SDL_Condition
  24. SDL_Cursor
  25. SDL_DialogFileCallback
  26. SDL_DisplayID - 現在システムに接続されているディスプレイのユニークID
  27. SDL_WindowID - ウィンドウユニークID
  28. SDL_DisplayModeData
  29. SDL_EGLAttrib
  30. SDL_EGLAttribArrayCallback - EGL環境初期化時の追加のattributeを得るコールバックの型
  31. SDL_EGLConfig
  32. SDL_EGLDisplay
  33. SDL_EGLint
  34. SDL_EGLIntArrayCallback - EGLサーフェイス/コンテキスト初期化時の追加のattributeを得るコールバックの型
  35. SDL_EGLSurface
  36. SDL_EnumerateDirectoryCallback
  37. SDL_EnumeratePropertiesCallback
  38. SDL_Environment
  39. SDL_EventFilter - イベントキューを監視するためのコールバック関数の型
  40. SDL_FingerID
  41. SDL_free_func
  42. SDL_FunctionPointer
  43. SDL_Gamepad
  44. SDL_GLContext
  45. SDL_GLContextFlag
  46. SDL_GLContextReleaseFlag
  47. SDL_GLContextResetNotification
  48. SDL_GlobFlags
  49. SDL_GLProfile
  50. SDL_GPUBuffer
  51. SDL_GPUBufferUsageFlags
  52. SDL_GPUColorComponentFlags
  53. SDL_GPUCommandBuffer
  54. SDL_GPUComputePass
  55. SDL_GPUComputePipeline
  56. SDL_GPUCopyPass
  57. SDL_GPUDevice
  58. SDL_GPUFence
  59. SDL_GPUGraphicsPipeline
  60. SDL_GPURenderPass
  61. SDL_GPURenderState
  62. SDL_GPUSampler
  63. SDL_GPUShader
  64. SDL_GPUShaderFormat
  65. SDL_GPUTexture
  66. SDL_GPUTextureUsageFlags
  67. SDL_GPUTransferBuffer
  68. SDL_Haptic
  69. SDL_HapticDirectionType
  70. SDL_HapticEffectID
  71. SDL_HapticEffectType
  72. SDL_HapticID
  73. SDL_hid_device
  74. SDL_HintCallback - ヒントの値の変化の通知するために使用されるコールバックの型
  75. SDL_HitTest
  76. SDL_iconv_t
  77. SDL_InitFlags - SDL_InitとSDL_InitSubSystemの初期化フラグの型
  78. SDL_iOSAnimationCallback
  79. SDL_IOStream
  80. SDL_Joystick
  81. SDL_JoystickID
  82. SDL_KeyboardID
  83. SDL_Keycode
  84. SDL_Keymod
  85. SDL_LogOutputFunction - ログ出力関数のプロトタイプ型
  86. SDL_main_func - アプリケーションのmain()関数のプロトタイプ型
  87. SDL_MainThreadCallback
  88. SDL_malloc_func
  89. SDL_MessageBoxButtonFlags
  90. SDL_MessageBoxFlags
  91. SDL_MetalView
  92. SDL_MouseButtonFlags
  93. SDL_MouseID
  94. SDL_MouseMotionTransformCallback
  95. SDL_Mutex
  96. SDL_NSTimerCallback
  97. SDL_PenID
  98. SDL_PenInputFlags
  99. SDL_Process
  100. SDL_PropertiesID - SDLプロパティグループID
  101. SDL_realloc_func
  102. SDL_Renderer
  103. SDL_RequestAndroidPermissionCallback
  104. SDL_RWLock
  105. SDL_Semaphore
  106. SDL_Sensor
  107. SDL_SensorID
  108. SDL_SharedObject
  109. SDL_SpinLock
  110. SDL_Storage
  111. SDL_SurfaceFlags - SDL_Surfaceのフラグの型
  112. SDL_Thread
  113. SDL_ThreadFunction
  114. SDL_ThreadID
  115. SDL_Time
  116. SDL_TimerCallback
  117. SDL_TimerID
  118. SDL_TLSDestructorCallback
  119. SDL_TLSID
  120. SDL_TouchID
  121. SDL_Tray
  122. SDL_TrayCallback
  123. SDL_TrayEntry
  124. SDL_TrayEntryFlags
  125. SDL_TrayMenu
  126. SDL_Window - ウィンドウを識別する不透明型
  127. SDL_WindowFlags - ウィンドウ状態フラグの型
  128. SDL_WindowID - ウィンドウユニークID
  129. SDL_WindowsMessageHook
  130. SDL_X11EventHook
  131. Sint16
  132. Sint32
  133. Sint64
  134. Sint8
  135. Uint16
  136. Uint32
  137. Uint64
  138. Uint8

構造体

  1. SDL_AssertData
  2. SDL_AsyncIOOutcome
  3. SDL_AtomicInt - アトミック整数値を表す構造体
  4. SDL_AtomicU32 - アトミックな符号付き32ビット整数値を表す構造体
  5. SDL_AudioDeviceEvent - オーディオデバイスイベントの構造体(event.adevice.*)
  6. SDL_AudioSpec - オーディオデータの形式を表す構造体
  7. SDL_CameraDeviceEvent - カメラデバイスイベントの構造体(event.cdevice.*)
  8. SDL_CameraSpec
  9. SDL_ClipboardEvent - クリップボードイベントの構造体(event.clipboard.*)
  10. SDL_Color
  11. SDL_CommonEvent - 全イベントの共通フィールドの構造体
  12. SDL_DateTime
  13. SDL_DialogFileFilter
  14. SDL_DisplayEvent - ディスプレイイベントの構造体(event.display.*)
  15. SDL_DisplayMode
  16. SDL_DropEvent - ドロップイベントの構造体(event.drop.*)
  17. SDL_Event - 異なる種類のイベントの情報を持つ共用体
  18. SDL_FColor
  19. SDL_Finger
  20. SDL_FPoint
  21. SDL_FRect
  22. SDL_GamepadAxisEvent - ゲームパッド移動イベントの構造体(event.gaxis.*)
  23. SDL_GamepadBinding
  24. SDL_GamepadButtonEvent - ゲームパッドボタンイベントの構造体(event.gbutton.*)
  25. SDL_GamepadDeviceEvent - ゲームパッドデバイスイベントの構造体(event.gdevice.*)
  26. SDL_GamepadSensorEvent - ゲームパッドセンサーイベントの構造体(event.gsensor.*)
  27. SDL_GamepadTouchpadEvent - ゲームパッドタッチイベントの構造体(event.gdevice.*)
  28. SDL_GPUBlitInfo
  29. SDL_GPUBlitRegion
  30. SDL_GPUBufferBinding
  31. SDL_GPUBufferCreateInfo
  32. SDL_GPUBufferLocation
  33. SDL_GPUBufferRegion
  34. SDL_GPUColorTargetBlendState
  35. SDL_GPUColorTargetDescription
  36. SDL_GPUColorTargetInfo
  37. SDL_GPUComputePipelineCreateInfo
  38. SDL_GPUDepthStencilState
  39. SDL_GPUDepthStencilTargetInfo
  40. SDL_GPUGraphicsPipelineCreateInfo
  41. SDL_GPUGraphicsPipelineTargetInfo
  42. SDL_GPUIndexedIndirectDrawCommand
  43. SDL_GPUIndirectDispatchCommand
  44. SDL_GPUIndirectDrawCommand
  45. SDL_GPUMultisampleState
  46. SDL_GPURasterizerState
  47. SDL_GPURenderStateCreateInfo
  48. SDL_GPURenderStateDesc
  49. SDL_GPUSamplerCreateInfo
  50. SDL_GPUShaderCreateInfo
  51. SDL_GPUStencilOpState
  52. SDL_GPUStorageBufferReadWriteBinding
  53. SDL_GPUStorageTextureReadWriteBinding
  54. SDL_GPUTextureCreateInfo
  55. SDL_GPUTextureLocation
  56. SDL_GPUTextureRegion
  57. SDL_GPUTextureSamplerBinding
  58. SDL_GPUTextureTransferInfo
  59. SDL_GPUTransferBufferCreateInfo
  60. SDL_GPUTransferBufferLocation
  61. SDL_GPUVertexAttribute
  62. SDL_GPUVertexBufferDescription
  63. SDL_GPUVertexInputState
  64. SDL_GPUViewport
  65. SDL_GUID - 128ビットの識別子の構造体
  66. SDL_HapticCondition
  67. SDL_HapticConstant
  68. SDL_HapticCustom
  69. SDL_HapticDirection
  70. SDL_HapticEffect
  71. SDL_HapticLeftRight
  72. SDL_HapticPeriodic
  73. SDL_HapticRamp
  74. SDL_hid_device_info
  75. SDL_InitState
  76. SDL_IOStreamInterface
  77. SDL_JoyAxisEvent - ジョイスティック移動イベントの構造体(event.jaxis.*)
  78. SDL_JoyBallEvent - ジョイスティックボールイベントの構造体(event.jball.*)
  79. SDL_JoyBatteryEvent - ジョイスティックバッテリー残量変化イベントの情報の構造体(event.jbattery.*)
  80. SDL_JoyButtonEvent - ジョイスティックボタンイベントの構造体(event.jbutton.*)
  81. SDL_JoyDeviceEvent - ジョイスティックデバイスイベントの構造体(event.jdevice.*)
  82. SDL_JoyHatEvent - ジョイスティックハットイベントの構造体(event.jhat.*)
  83. SDL_KeyboardDeviceEvent - キーボードデバイスイベントの構造体(event.kdevice.*)
  84. SDL_KeyboardEvent - キーボードイベントの構造体(event.key.*)
  85. SDL_Locale
  86. SDL_MessageBoxButtonData
  87. SDL_MessageBoxColor
  88. SDL_MessageBoxColorScheme
  89. SDL_MessageBoxData
  90. SDL_MouseButtonEvent - マウスボタンイベントの構造体(event.button.*)
  91. SDL_MouseDeviceEvent - マウスデバイスイベントの構造体(event.mdevice.*)
  92. SDL_MouseMotionEvent - マウス移動イベントの構造体(event.motion.*)
  93. SDL_MouseWheelEvent - マウスホイールイベントの構造体(event.wheel.*)
  94. SDL_Palette
  95. SDL_PathInfo
  96. SDL_PenAxisEvent - 感圧式ペン筆圧/角度イベントの構造体(event.paxis.*)
  97. SDL_PenButtonEvent - 感圧式ペンボタンイベントの構造体(event.pbutton.*)
  98. SDL_PenMotionEvent - 感圧式ペン移動イベントの構造体(event.pmotion.*)
  99. SDL_PenProximityEvent - 感圧式ペン接近イベントの構造体(event.pproximity.*)
  100. SDL_PenTouchEvent - 感圧式ペンタッチイベントの構造体(event.ptouch.*)
  101. SDL_PinchFingerEvent - ピンチイベントの構造体(event.pinch.*)
  102. SDL_PixelFormatDetails
  103. SDL_Point
  104. SDL_QuitEvent - 終了要求イベントの構造体(event.quit.*)
  105. SDL_Rect
  106. SDL_RenderEvent - レンダライベントの構造体(event.render.*)
  107. SDL_SensorEvent - センサーイベントの構造体(event.sensor.*)
  108. SDL_StorageInterface
  109. SDL_Surface - ソフトウェア転送で使われるピクセルの集まりの構造体
  110. SDL_TextEditingCandidatesEvent - IME変換候補イベントの構造体(event.edit_candidates.*)
  111. SDL_TextEditingEvent - テキスト編集イベントの構造体(event.edit.*)
  112. SDL_TextInputEvent - テキスト入力イベントの構造体(event.text.*)
  113. SDL_Texture
  114. SDL_TouchFingerEvent - タッチイベントの構造体(event.tfinger.*)
  115. SDL_UserEvent - ユーザ定義イベントの構造体(event.user.*)
  116. SDL_Vertex
  117. SDL_VirtualJoystickDesc
  118. SDL_VirtualJoystickSensorDesc
  119. SDL_VirtualJoystickTouchpadDesc
  120. SDL_WindowEvent - ウィンドウイベントの構造体(event.window.*)

列挙体

  1. SDL_AppResult
  2. SDL_ArrayOrder
  3. SDL_AssertState
  4. SDL_AsyncIOResult
  5. SDL_AsyncIOTaskType
  6. SDL_AudioFormat - オーディオ形式の列挙体
  7. SDL_BitmapOrder
  8. SDL_BlendFactor
  9. SDL_BlendOperation
  10. SDL_CameraPermissionState
  11. SDL_CameraPosition
  12. SDL_Capitalization
  13. SDL_ChromaLocation
  14. SDL_ColorPrimaries
  15. SDL_ColorRange
  16. SDL_Colorspace
  17. SDL_ColorType
  18. SDL_DateFormat
  19. SDL_DisplayOrientation
  20. SDL_EnumerationResult
  21. SDL_EventAction
  22. SDL_EventType - イベントの種類の列挙体
  23. SDL_FileDialogType
  24. SDL_FlashOperation
  25. SDL_FlipMode
  26. SDL_Folder
  27. SDL_GamepadAxis
  28. SDL_GamepadBindingType
  29. SDL_GamepadButton
  30. SDL_GamepadButtonLabel
  31. SDL_GamepadType
  32. SDL_GLAttr
  33. SDL_GPUBlendFactor
  34. SDL_GPUBlendOp
  35. SDL_GPUCompareOp
  36. SDL_GPUCubeMapFace
  37. SDL_GPUCullMode
  38. SDL_GPUFillMode
  39. SDL_GPUFilter
  40. SDL_GPUFrontFace
  41. SDL_GPUIndexElementSize
  42. SDL_GPULoadOp
  43. SDL_GPUPresentMode
  44. SDL_GPUPrimitiveType
  45. SDL_GPUSampleCount
  46. SDL_GPUSamplerAddressMode
  47. SDL_GPUSamplerMipmapMode
  48. SDL_GPUShaderStage
  49. SDL_GPUStencilOp
  50. SDL_GPUStoreOp
  51. SDL_GPUSwapchainComposition
  52. SDL_GPUTextureFormat
  53. SDL_GPUTextureType
  54. SDL_GPUTransferBufferUsage
  55. SDL_GPUVertexElementFormat
  56. SDL_GPUVertexInputRate
  57. SDL_hid_bus_type
  58. SDL_HintPriority - ヒントの優先度の列挙体
  59. SDL_HitTestResult
  60. SDL_InitStatus
  61. SDL_IOStatus
  62. SDL_IOWhence
  63. SDL_JoystickConnectionState
  64. SDL_JoystickType
  65. SDL_LogCategory - 設定済みのログの分類の列挙体
  66. SDL_LogPriority - 定義済みのログの重要度の列挙体
  67. SDL_MatrixCoefficients
  68. SDL_MessageBoxColorType
  69. SDL_MouseWheelDirection
  70. SDL_PackedLayout
  71. SDL_PackedOrder
  72. SDL_PathType
  73. SDL_PenAxis
  74. SDL_PixelFormat - ピクセル形式の列挙体
  75. SDL_PixelType
  76. SDL_PowerState
  77. SDL_ProcessIO
  78. SDL_ProgressState
  79. SDL_PropertyType - SDLプロパティ型の列挙体
  80. SDL_RendererLogicalPresentation
  81. SDL_Sandbox
  82. SDL_ScaleMode
  83. SDL_Scancode
  84. SDL_SensorType
  85. SDL_SystemCursor
  86. SDL_SystemTheme
  87. SDL_TextInputType
  88. SDL_TextureAccess
  89. SDL_TextureAddressMode
  90. SDL_ThreadPriority
  91. SDL_ThreadState
  92. SDL_TimeFormat
  93. SDL_TouchDeviceType
  94. SDL_TransferCharacteristics

マクロ

  1. SDL_ACQUIRE
  2. SDL_ACQUIRE_SHARED
  3. SDL_ACQUIRED_AFTER
  4. SDL_ACQUIRED_BEFORE
  5. SDL_ALIGNED
  6. SDL_ALLOC_SIZE
  7. SDL_ALPHA_OPAQUE
  8. SDL_ALPHA_OPAQUE_FLOAT
  9. SDL_ALPHA_TRANSPARENT
  10. SDL_ALPHA_TRANSPARENT_FLOAT
  11. SDL_ALTIVEC_INTRINSICS
  12. SDL_ANALYZER_NORETURN
  13. SDL_ANDROID_EXTERNAL_STORAGE_READ
  14. SDL_ANDROID_EXTERNAL_STORAGE_WRITE
  15. SDL_arraysize
  16. SDL_assert
  17. SDL_assert_always
  18. SDL_ASSERT_CAPABILITY
  19. SDL_ASSERT_LEVEL
  20. SDL_assert_paranoid
  21. SDL_assert_release
  22. SDL_ASSERT_SHARED_CAPABILITY
  23. SDL_AssertBreakpoint
  24. SDL_AtomicDecRef
  25. SDL_AtomicIncRef
  26. SDL_AUDIO_BITSIZE
  27. SDL_AUDIO_BYTESIZE
  28. SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK
  29. SDL_AUDIO_DEVICE_DEFAULT_RECORDING
  30. SDL_AUDIO_FRAMESIZE
  31. SDL_AUDIO_ISBIGENDIAN
  32. SDL_AUDIO_ISFLOAT
  33. SDL_AUDIO_ISINT
  34. SDL_AUDIO_ISLITTLEENDIAN
  35. SDL_AUDIO_ISSIGNED
  36. SDL_AUDIO_ISUNSIGNED
  37. SDL_AUDIO_MASK_BIG_ENDIAN
  38. SDL_AUDIO_MASK_BITSIZE
  39. SDL_AUDIO_MASK_FLOAT
  40. SDL_AUDIO_MASK_SIGNED
  41. SDL_AVX2_INTRINSICS
  42. SDL_AVX512F_INTRINSICS
  43. SDL_AVX_INTRINSICS
  44. SDL_BIG_ENDIAN
  45. SDL_BITSPERPIXEL
  46. SDL_BLENDMODE_ADD
  47. SDL_BLENDMODE_ADD_PREMULTIPLIED
  48. SDL_BLENDMODE_BLEND
  49. SDL_BLENDMODE_BLEND_PREMULTIPLIED
  50. SDL_BLENDMODE_INVALID
  51. SDL_BLENDMODE_MOD
  52. SDL_BLENDMODE_MUL
  53. SDL_BLENDMODE_NONE
  54. SDL_BUTTON_LEFT
  55. SDL_BUTTON_LMASK
  56. SDL_BUTTON_MASK
  57. SDL_BUTTON_MIDDLE
  58. SDL_BUTTON_MMASK
  59. SDL_BUTTON_RIGHT
  60. SDL_BUTTON_RMASK
  61. SDL_BUTTON_X1
  62. SDL_BUTTON_X1MASK
  63. SDL_BUTTON_X2
  64. SDL_BUTTON_X2MASK
  65. SDL_BYTEORDER
  66. SDL_BYTESPERPIXEL
  67. SDL_CACHELINE_SIZE
  68. SDL_CAPABILITY
  69. SDL_clamp
  70. SDL_COLORSPACECHROMA
  71. SDL_COLORSPACEMATRIX
  72. SDL_COLORSPACEPRIMARIES
  73. SDL_COLORSPACERANGE
  74. SDL_COLORSPACETRANSFER
  75. SDL_COLORSPACETYPE
  76. SDL_COMPILE_TIME_ASSERT
  77. SDL_CompilerBarrier
  78. SDL_const_cast
  79. SDL_copyp
  80. SDL_CPUPauseInstruction
  81. SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE
  82. SDL_DECLSPEC
  83. SDL_DEFINE_AUDIO_FORMAT
  84. SDL_DEFINE_COLORSPACE
  85. SDL_DEFINE_PIXELFORMAT
  86. SDL_DEFINE_PIXELFOURCC
  87. SDL_DEPRECATED
  88. SDL_disabled_assert
  89. SDL_ELF_NOTE_DLOPEN
  90. SDL_ELF_NOTE_DLOPEN_PRIORITY_RECOMMENDED
  91. SDL_ELF_NOTE_DLOPEN_PRIORITY_REQUIRED
  92. SDL_ELF_NOTE_DLOPEN_PRIORITY_SUGGESTED
  93. SDL_enabled_assert
  94. SDL_EXCLUDES
  95. SDL_FALLTHROUGH
  96. SDL_FILE
  97. SDL_FLOATWORDORDER
  98. SDL_FLT_EPSILON
  99. SDL_FORCE_INLINE
  100. SDL_FOURCC
  101. SDL_FUNCTION
  102. SDL_FUNCTION_POINTER_IS_VOID_POINTER
  103. SDL_GL_CONTEXT_DEBUG_FLAG
  104. SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
  105. SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
  106. SDL_GL_CONTEXT_PROFILE_CORE
  107. SDL_GL_CONTEXT_PROFILE_ES
  108. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
  109. SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE
  110. SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
  111. SDL_GL_CONTEXT_RESET_LOSE_CONTEXT
  112. SDL_GL_CONTEXT_RESET_NO_NOTIFICATION
  113. SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
  114. SDL_GLOB_CASEINSENSITIVE
  115. SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ
  116. SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE
  117. SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ
  118. SDL_GPU_BUFFERUSAGE_INDEX
  119. SDL_GPU_BUFFERUSAGE_INDIRECT
  120. SDL_GPU_BUFFERUSAGE_VERTEX
  121. SDL_GPU_COLORCOMPONENT_A
  122. SDL_GPU_COLORCOMPONENT_B
  123. SDL_GPU_COLORCOMPONENT_G
  124. SDL_GPU_COLORCOMPONENT_R
  125. SDL_GPU_RENDERER
  126. SDL_GPU_SHADERFORMAT_DXBC
  127. SDL_GPU_SHADERFORMAT_DXIL
  128. SDL_GPU_SHADERFORMAT_INVALID
  129. SDL_GPU_SHADERFORMAT_METALLIB
  130. SDL_GPU_SHADERFORMAT_MSL
  131. SDL_GPU_SHADERFORMAT_PRIVATE
  132. SDL_GPU_SHADERFORMAT_SPIRV
  133. SDL_GPU_TEXTUREUSAGE_COLOR_TARGET
  134. SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ
  135. SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE
  136. SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE
  137. SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET
  138. SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ
  139. SDL_GPU_TEXTUREUSAGE_SAMPLER
  140. SDL_GUARDED_BY
  141. SDL_HAPTIC_AUTOCENTER
  142. SDL_HAPTIC_CARTESIAN
  143. SDL_HAPTIC_CONSTANT
  144. SDL_HAPTIC_CUSTOM
  145. SDL_HAPTIC_DAMPER
  146. SDL_HAPTIC_FRICTION
  147. SDL_HAPTIC_GAIN
  148. SDL_HAPTIC_INERTIA
  149. SDL_HAPTIC_INFINITY
  150. SDL_HAPTIC_LEFTRIGHT
  151. SDL_HAPTIC_PAUSE
  152. SDL_HAPTIC_POLAR
  153. SDL_HAPTIC_RAMP
  154. SDL_HAPTIC_RESERVED1
  155. SDL_HAPTIC_RESERVED2
  156. SDL_HAPTIC_RESERVED3
  157. SDL_HAPTIC_SAWTOOTHDOWN
  158. SDL_HAPTIC_SAWTOOTHUP
  159. SDL_HAPTIC_SINE
  160. SDL_HAPTIC_SPHERICAL
  161. SDL_HAPTIC_SPRING
  162. SDL_HAPTIC_SQUARE
  163. SDL_HAPTIC_STATUS
  164. SDL_HAPTIC_STEERING_AXIS
  165. SDL_HAPTIC_TRIANGLE
  166. SDL_HAS_BUILTIN
  167. SDL_HAT_CENTERED
  168. SDL_HAT_DOWN
  169. SDL_HAT_LEFT
  170. SDL_HAT_LEFTDOWN
  171. SDL_HAT_LEFTUP
  172. SDL_HAT_RIGHT
  173. SDL_HAT_RIGHTDOWN
  174. SDL_HAT_RIGHTUP
  175. SDL_HAT_UP
  176. SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED
  177. SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY
  178. SDL_HINT_ANDROID_BLOCK_ON_PAUSE
  179. SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
  180. SDL_HINT_ANDROID_TRAP_BACK_BUTTON
  181. SDL_HINT_APP_ID
  182. SDL_HINT_APP_NAME
  183. SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS
  184. SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION
  185. SDL_HINT_ASSERT
  186. SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
  187. SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
  188. SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
  189. SDL_HINT_AUDIO_CATEGORY
  190. SDL_HINT_AUDIO_CHANNELS
  191. SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME
  192. SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES
  193. SDL_HINT_AUDIO_DEVICE_STREAM_NAME
  194. SDL_HINT_AUDIO_DEVICE_STREAM_ROLE
  195. SDL_HINT_AUDIO_DISK_INPUT_FILE
  196. SDL_HINT_AUDIO_DISK_OUTPUT_FILE
  197. SDL_HINT_AUDIO_DISK_TIMESCALE
  198. SDL_HINT_AUDIO_DRIVER
  199. SDL_HINT_AUDIO_DUMMY_TIMESCALE
  200. SDL_HINT_AUDIO_FORMAT
  201. SDL_HINT_AUDIO_FREQUENCY
  202. SDL_HINT_AUDIO_INCLUDE_MONITORS
  203. SDL_HINT_AUTO_UPDATE_JOYSTICKS
  204. SDL_HINT_AUTO_UPDATE_SENSORS
  205. SDL_HINT_BMP_SAVE_LEGACY_FORMAT
  206. SDL_HINT_CAMERA_DRIVER
  207. SDL_HINT_CPU_FEATURE_MASK
  208. SDL_HINT_DEBUG_LOGGING
  209. SDL_HINT_DISPLAY_USABLE_BOUNDS
  210. SDL_HINT_EGL_LIBRARY
  211. SDL_HINT_EMSCRIPTEN_ASYNCIFY
  212. SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR
  213. SDL_HINT_EMSCRIPTEN_FILL_DOCUMENT
  214. SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT
  215. SDL_HINT_ENABLE_SCREEN_KEYBOARD
  216. SDL_HINT_EVDEV_DEVICES
  217. SDL_HINT_EVENT_LOGGING
  218. SDL_HINT_FILE_DIALOG_DRIVER
  219. SDL_HINT_FORCE_RAISEWINDOW
  220. SDL_HINT_FRAMEBUFFER_ACCELERATION
  221. SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES
  222. SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
  223. SDL_HINT_GAMECONTROLLER_SENSOR_FUSION
  224. SDL_HINT_GAMECONTROLLERCONFIG
  225. SDL_HINT_GAMECONTROLLERCONFIG_FILE
  226. SDL_HINT_GAMECONTROLLERTYPE
  227. SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT
  228. SDL_HINT_GDK_TEXTINPUT_DESCRIPTION
  229. SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH
  230. SDL_HINT_GDK_TEXTINPUT_SCOPE
  231. SDL_HINT_GDK_TEXTINPUT_TITLE
  232. SDL_HINT_GPU_DRIVER
  233. SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS
  234. SDL_HINT_HIDAPI_IGNORE_DEVICES
  235. SDL_HINT_HIDAPI_LIBUSB
  236. SDL_HINT_HIDAPI_LIBUSB_WHITELIST
  237. SDL_HINT_HIDAPI_UDEV
  238. SDL_HINT_IME_IMPLEMENTED_UI
  239. SDL_HINT_INVALID_PARAM_CHECKS
  240. SDL_HINT_IOS_HIDE_HOME_INDICATOR
  241. SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
  242. SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES
  243. SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED
  244. SDL_HINT_JOYSTICK_BLACKLIST_DEVICES
  245. SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED
  246. SDL_HINT_JOYSTICK_DEVICE
  247. SDL_HINT_JOYSTICK_DIRECTINPUT
  248. SDL_HINT_JOYSTICK_ENHANCED_REPORTS
  249. SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES
  250. SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED
  251. SDL_HINT_JOYSTICK_GAMECUBE_DEVICES
  252. SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED
  253. SDL_HINT_JOYSTICK_GAMEINPUT
  254. SDL_HINT_JOYSTICK_HAPTIC_AXES
  255. SDL_HINT_JOYSTICK_HIDAPI
  256. SDL_HINT_JOYSTICK_HIDAPI_8BITDO
  257. SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
  258. SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI
  259. SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE
  260. SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE
  261. SDL_HINT_JOYSTICK_HIDAPI_GIP
  262. SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA
  263. SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
  264. SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED
  265. SDL_HINT_JOYSTICK_HIDAPI_LG4FF
  266. SDL_HINT_JOYSTICK_HIDAPI_LUNA
  267. SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC
  268. SDL_HINT_JOYSTICK_HIDAPI_PS3
  269. SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER
  270. SDL_HINT_JOYSTICK_HIDAPI_PS4
  271. SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL
  272. SDL_HINT_JOYSTICK_HIDAPI_PS5
  273. SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED
  274. SDL_HINT_JOYSTICK_HIDAPI_SHIELD
  275. SDL_HINT_JOYSTICK_HIDAPI_SINPUT
  276. SDL_HINT_JOYSTICK_HIDAPI_STADIA
  277. SDL_HINT_JOYSTICK_HIDAPI_STEAM
  278. SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
  279. SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI
  280. SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK
  281. SDL_HINT_JOYSTICK_HIDAPI_SWITCH
  282. SDL_HINT_JOYSTICK_HIDAPI_SWITCH2
  283. SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED
  284. SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED
  285. SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS
  286. SDL_HINT_JOYSTICK_HIDAPI_WII
  287. SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED
  288. SDL_HINT_JOYSTICK_HIDAPI_XBOX
  289. SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
  290. SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED
  291. SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS
  292. SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE
  293. SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED
  294. SDL_HINT_JOYSTICK_HIDAPI_ZUIKI
  295. SDL_HINT_JOYSTICK_IOKIT
  296. SDL_HINT_JOYSTICK_LINUX_CLASSIC
  297. SDL_HINT_JOYSTICK_LINUX_DEADZONES
  298. SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS
  299. SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES
  300. SDL_HINT_JOYSTICK_MFI
  301. SDL_HINT_JOYSTICK_RAWINPUT
  302. SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT
  303. SDL_HINT_JOYSTICK_ROG_CHAKRAM
  304. SDL_HINT_JOYSTICK_THREAD
  305. SDL_HINT_JOYSTICK_THROTTLE_DEVICES
  306. SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED
  307. SDL_HINT_JOYSTICK_WGI
  308. SDL_HINT_JOYSTICK_WHEEL_DEVICES
  309. SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED
  310. SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES
  311. SDL_HINT_KEYCODE_OPTIONS
  312. SDL_HINT_KMSDRM_DEVICE_INDEX
  313. SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER
  314. SDL_HINT_LOG_BACKENDS
  315. SDL_HINT_LOGGING
  316. SDL_HINT_MAC_BACKGROUND_APP
  317. SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK
  318. SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH
  319. SDL_HINT_MAC_OPTION_AS_ALT
  320. SDL_HINT_MAC_SCROLL_MOMENTUM
  321. SDL_HINT_MAIN_CALLBACK_RATE
  322. SDL_HINT_MOUSE_AUTO_CAPTURE
  323. SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR
  324. SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS
  325. SDL_HINT_MOUSE_DOUBLE_CLICK_TIME
  326. SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE
  327. SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
  328. SDL_HINT_MOUSE_NORMAL_SPEED_SCALE
  329. SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE
  330. SDL_HINT_MOUSE_RELATIVE_MODE_CENTER
  331. SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE
  332. SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE
  333. SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
  334. SDL_HINT_MOUSE_TOUCH_EVENTS
  335. SDL_HINT_MUTE_CONSOLE_KEYBOARD
  336. SDL_HINT_NO_SIGNAL_HANDLERS
  337. SDL_HINT_OPENGL_ES_DRIVER
  338. SDL_HINT_OPENGL_LIBRARY
  339. SDL_HINT_OPENVR_LIBRARY
  340. SDL_HINT_ORIENTATIONS
  341. SDL_HINT_PEN_MOUSE_EVENTS
  342. SDL_HINT_PEN_TOUCH_EVENTS
  343. SDL_HINT_POLL_SENTINEL
  344. SDL_HINT_PREFERRED_LOCALES
  345. SDL_HINT_PS2_GS_HEIGHT
  346. SDL_HINT_PS2_GS_MODE
  347. SDL_HINT_PS2_GS_PROGRESSIVE
  348. SDL_HINT_PS2_GS_WIDTH
  349. SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE
  350. SDL_HINT_RENDER_DIRECT3D11_DEBUG
  351. SDL_HINT_RENDER_DIRECT3D11_WARP
  352. SDL_HINT_RENDER_DIRECT3D_THREADSAFE
  353. SDL_HINT_RENDER_DRIVER
  354. SDL_HINT_RENDER_GPU_DEBUG
  355. SDL_HINT_RENDER_GPU_LOW_POWER
  356. SDL_HINT_RENDER_LINE_METHOD
  357. SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE
  358. SDL_HINT_RENDER_VSYNC
  359. SDL_HINT_RENDER_VULKAN_DEBUG
  360. SDL_HINT_RETURN_KEY_HIDES_IME
  361. SDL_HINT_ROG_GAMEPAD_MICE
  362. SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED
  363. SDL_HINT_RPI_VIDEO_LAYER
  364. SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME
  365. SDL_HINT_SHUTDOWN_DBUS_ON_QUIT
  366. SDL_HINT_STORAGE_TITLE_DRIVER
  367. SDL_HINT_STORAGE_USER_DRIVER
  368. SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL
  369. SDL_HINT_THREAD_PRIORITY_POLICY
  370. SDL_HINT_TIMER_RESOLUTION
  371. SDL_HINT_TOUCH_MOUSE_EVENTS
  372. SDL_HINT_TRACKPAD_IS_TOUCH_ONLY
  373. SDL_HINT_TV_REMOTE_AS_JOYSTICK
  374. SDL_HINT_VIDEO_ALLOW_SCREENSAVER
  375. SDL_HINT_VIDEO_DISPLAY_PRIORITY
  376. SDL_HINT_VIDEO_DOUBLE_BUFFER
  377. SDL_HINT_VIDEO_DRIVER
  378. SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES
  379. SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK
  380. SDL_HINT_VIDEO_FORCE_EGL
  381. SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY
  382. SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES
  383. SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE
  384. SDL_HINT_VIDEO_METAL_AUTO_RESIZE_DRAWABLE
  385. SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS
  386. SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES
  387. SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
  388. SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR
  389. SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION
  390. SDL_HINT_VIDEO_WAYLAND_MODE_SCALING
  391. SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
  392. SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY
  393. SDL_HINT_VIDEO_WIN_D3DCOMPILER
  394. SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
  395. SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR
  396. SDL_HINT_VIDEO_X11_NET_WM_PING
  397. SDL_HINT_VIDEO_X11_NODIRECTCOLOR
  398. SDL_HINT_VIDEO_X11_SCALING_FACTOR
  399. SDL_HINT_VIDEO_X11_VISUALID
  400. SDL_HINT_VIDEO_X11_WINDOW_VISUALID
  401. SDL_HINT_VIDEO_X11_XRANDR
  402. SDL_HINT_VITA_ENABLE_BACK_TOUCH
  403. SDL_HINT_VITA_ENABLE_FRONT_TOUCH
  404. SDL_HINT_VITA_MODULE_PATH
  405. SDL_HINT_VITA_PVR_INIT
  406. SDL_HINT_VITA_PVR_OPENGL
  407. SDL_HINT_VITA_RESOLUTION
  408. SDL_HINT_VITA_TOUCH_MOUSE_DEVICE
  409. SDL_HINT_VULKAN_DISPLAY
  410. SDL_HINT_VULKAN_LIBRARY
  411. SDL_HINT_WAVE_CHUNK_LIMIT
  412. SDL_HINT_WAVE_FACT_CHUNK
  413. SDL_HINT_WAVE_RIFF_CHUNK_SIZE
  414. SDL_HINT_WAVE_TRUNCATION
  415. SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED
  416. SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN
  417. SDL_HINT_WINDOW_ALLOW_TOPMOST
  418. SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN
  419. SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4
  420. SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS
  421. SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP
  422. SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE
  423. SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL
  424. SDL_HINT_WINDOWS_GAMEINPUT
  425. SDL_HINT_WINDOWS_INTRESOURCE_ICON
  426. SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL
  427. SDL_HINT_WINDOWS_RAW_KEYBOARD
  428. SDL_HINT_WINDOWS_USE_D3D9EX
  429. SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT
  430. SDL_HINT_X11_WINDOW_TYPE
  431. SDL_HINT_X11_XCB_LIBRARY
  432. SDL_HINT_XINPUT_ENABLED
  433. SDL_ICONV_E2BIG
  434. SDL_ICONV_EILSEQ
  435. SDL_ICONV_EINVAL
  436. SDL_ICONV_ERROR
  437. SDL_iconv_utf8_locale
  438. SDL_iconv_utf8_ucs2
  439. SDL_iconv_utf8_ucs4
  440. SDL_iconv_wchar_utf8
  441. SDL_IN_BYTECAP
  442. SDL_INIT_AUDIO
  443. SDL_INIT_CAMERA
  444. SDL_INIT_EVENTS
  445. SDL_INIT_GAMEPAD
  446. SDL_INIT_HAPTIC
  447. SDL_INIT_INTERFACE
  448. SDL_INIT_JOYSTICK
  449. SDL_INIT_SENSOR
  450. SDL_INIT_VIDEO
  451. SDL_INLINE
  452. SDL_INOUT_Z_CAP
  453. SDL_INVALID_UNICODE_CODEPOINT
  454. SDL_InvalidParamError - 不正な操作をしたとき一般的なエラーを報告するためのマクロ
  455. SDL_ISCOLORSPACE_FULL_RANGE
  456. SDL_ISCOLORSPACE_LIMITED_RANGE
  457. SDL_ISCOLORSPACE_MATRIX_BT2020_NCL
  458. SDL_ISCOLORSPACE_MATRIX_BT601
  459. SDL_ISCOLORSPACE_MATRIX_BT709
  460. SDL_ISPIXELFORMAT_10BIT
  461. SDL_ISPIXELFORMAT_ALPHA
  462. SDL_ISPIXELFORMAT_ARRAY
  463. SDL_ISPIXELFORMAT_FLOAT
  464. SDL_ISPIXELFORMAT_FOURCC
  465. SDL_ISPIXELFORMAT_INDEXED
  466. SDL_ISPIXELFORMAT_PACKED
  467. SDL_JOYSTICK_AXIS_MAX
  468. SDL_JOYSTICK_AXIS_MIN
  469. SDL_KMOD_ALT
  470. SDL_KMOD_CAPS
  471. SDL_KMOD_CTRL
  472. SDL_KMOD_GUI
  473. SDL_KMOD_LALT
  474. SDL_KMOD_LCTRL
  475. SDL_KMOD_LEVEL5
  476. SDL_KMOD_LGUI
  477. SDL_KMOD_LSHIFT
  478. SDL_KMOD_MODE
  479. SDL_KMOD_NONE
  480. SDL_KMOD_NUM
  481. SDL_KMOD_RALT
  482. SDL_KMOD_RCTRL
  483. SDL_KMOD_RGUI
  484. SDL_KMOD_RSHIFT
  485. SDL_KMOD_SCROLL
  486. SDL_KMOD_SHIFT
  487. SDL_LASX_INTRINSICS
  488. SDL_LIL_ENDIAN
  489. SDL_LINE
  490. SDL_LSX_INTRINSICS
  491. SDL_MAIN_HANDLED - SDLの代わりにアプリケーションがエントリーポイントを提供することをSDLに知らせるマクロ
  492. SDL_MAIN_USE_CALLBACKS - mainの代わりにmainコールバックを使用することをSDLに知らせるマクロ
  493. SDL_MAJOR_VERSION
  494. SDL_MALLOC
  495. SDL_max
  496. SDL_MAX_SINT16
  497. SDL_MAX_SINT32
  498. SDL_MAX_SINT64
  499. SDL_MAX_SINT8
  500. SDL_MAX_TIME
  501. SDL_MAX_UINT16
  502. SDL_MAX_UINT32
  503. SDL_MAX_UINT64
  504. SDL_MAX_UINT8
  505. SDL_MemoryBarrierAcquire
  506. SDL_MemoryBarrierRelease
  507. SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
  508. SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
  509. SDL_MESSAGEBOX_BUTTONS_LEFT_TO_RIGHT
  510. SDL_MESSAGEBOX_BUTTONS_RIGHT_TO_LEFT
  511. SDL_MESSAGEBOX_ERROR
  512. SDL_MESSAGEBOX_INFORMATION
  513. SDL_MESSAGEBOX_WARNING
  514. SDL_MICRO_VERSION
  515. SDL_min
  516. SDL_MIN_SINT16
  517. SDL_MIN_SINT32
  518. SDL_MIN_SINT64
  519. SDL_MIN_SINT8
  520. SDL_MIN_TIME
  521. SDL_MIN_UINT16
  522. SDL_MIN_UINT32
  523. SDL_MIN_UINT64
  524. SDL_MIN_UINT8
  525. SDL_MINOR_VERSION
  526. SDL_MMX_INTRINSICS
  527. SDL_MOUSE_TOUCHID
  528. SDL_MS_PER_SECOND
  529. SDL_MS_TO_NS
  530. SDL_MUSTLOCK
  531. SDL_NEON_INTRINSICS
  532. SDL_NO_THREAD_SAFETY_ANALYSIS
  533. SDL_NODISCARD
  534. SDL_NOLONGLONG
  535. SDL_NORETURN
  536. SDL_NS_PER_MS
  537. SDL_NS_PER_SECOND
  538. SDL_NS_PER_US
  539. SDL_NS_TO_MS
  540. SDL_NS_TO_SECONDS
  541. SDL_NS_TO_US
  542. SDL_NULL_WHILE_LOOP_CONDITION
  543. SDL_OUT_BYTECAP
  544. SDL_OUT_CAP
  545. SDL_OUT_Z_BYTECAP
  546. SDL_OUT_Z_CAP
  547. SDL_PEN_INPUT_BUTTON_1
  548. SDL_PEN_INPUT_BUTTON_2
  549. SDL_PEN_INPUT_BUTTON_3
  550. SDL_PEN_INPUT_BUTTON_4
  551. SDL_PEN_INPUT_BUTTON_5
  552. SDL_PEN_INPUT_DOWN
  553. SDL_PEN_INPUT_ERASER_TIP
  554. SDL_PEN_MOUSEID
  555. SDL_PEN_TOUCHID
  556. SDL_PI_D
  557. SDL_PI_F
  558. SDL_PIXELFLAG
  559. SDL_PIXELLAYOUT
  560. SDL_PIXELORDER
  561. SDL_PIXELTYPE
  562. SDL_PLATFORM_3DS
  563. SDL_PLATFORM_AIX
  564. SDL_PLATFORM_ANDROID
  565. SDL_PLATFORM_APPLE
  566. SDL_PLATFORM_BSDI
  567. SDL_PLATFORM_CYGWIN
  568. SDL_PLATFORM_EMSCRIPTEN
  569. SDL_PLATFORM_FREEBSD
  570. SDL_PLATFORM_GDK
  571. SDL_PLATFORM_HAIKU
  572. SDL_PLATFORM_HPUX
  573. SDL_PLATFORM_HURD
  574. SDL_PLATFORM_IOS
  575. SDL_PLATFORM_IRIX
  576. SDL_PLATFORM_LINUX
  577. SDL_PLATFORM_MACOS
  578. SDL_PLATFORM_NETBSD
  579. SDL_PLATFORM_NGAGE
  580. SDL_PLATFORM_OPENBSD
  581. SDL_PLATFORM_OS2
  582. SDL_PLATFORM_OSF
  583. SDL_PLATFORM_PS2
  584. SDL_PLATFORM_PSP
  585. SDL_PLATFORM_QNXNTO
  586. SDL_PLATFORM_RISCOS
  587. SDL_PLATFORM_SOLARIS
  588. SDL_PLATFORM_TVOS
  589. SDL_PLATFORM_UNIX
  590. SDL_PLATFORM_VISIONOS
  591. SDL_PLATFORM_VITA
  592. SDL_PLATFORM_WIN32
  593. SDL_PLATFORM_WINDOWS
  594. SDL_PLATFORM_WINGDK
  595. SDL_PLATFORM_XBOXONE
  596. SDL_PLATFORM_XBOXSERIES
  597. SDL_PRILL_PREFIX
  598. SDL_PRILLd
  599. SDL_PRILLu
  600. SDL_PRILLx
  601. SDL_PRILLX
  602. SDL_PRINTF_FORMAT_STRING
  603. SDL_PRINTF_VARARG_FUNC
  604. SDL_PRINTF_VARARG_FUNCV
  605. SDL_PRIs32
  606. SDL_PRIs64
  607. SDL_PRIu32
  608. SDL_PRIu64
  609. SDL_PRIX32
  610. SDL_PRIx32
  611. SDL_PRIx64
  612. SDL_PRIX64
  613. SDL_PROP_APP_METADATA_COPYRIGHT_STRING
  614. SDL_PROP_APP_METADATA_CREATOR_STRING
  615. SDL_PROP_APP_METADATA_IDENTIFIER_STRING
  616. SDL_PROP_APP_METADATA_NAME_STRING
  617. SDL_PROP_APP_METADATA_TYPE_STRING
  618. SDL_PROP_APP_METADATA_URL_STRING
  619. SDL_PROP_APP_METADATA_VERSION_STRING
  620. SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN
  621. SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN
  622. SDL_PROP_DISPLAY_HDR_ENABLED_BOOLEAN
  623. SDL_PROP_DISPLAY_KMSDRM_PANEL_ORIENTATION_NUMBER
  624. SDL_PROP_DISPLAY_WAYLAND_WL_OUTPUT_POINTER
  625. SDL_PROP_FILE_DIALOG_ACCEPT_STRING
  626. SDL_PROP_FILE_DIALOG_CANCEL_STRING
  627. SDL_PROP_FILE_DIALOG_FILTERS_POINTER
  628. SDL_PROP_FILE_DIALOG_LOCATION_STRING
  629. SDL_PROP_FILE_DIALOG_MANY_BOOLEAN
  630. SDL_PROP_FILE_DIALOG_NFILTERS_NUMBER
  631. SDL_PROP_FILE_DIALOG_TITLE_STRING
  632. SDL_PROP_FILE_DIALOG_WINDOW_POINTER
  633. SDL_PROP_GAMEPAD_CAP_MONO_LED_BOOLEAN
  634. SDL_PROP_GAMEPAD_CAP_PLAYER_LED_BOOLEAN
  635. SDL_PROP_GAMEPAD_CAP_RGB_LED_BOOLEAN
  636. SDL_PROP_GAMEPAD_CAP_RUMBLE_BOOLEAN
  637. SDL_PROP_GAMEPAD_CAP_TRIGGER_RUMBLE_BOOLEAN
  638. SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER
  639. SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING
  640. SDL_PROP_GPU_COMPUTEPIPELINE_CREATE_NAME_STRING
  641. SDL_PROP_GPU_DEVICE_CREATE_D3D12_ALLOW_FEWER_RESOURCE_SLOTS_BOOLEAN
  642. SDL_PROP_GPU_DEVICE_CREATE_D3D12_SEMANTIC_NAME_STRING
  643. SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOLEAN
  644. SDL_PROP_GPU_DEVICE_CREATE_FEATURE_ANISOTROPY_BOOLEAN
  645. SDL_PROP_GPU_DEVICE_CREATE_FEATURE_CLIP_DISTANCE_BOOLEAN
  646. SDL_PROP_GPU_DEVICE_CREATE_FEATURE_DEPTH_CLAMPING_BOOLEAN
  647. SDL_PROP_GPU_DEVICE_CREATE_FEATURE_INDIRECT_DRAW_FIRST_INSTANCE_BOOLEAN
  648. SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING
  649. SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOLEAN
  650. SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOLEAN
  651. SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOLEAN
  652. SDL_PROP_GPU_DEVICE_CREATE_SHADERS_METALLIB_BOOLEAN
  653. SDL_PROP_GPU_DEVICE_CREATE_SHADERS_MSL_BOOLEAN
  654. SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOLEAN
  655. SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOLEAN
  656. SDL_PROP_GPU_DEVICE_CREATE_VERBOSE_BOOLEAN
  657. SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DEPTHCLAMP_BOOLEAN
  658. SDL_PROP_GPU_DEVICE_CREATE_VULKAN_DRAWINDIRECTFIRST_BOOLEAN
  659. SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SAMPLERANISOTROPY_BOOLEAN
  660. SDL_PROP_GPU_DEVICE_CREATE_VULKAN_SHADERCLIPDISTANCE_BOOLEAN
  661. SDL_PROP_GPU_DEVICE_DRIVER_INFO_STRING
  662. SDL_PROP_GPU_DEVICE_DRIVER_NAME_STRING
  663. SDL_PROP_GPU_DEVICE_DRIVER_VERSION_STRING
  664. SDL_PROP_GPU_DEVICE_NAME_STRING
  665. SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING
  666. SDL_PROP_GPU_SAMPLER_CREATE_NAME_STRING
  667. SDL_PROP_GPU_SHADER_CREATE_NAME_STRING
  668. SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_A_FLOAT
  669. SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_B_FLOAT
  670. SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_DEPTH_FLOAT
  671. SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_G_FLOAT
  672. SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_R_FLOAT
  673. SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
  674. SDL_PROP_GPU_TEXTURE_CREATE_NAME_STRING
  675. SDL_PROP_GPU_TRANSFERBUFFER_CREATE_NAME_STRING
  676. SDL_PROP_HIDAPI_LIBUSB_DEVICE_HANDLE_POINTER
  677. SDL_PROP_IOSTREAM_ANDROID_AASSET_POINTER
  678. SDL_PROP_IOSTREAM_DYNAMIC_CHUNKSIZE_NUMBER
  679. SDL_PROP_IOSTREAM_DYNAMIC_MEMORY_POINTER
  680. SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER
  681. SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC
  682. SDL_PROP_IOSTREAM_MEMORY_FREE_FUNC_POINTER
  683. SDL_PROP_IOSTREAM_MEMORY_POINTER
  684. SDL_PROP_IOSTREAM_MEMORY_SIZE_NUMBER
  685. SDL_PROP_IOSTREAM_STDIO_FILE_POINTER
  686. SDL_PROP_IOSTREAM_WINDOWS_HANDLE_POINTER
  687. SDL_PROP_JOYSTICK_CAP_MONO_LED_BOOLEAN
  688. SDL_PROP_JOYSTICK_CAP_PLAYER_LED_BOOLEAN
  689. SDL_PROP_JOYSTICK_CAP_RGB_LED_BOOLEAN
  690. SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN
  691. SDL_PROP_JOYSTICK_CAP_TRIGGER_RUMBLE_BOOLEAN
  692. SDL_PROP_NAME_STRING
  693. SDL_PROP_PROCESS_BACKGROUND_BOOLEAN
  694. SDL_PROP_PROCESS_CREATE_ARGS_POINTER
  695. SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN
  696. SDL_PROP_PROCESS_CREATE_CMDLINE_STRING
  697. SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER
  698. SDL_PROP_PROCESS_CREATE_STDERR_NUMBER
  699. SDL_PROP_PROCESS_CREATE_STDERR_POINTER
  700. SDL_PROP_PROCESS_CREATE_STDERR_TO_STDOUT_BOOLEAN
  701. SDL_PROP_PROCESS_CREATE_STDIN_NUMBER
  702. SDL_PROP_PROCESS_CREATE_STDIN_POINTER
  703. SDL_PROP_PROCESS_CREATE_STDOUT_NUMBER
  704. SDL_PROP_PROCESS_CREATE_STDOUT_POINTER
  705. SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
  706. SDL_PROP_PROCESS_PID_NUMBER
  707. SDL_PROP_PROCESS_STDERR_POINTER
  708. SDL_PROP_PROCESS_STDIN_POINTER
  709. SDL_PROP_PROCESS_STDOUT_POINTER
  710. SDL_PROP_RENDERER_CREATE_GPU_DEVICE_POINTER
  711. SDL_PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN
  712. SDL_PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN
  713. SDL_PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN
  714. SDL_PROP_RENDERER_CREATE_NAME_STRING
  715. SDL_PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER
  716. SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER
  717. SDL_PROP_RENDERER_CREATE_SURFACE_POINTER
  718. SDL_PROP_RENDERER_CREATE_VULKAN_DEVICE_POINTER
  719. SDL_PROP_RENDERER_CREATE_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
  720. SDL_PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER
  721. SDL_PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER
  722. SDL_PROP_RENDERER_CREATE_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
  723. SDL_PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER
  724. SDL_PROP_RENDERER_CREATE_WINDOW_POINTER
  725. SDL_PROP_RENDERER_D3D11_DEVICE_POINTER
  726. SDL_PROP_RENDERER_D3D11_SWAPCHAIN_POINTER
  727. SDL_PROP_RENDERER_D3D12_COMMAND_QUEUE_POINTER
  728. SDL_PROP_RENDERER_D3D12_DEVICE_POINTER
  729. SDL_PROP_RENDERER_D3D12_SWAPCHAIN_POINTER
  730. SDL_PROP_RENDERER_D3D9_DEVICE_POINTER
  731. SDL_PROP_RENDERER_GPU_DEVICE_POINTER
  732. SDL_PROP_RENDERER_HDR_ENABLED_BOOLEAN
  733. SDL_PROP_RENDERER_HDR_HEADROOM_FLOAT
  734. SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER
  735. SDL_PROP_RENDERER_NAME_STRING
  736. SDL_PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER
  737. SDL_PROP_RENDERER_SDR_WHITE_POINT_FLOAT
  738. SDL_PROP_RENDERER_SURFACE_POINTER
  739. SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER
  740. SDL_PROP_RENDERER_VSYNC_NUMBER
  741. SDL_PROP_RENDERER_VULKAN_DEVICE_POINTER
  742. SDL_PROP_RENDERER_VULKAN_GRAPHICS_QUEUE_FAMILY_INDEX_NUMBER
  743. SDL_PROP_RENDERER_VULKAN_INSTANCE_POINTER
  744. SDL_PROP_RENDERER_VULKAN_PHYSICAL_DEVICE_POINTER
  745. SDL_PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER
  746. SDL_PROP_RENDERER_VULKAN_SURFACE_NUMBER
  747. SDL_PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER
  748. SDL_PROP_RENDERER_WINDOW_POINTER
  749. SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT
  750. SDL_PROP_SURFACE_HOTSPOT_X_NUMBER
  751. SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER
  752. SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT
  753. SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING
  754. SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER
  755. SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN
  756. SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER
  757. SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN
  758. SDL_PROP_TEXTINPUT_TYPE_NUMBER
  759. SDL_PROP_TEXTURE_ACCESS_NUMBER
  760. SDL_PROP_TEXTURE_COLORSPACE_NUMBER
  761. SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER
  762. SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER
  763. SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER
  764. SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER
  765. SDL_PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER
  766. SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER
  767. SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER
  768. SDL_PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER
  769. SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER
  770. SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER
  771. SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER
  772. SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER
  773. SDL_PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER
  774. SDL_PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT
  775. SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER
  776. SDL_PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER
  777. SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER
  778. SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER
  779. SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER
  780. SDL_PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER
  781. SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER
  782. SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER
  783. SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER
  784. SDL_PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER
  785. SDL_PROP_TEXTURE_CREATE_PALETTE_POINTER
  786. SDL_PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT
  787. SDL_PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER
  788. SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER
  789. SDL_PROP_TEXTURE_D3D11_TEXTURE_POINTER
  790. SDL_PROP_TEXTURE_D3D11_TEXTURE_U_POINTER
  791. SDL_PROP_TEXTURE_D3D11_TEXTURE_V_POINTER
  792. SDL_PROP_TEXTURE_D3D12_TEXTURE_POINTER
  793. SDL_PROP_TEXTURE_D3D12_TEXTURE_U_POINTER
  794. SDL_PROP_TEXTURE_D3D12_TEXTURE_V_POINTER
  795. SDL_PROP_TEXTURE_FORMAT_NUMBER
  796. SDL_PROP_TEXTURE_GPU_TEXTURE_POINTER
  797. SDL_PROP_TEXTURE_GPU_TEXTURE_U_POINTER
  798. SDL_PROP_TEXTURE_GPU_TEXTURE_UV_POINTER
  799. SDL_PROP_TEXTURE_GPU_TEXTURE_V_POINTER
  800. SDL_PROP_TEXTURE_HDR_HEADROOM_FLOAT
  801. SDL_PROP_TEXTURE_HEIGHT_NUMBER
  802. SDL_PROP_TEXTURE_OPENGL_TEX_H_FLOAT
  803. SDL_PROP_TEXTURE_OPENGL_TEX_W_FLOAT
  804. SDL_PROP_TEXTURE_OPENGL_TEXTURE_NUMBER
  805. SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET_NUMBER
  806. SDL_PROP_TEXTURE_OPENGL_TEXTURE_U_NUMBER
  807. SDL_PROP_TEXTURE_OPENGL_TEXTURE_UV_NUMBER
  808. SDL_PROP_TEXTURE_OPENGL_TEXTURE_V_NUMBER
  809. SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_NUMBER
  810. SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER
  811. SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER
  812. SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_UV_NUMBER
  813. SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER
  814. SDL_PROP_TEXTURE_SDR_WHITE_POINT_FLOAT
  815. SDL_PROP_TEXTURE_VULKAN_TEXTURE_NUMBER
  816. SDL_PROP_TEXTURE_WIDTH_NUMBER
  817. SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER
  818. SDL_PROP_THREAD_CREATE_NAME_STRING
  819. SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER
  820. SDL_PROP_THREAD_CREATE_USERDATA_POINTER
  821. SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER
  822. SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER
  823. SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER
  824. SDL_PROP_WINDOW_COCOA_WINDOW_POINTER
  825. SDL_PROP_WINDOW_CREATE_ALWAYS_ON_TOP_BOOLEAN
  826. SDL_PROP_WINDOW_CREATE_BORDERLESS_BOOLEAN
  827. SDL_PROP_WINDOW_CREATE_COCOA_VIEW_POINTER
  828. SDL_PROP_WINDOW_CREATE_COCOA_WINDOW_POINTER
  829. SDL_PROP_WINDOW_CREATE_CONSTRAIN_POPUP_BOOLEAN
  830. SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
  831. SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING
  832. SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
  833. SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
  834. SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING
  835. SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
  836. SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
  837. SDL_PROP_WINDOW_CREATE_FOCUSABLE_BOOLEAN
  838. SDL_PROP_WINDOW_CREATE_FULLSCREEN_BOOLEAN
  839. SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER
  840. SDL_PROP_WINDOW_CREATE_HIDDEN_BOOLEAN
  841. SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN
  842. SDL_PROP_WINDOW_CREATE_MAXIMIZED_BOOLEAN
  843. SDL_PROP_WINDOW_CREATE_MENU_BOOLEAN
  844. SDL_PROP_WINDOW_CREATE_METAL_BOOLEAN
  845. SDL_PROP_WINDOW_CREATE_MINIMIZED_BOOLEAN
  846. SDL_PROP_WINDOW_CREATE_MODAL_BOOLEAN
  847. SDL_PROP_WINDOW_CREATE_MOUSE_GRABBED_BOOLEAN
  848. SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN
  849. SDL_PROP_WINDOW_CREATE_PARENT_POINTER
  850. SDL_PROP_WINDOW_CREATE_RESIZABLE_BOOLEAN
  851. SDL_PROP_WINDOW_CREATE_TITLE_STRING
  852. SDL_PROP_WINDOW_CREATE_TOOLTIP_BOOLEAN
  853. SDL_PROP_WINDOW_CREATE_TRANSPARENT_BOOLEAN
  854. SDL_PROP_WINDOW_CREATE_UTILITY_BOOLEAN
  855. SDL_PROP_WINDOW_CREATE_VULKAN_BOOLEAN
  856. SDL_PROP_WINDOW_CREATE_WAYLAND_CREATE_EGL_WINDOW_BOOLEAN
  857. SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN
  858. SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER
  859. SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER
  860. SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER
  861. SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER
  862. SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER
  863. SDL_PROP_WINDOW_CREATE_X_NUMBER
  864. SDL_PROP_WINDOW_CREATE_Y_NUMBER
  865. SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID
  866. SDL_PROP_WINDOW_EMSCRIPTEN_CANVAS_ID_STRING
  867. SDL_PROP_WINDOW_EMSCRIPTEN_FILL_DOCUMENT_BOOLEAN
  868. SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT
  869. SDL_PROP_WINDOW_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING
  870. SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN
  871. SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT
  872. SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER
  873. SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER
  874. SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER
  875. SDL_PROP_WINDOW_OPENVR_OVERLAY_ID_NUMBER
  876. SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT
  877. SDL_PROP_WINDOW_SHAPE_POINTER
  878. SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER
  879. SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER
  880. SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER
  881. SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER
  882. SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER
  883. SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER
  884. SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER
  885. SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER
  886. SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER
  887. SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER
  888. SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER
  889. SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
  890. SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER
  891. SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER
  892. SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER
  893. SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING
  894. SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER
  895. SDL_PROP_WINDOW_WIN32_HDC_POINTER
  896. SDL_PROP_WINDOW_WIN32_HWND_POINTER
  897. SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER
  898. SDL_PROP_WINDOW_X11_DISPLAY_POINTER
  899. SDL_PROP_WINDOW_X11_SCREEN_NUMBER
  900. SDL_PROP_WINDOW_X11_WINDOW_NUMBER
  901. SDL_PT_GUARDED_BY
  902. SDL_reinterpret_cast
  903. SDL_RELEASE
  904. SDL_RELEASE_GENERIC
  905. SDL_RELEASE_SHARED
  906. SDL_RENDERER_VSYNC_ADAPTIVE
  907. SDL_RENDERER_VSYNC_DISABLED
  908. SDL_REQUIRES
  909. SDL_REQUIRES_SHARED
  910. SDL_RESTRICT
  911. SDL_RETURN_CAPABILITY
  912. SDL_REVISION
  913. SDL_SCANCODE_TO_KEYCODE
  914. SDL_SCANF_FORMAT_STRING
  915. SDL_SCANF_VARARG_FUNC
  916. SDL_SCANF_VARARG_FUNCV
  917. SDL_SCOPED_CAPABILITY
  918. SDL_SECONDS_TO_NS
  919. SDL_SINT64_C
  920. SDL_SIZE_MAX
  921. SDL_SOFTWARE_RENDERER
  922. SDL_SSE2_INTRINSICS
  923. SDL_SSE3_INTRINSICS
  924. SDL_SSE4_1_INTRINSICS
  925. SDL_SSE4_2_INTRINSICS
  926. SDL_SSE_INTRINSICS
  927. SDL_stack_alloc
  928. SDL_STANDARD_GRAVITY
  929. SDL_static_cast
  930. SDL_STRINGIFY_ARG
  931. SDL_SURFACE_LOCK_NEEDED
  932. SDL_SURFACE_LOCKED
  933. SDL_SURFACE_PREALLOCATED
  934. SDL_SURFACE_SIMD_ALIGNED
  935. SDL_Swap16BE
  936. SDL_Swap16LE
  937. SDL_Swap32BE
  938. SDL_Swap32LE
  939. SDL_Swap64BE
  940. SDL_Swap64LE
  941. SDL_SwapFloatBE
  942. SDL_SwapFloatLE
  943. SDL_TARGETING
  944. SDL_THREAD_ANNOTATION_ATTRIBUTE__
  945. SDL_TOUCH_MOUSEID
  946. SDL_TRAYENTRY_BUTTON
  947. SDL_TRAYENTRY_CHECKBOX
  948. SDL_TRAYENTRY_CHECKED
  949. SDL_TRAYENTRY_DISABLED
  950. SDL_TRAYENTRY_SUBMENU
  951. SDL_TriggerBreakpoint
  952. SDL_TRY_ACQUIRE
  953. SDL_TRY_ACQUIRE_SHARED
  954. SDL_UINT64_C
  955. SDL_Unsupported - 対応外の操作をしたとき一般的なエラーを報告するためのマクロ
  956. SDL_US_PER_SECOND
  957. SDL_US_TO_NS
  958. SDL_VERSION
  959. SDL_VERSION_ATLEAST
  960. SDL_VERSIONNUM
  961. SDL_VERSIONNUM_MAJOR
  962. SDL_VERSIONNUM_MICRO
  963. SDL_VERSIONNUM_MINOR
  964. SDL_WINAPI_FAMILY_PHONE
  965. SDL_WINDOW_ALWAYS_ON_TOP
  966. SDL_WINDOW_BORDERLESS
  967. SDL_WINDOW_EXTERNAL
  968. SDL_WINDOW_FULLSCREEN
  969. SDL_WINDOW_HIDDEN
  970. SDL_WINDOW_HIGH_PIXEL_DENSITY
  971. SDL_WINDOW_INPUT_FOCUS
  972. SDL_WINDOW_KEYBOARD_GRABBED
  973. SDL_WINDOW_MAXIMIZED
  974. SDL_WINDOW_METAL
  975. SDL_WINDOW_MINIMIZED
  976. SDL_WINDOW_MODAL
  977. SDL_WINDOW_MOUSE_CAPTURE
  978. SDL_WINDOW_MOUSE_FOCUS
  979. SDL_WINDOW_MOUSE_GRABBED
  980. SDL_WINDOW_MOUSE_RELATIVE_MODE
  981. SDL_WINDOW_NOT_FOCUSABLE
  982. SDL_WINDOW_OCCLUDED
  983. SDL_WINDOW_OPENGL
  984. SDL_WINDOW_POPUP_MENU
  985. SDL_WINDOW_RESIZABLE
  986. SDL_WINDOW_SURFACE_VSYNC_ADAPTIVE
  987. SDL_WINDOW_SURFACE_VSYNC_DISABLED
  988. SDL_WINDOW_TOOLTIP
  989. SDL_WINDOW_TRANSPARENT
  990. SDL_WINDOW_UTILITY
  991. SDL_WINDOW_VULKAN
  992. SDL_WINDOWPOS_CENTERED
  993. SDL_WINDOWPOS_CENTERED_DISPLAY
  994. SDL_WINDOWPOS_CENTERED_MASK
  995. SDL_WINDOWPOS_ISCENTERED
  996. SDL_WINDOWPOS_ISUNDEFINED
  997. SDL_WINDOWPOS_UNDEFINED
  998. SDL_WINDOWPOS_UNDEFINED_DISPLAY
  999. SDL_WINDOWPOS_UNDEFINED_MASK
  1000. SDL_WPRINTF_VARARG_FUNC
  1001. SDL_WPRINTF_VARARG_FUNCV
  1002. SDL_zero
  1003. SDL_zeroa
  1004. SDL_zerop
  1005. SDLCALL
  1006. SDLK_0
  1007. SDLK_1
  1008. SDLK_2
  1009. SDLK_3
  1010. SDLK_4
  1011. SDLK_5
  1012. SDLK_6
  1013. SDLK_7
  1014. SDLK_8
  1015. SDLK_9
  1016. SDLK_A
  1017. SDLK_AC_BACK
  1018. SDLK_AC_BOOKMARKS
  1019. SDLK_AC_CLOSE
  1020. SDLK_AC_EXIT
  1021. SDLK_AC_FORWARD
  1022. SDLK_AC_HOME
  1023. SDLK_AC_NEW
  1024. SDLK_AC_OPEN
  1025. SDLK_AC_PRINT
  1026. SDLK_AC_PROPERTIES
  1027. SDLK_AC_REFRESH
  1028. SDLK_AC_SAVE
  1029. SDLK_AC_SEARCH
  1030. SDLK_AC_STOP
  1031. SDLK_AGAIN
  1032. SDLK_ALTERASE
  1033. SDLK_AMPERSAND
  1034. SDLK_APOSTROPHE
  1035. SDLK_APPLICATION
  1036. SDLK_ASTERISK
  1037. SDLK_AT
  1038. SDLK_B
  1039. SDLK_BACKSLASH
  1040. SDLK_BACKSPACE
  1041. SDLK_C
  1042. SDLK_CALL
  1043. SDLK_CANCEL
  1044. SDLK_CAPSLOCK
  1045. SDLK_CARET
  1046. SDLK_CHANNEL_DECREMENT
  1047. SDLK_CHANNEL_INCREMENT
  1048. SDLK_CLEAR
  1049. SDLK_CLEARAGAIN
  1050. SDLK_COLON
  1051. SDLK_COMMA
  1052. SDLK_COPY
  1053. SDLK_CRSEL
  1054. SDLK_CURRENCYSUBUNIT
  1055. SDLK_CURRENCYUNIT
  1056. SDLK_CUT
  1057. SDLK_D
  1058. SDLK_DBLAPOSTROPHE
  1059. SDLK_DECIMALSEPARATOR
  1060. SDLK_DELETE
  1061. SDLK_DOLLAR
  1062. SDLK_DOWN
  1063. SDLK_E
  1064. SDLK_END
  1065. SDLK_ENDCALL
  1066. SDLK_EQUALS
  1067. SDLK_ESCAPE
  1068. SDLK_EXCLAIM
  1069. SDLK_EXECUTE
  1070. SDLK_EXSEL
  1071. SDLK_EXTENDED_MASK
  1072. SDLK_F
  1073. SDLK_F1
  1074. SDLK_F10
  1075. SDLK_F11
  1076. SDLK_F12
  1077. SDLK_F13
  1078. SDLK_F14
  1079. SDLK_F15
  1080. SDLK_F16
  1081. SDLK_F17
  1082. SDLK_F18
  1083. SDLK_F19
  1084. SDLK_F2
  1085. SDLK_F20
  1086. SDLK_F21
  1087. SDLK_F22
  1088. SDLK_F23
  1089. SDLK_F24
  1090. SDLK_F3
  1091. SDLK_F4
  1092. SDLK_F5
  1093. SDLK_F6
  1094. SDLK_F7
  1095. SDLK_F8
  1096. SDLK_F9
  1097. SDLK_FIND
  1098. SDLK_G
  1099. SDLK_GRAVE
  1100. SDLK_GREATER
  1101. SDLK_H
  1102. SDLK_HASH
  1103. SDLK_HELP
  1104. SDLK_HOME
  1105. SDLK_I
  1106. SDLK_INSERT
  1107. SDLK_J
  1108. SDLK_K
  1109. SDLK_KP_0
  1110. SDLK_KP_00
  1111. SDLK_KP_000
  1112. SDLK_KP_1
  1113. SDLK_KP_2
  1114. SDLK_KP_3
  1115. SDLK_KP_4
  1116. SDLK_KP_5
  1117. SDLK_KP_6
  1118. SDLK_KP_7
  1119. SDLK_KP_8
  1120. SDLK_KP_9
  1121. SDLK_KP_A
  1122. SDLK_KP_AMPERSAND
  1123. SDLK_KP_AT
  1124. SDLK_KP_B
  1125. SDLK_KP_BACKSPACE
  1126. SDLK_KP_BINARY
  1127. SDLK_KP_C
  1128. SDLK_KP_CLEAR
  1129. SDLK_KP_CLEARENTRY
  1130. SDLK_KP_COLON
  1131. SDLK_KP_COMMA
  1132. SDLK_KP_D
  1133. SDLK_KP_DBLAMPERSAND
  1134. SDLK_KP_DBLVERTICALBAR
  1135. SDLK_KP_DECIMAL
  1136. SDLK_KP_DIVIDE
  1137. SDLK_KP_E
  1138. SDLK_KP_ENTER
  1139. SDLK_KP_EQUALS
  1140. SDLK_KP_EQUALSAS400
  1141. SDLK_KP_EXCLAM
  1142. SDLK_KP_F
  1143. SDLK_KP_GREATER
  1144. SDLK_KP_HASH
  1145. SDLK_KP_HEXADECIMAL
  1146. SDLK_KP_LEFTBRACE
  1147. SDLK_KP_LEFTPAREN
  1148. SDLK_KP_LESS
  1149. SDLK_KP_MEMADD
  1150. SDLK_KP_MEMCLEAR
  1151. SDLK_KP_MEMDIVIDE
  1152. SDLK_KP_MEMMULTIPLY
  1153. SDLK_KP_MEMRECALL
  1154. SDLK_KP_MEMSTORE
  1155. SDLK_KP_MEMSUBTRACT
  1156. SDLK_KP_MINUS
  1157. SDLK_KP_MULTIPLY
  1158. SDLK_KP_OCTAL
  1159. SDLK_KP_PERCENT
  1160. SDLK_KP_PERIOD
  1161. SDLK_KP_PLUS
  1162. SDLK_KP_PLUSMINUS
  1163. SDLK_KP_POWER
  1164. SDLK_KP_RIGHTBRACE
  1165. SDLK_KP_RIGHTPAREN
  1166. SDLK_KP_SPACE
  1167. SDLK_KP_TAB
  1168. SDLK_KP_VERTICALBAR
  1169. SDLK_KP_XOR
  1170. SDLK_L
  1171. SDLK_LALT
  1172. SDLK_LCTRL
  1173. SDLK_LEFT
  1174. SDLK_LEFT_TAB
  1175. SDLK_LEFTBRACE
  1176. SDLK_LEFTBRACKET
  1177. SDLK_LEFTPAREN
  1178. SDLK_LESS
  1179. SDLK_LEVEL5_SHIFT
  1180. SDLK_LGUI
  1181. SDLK_LHYPER
  1182. SDLK_LMETA
  1183. SDLK_LSHIFT
  1184. SDLK_M
  1185. SDLK_MEDIA_EJECT
  1186. SDLK_MEDIA_FAST_FORWARD
  1187. SDLK_MEDIA_NEXT_TRACK
  1188. SDLK_MEDIA_PAUSE
  1189. SDLK_MEDIA_PLAY
  1190. SDLK_MEDIA_PLAY_PAUSE
  1191. SDLK_MEDIA_PREVIOUS_TRACK
  1192. SDLK_MEDIA_RECORD
  1193. SDLK_MEDIA_REWIND
  1194. SDLK_MEDIA_SELECT
  1195. SDLK_MEDIA_STOP
  1196. SDLK_MENU
  1197. SDLK_MINUS
  1198. SDLK_MODE
  1199. SDLK_MULTI_KEY_COMPOSE
  1200. SDLK_MUTE
  1201. SDLK_N
  1202. SDLK_NUMLOCKCLEAR
  1203. SDLK_O
  1204. SDLK_OPER
  1205. SDLK_OUT
  1206. SDLK_P
  1207. SDLK_PAGEDOWN
  1208. SDLK_PAGEUP
  1209. SDLK_PASTE
  1210. SDLK_PAUSE
  1211. SDLK_PERCENT
  1212. SDLK_PERIOD
  1213. SDLK_PIPE
  1214. SDLK_PLUS
  1215. SDLK_PLUSMINUS
  1216. SDLK_POWER
  1217. SDLK_PRINTSCREEN
  1218. SDLK_PRIOR
  1219. SDLK_Q
  1220. SDLK_QUESTION
  1221. SDLK_R
  1222. SDLK_RALT
  1223. SDLK_RCTRL
  1224. SDLK_RETURN
  1225. SDLK_RETURN2
  1226. SDLK_RGUI
  1227. SDLK_RHYPER
  1228. SDLK_RIGHT
  1229. SDLK_RIGHTBRACE
  1230. SDLK_RIGHTBRACKET
  1231. SDLK_RIGHTPAREN
  1232. SDLK_RMETA
  1233. SDLK_RSHIFT
  1234. SDLK_S
  1235. SDLK_SCANCODE_MASK
  1236. SDLK_SCROLLLOCK
  1237. SDLK_SELECT
  1238. SDLK_SEMICOLON
  1239. SDLK_SEPARATOR
  1240. SDLK_SLASH
  1241. SDLK_SLEEP
  1242. SDLK_SOFTLEFT
  1243. SDLK_SOFTRIGHT
  1244. SDLK_SPACE
  1245. SDLK_STOP
  1246. SDLK_SYSREQ
  1247. SDLK_T
  1248. SDLK_TAB
  1249. SDLK_THOUSANDSSEPARATOR
  1250. SDLK_TILDE
  1251. SDLK_U
  1252. SDLK_UNDERSCORE
  1253. SDLK_UNDO
  1254. SDLK_UNKNOWN
  1255. SDLK_UP
  1256. SDLK_V
  1257. SDLK_VOLUMEDOWN
  1258. SDLK_VOLUMEUP
  1259. SDLK_W
  1260. SDLK_WAKE
  1261. SDLK_X
  1262. SDLK_Y
  1263. SDLK_Z

SDL Wikiへのリンク

SDL 3.0 API by Name - SDL Wiki